Piracy and PvP bounty hunting overhaul

the manouver works onl against learner gankers that do not yet have a g5 murderboat
The nature of engineering is such that, even with a G5 murderboat there's a fair amount of rock-paper-scissors involved, and with correct tactics a wide variety of ships will be able to escape. If you're dealing with a high alpha strike ganker, they'll open with a volley of PA/frags and possibly a ram. A well-timed boost lateral to their vector that causes that initial volley to miss likely buys you enough time to jump out. In contrast, if they've filled all their hardpoints with packhounds, you can buy that time by staying out of their target lock cone or using heatsinks etc to break target lock. I've survived even wing gank attempts in my Dolphin bubble taxi simply by being hard to hit.

Of course if you're in a lightly armored T9 probably nothing can save you, because you just don't have the agility to evade anything that turns faster than a Cutter. Sacrificing some cargo to fill the small slots with HRPs and MRPs can help of course, but fundamentally flying a T9 is minmaxing for cargo capacity and you just need to use your judgement to decide when that makes sense.
 
The nature of engineering is such that, even with a G5 murderboat there's a fair amount of rock-paper-scissors involved, and with correct tactics a wide variety of ships will be able to escape. If you're dealing with a high alpha strike ganker, they'll open with a volley of PA/frags and possibly a ram. A well-timed boost lateral to their vector that causes that initial volley to miss likely buys you enough time to jump out. In contrast, if they've filled all their hardpoints with packhounds, you can buy that time by staying out of their target lock cone or using heatsinks etc to break target lock. I've survived even wing gank attempts in my Dolphin bubble taxi simply by being hard to hit.

Of course if you're in a lightly armored T9 probably nothing can save you, because you just don't have the agility to evade anything that turns faster than a Cutter. Sacrificing some cargo to fill the small slots with HRPs and MRPs can help of course, but fundamentally flying a T9 is minmaxing for cargo capacity and you just need to use your judgement to decide when that makes sense.
Could be...who knows...luck...clumsiness...whatever. Most gankers operate with groms and that means you need to Tank out damage. Lots of damage. Without engineered shields no way.

I dont like how it is, but thats undeniable.
 
This is an idea that just came to me, so I have no idea if it's any good or not, but what if your shields were briefly supercharged, coming out of Supercruise?

It's canon that shields regenerate much faster in Supercruise; what if shields got something like a 10x buff, which quickly degrades over about 30 seconds after dropping in? The interdicting ship wouldn't get this buff, but the defender would get it. That way, the defending ship would have a chance to turn their guns on the attacker and decide whether or not fighting would be worth it.

The basic issue is that trade ships need to sacrifice efficiency for defenses, while ganking ships don't need to sacrifice anything, so they've always got a massive advantage.
 
Could be...who knows...luck...clumsiness...whatever. Most gankers operate with groms and that means you need to Tank out damage. Lots of damage. Without engineered shields no way.

I dont like how it is, but thats undeniable.
Grom bombs are dumbfires. If you're not dodging those, you're probably not dodging the PA blasts either, in which case no it's not going to go well.

That said, due to recent events a whole lot of ships are running around with CG FSDs with a two second reboot. And the cooldown on the containment effect is long enough that you should always be able to wake out on the reboot. I wonder if gankers will even still bother with them.
 
Back
Top Bottom