Ok so i was having a dull moment at work and was thinking how it would be nice to be able to put pips into hull, as often dipsite having 2 or 3k hull it seems to melt so much faster than shields.
My asp explorer made for combat has 390shields and 2300 hull
In battle the hull melts about as fast as the shields. But if i had 2300 shields on my asp i would be almoste invincable.
Why i thought... PIPS that why.
(EDDIT: FOR CLARITY.. I AM NOT SUGGESTING HULL PIPS this was just a story on how i got to the idea of altering how pips to sys worked.)
For ages i have been trying to work out how to get shields under controll with out nerfing them directly as aparently thats never going to happen. The answer could be pips.
If we could change the way pips effects shields i dont think that the 8k and above shields in the game would be so much of a big deal and would bring more paraty to hull tanking.
No ones precious modules need be touched.
I have many theories and ideas but i dot have time as im at work and just spat this out on my brake.. i will return.
Please feel free to add you own sugestions and ideas on this..
My asp explorer made for combat has 390shields and 2300 hull
In battle the hull melts about as fast as the shields. But if i had 2300 shields on my asp i would be almoste invincable.
Why i thought... PIPS that why.
(EDDIT: FOR CLARITY.. I AM NOT SUGGESTING HULL PIPS this was just a story on how i got to the idea of altering how pips to sys worked.)
For ages i have been trying to work out how to get shields under controll with out nerfing them directly as aparently thats never going to happen. The answer could be pips.
If we could change the way pips effects shields i dont think that the 8k and above shields in the game would be so much of a big deal and would bring more paraty to hull tanking.
No ones precious modules need be touched.
I have many theories and ideas but i dot have time as im at work and just spat this out on my brake.. i will return.
Please feel free to add you own sugestions and ideas on this..
Last edited: