I keep hearing how the game is too challenging for New players and I get that from my few days in Beta and beyond.
My suggestion and it's probably not unique, is to offer a Pilots licence option.
Players selecting this option earn credits for successfully completing missions. They can even earn rank and graduate with a hearty balance but they don't suffer loss for mission failure or death.
Why is this you may ask?
The enhanced pilot training is sponsored by <insert company of choice> who are conducting market research (possibly on a ship manufacturers product).
New players learn at their own pace without the harsh loss of resources associated with full game failures.
Just a thought. Please feel free to ignore or explore as you see fit
My suggestion and it's probably not unique, is to offer a Pilots licence option.
Players selecting this option earn credits for successfully completing missions. They can even earn rank and graduate with a hearty balance but they don't suffer loss for mission failure or death.
Why is this you may ask?
The enhanced pilot training is sponsored by <insert company of choice> who are conducting market research (possibly on a ship manufacturers product).
New players learn at their own pace without the harsh loss of resources associated with full game failures.
Just a thought. Please feel free to ignore or explore as you see fit