So I've taken to interdicting haulers, NPC or otherwise, and blasting their cargo hatch until the goods pop out. This is great if you can get the cargo before the cops show up. But hell, they show up FAST.
I can think of a couple possible solutions to balance it out a bit:
1) Cargo scooping is brutal. Even if you're right on, sometimes the thing bounces off. Make it so that you can at least scoop at max-speed (with scoop deployed). And make it a little less sensitive. It's annoying to scoop cargo even when not in combat. Basically, make combat scooping viable.
2) Cargo despawns after a fairly short period of time. Kill the despawn timer so that I have an option to kill the cops and take the cargo.
3) Have less cops show up at a piracy incident.
4) Make some kind of comms jammer module, so that you can commit piracy without attracting an army of cops.
I can think of a couple possible solutions to balance it out a bit:
1) Cargo scooping is brutal. Even if you're right on, sometimes the thing bounces off. Make it so that you can at least scoop at max-speed (with scoop deployed). And make it a little less sensitive. It's annoying to scoop cargo even when not in combat. Basically, make combat scooping viable.
2) Cargo despawns after a fairly short period of time. Kill the despawn timer so that I have an option to kill the cops and take the cargo.
3) Have less cops show up at a piracy incident.
4) Make some kind of comms jammer module, so that you can commit piracy without attracting an army of cops.