Tonight I was blown up after being interdicted trying to deliver metals to the Antal CG. Distressing, but as the materials were mined I only really lost my time and a modest replacement fee for a Type 6. However, what this event reinforced for me though is how currently only the trader assumes any significant risk.
There is skill involved in finding a target and forcing open its cargo bay to steal a few tons of valuable goods before player bounty hunters and NPC authorities swoop in to deal with the criminals. Unfortunately, that isn't ever what happens in-game. Instead pirates in vastly superior ships and wings prey on defenseless cargo carriers and are never in any danger. Pirates are given all the time they want to deal with targets and if they get frustrated with a slow response and blow up the ship, the consequences to themselves appear to be trivial. If trading should be dangerous, which I agree it should be, should not armed combat, theft and attempted murder be possibly even more dangerous for those who participate in such actions?
A pirate currently waits in a system, gets what they want from a passing cargo ship or destroys it and continues about their business.
Should actual theft be somehow incentivized to possibly deter murder? Should there not be systems in place for players and NPCs to actively hunt down pirates across systems putting some fear into them instead of always reserved for traders?
There is skill involved in finding a target and forcing open its cargo bay to steal a few tons of valuable goods before player bounty hunters and NPC authorities swoop in to deal with the criminals. Unfortunately, that isn't ever what happens in-game. Instead pirates in vastly superior ships and wings prey on defenseless cargo carriers and are never in any danger. Pirates are given all the time they want to deal with targets and if they get frustrated with a slow response and blow up the ship, the consequences to themselves appear to be trivial. If trading should be dangerous, which I agree it should be, should not armed combat, theft and attempted murder be possibly even more dangerous for those who participate in such actions?
A pirate currently waits in a system, gets what they want from a passing cargo ship or destroys it and continues about their business.
Should actual theft be somehow incentivized to possibly deter murder? Should there not be systems in place for players and NPCs to actively hunt down pirates across systems putting some fear into them instead of always reserved for traders?