The ability to jump a fleet carrier when ever you want is a good thing for those of us on the wrong side of the law.
I'm quite a celebrity in some systems and there's even a little warning light in my cockpit that flashes Wanted up when there is a high chance I'll encounter a fan looking to for an autograph. So being able to dock and refuel without those pesky fanboi System Authority coming after me will be really handy.
As will the ability to make like a tree and branch out into another system quickly.
Which made me think about refuel. You see Piracy is something which requires mobility. PvE Piracy requires Boom states which come and go (Especially when you steal all the diamonds) while PvP Piracy requires CG's or special events or mining rushes which again move around.
Smuggling too, by its nature also requires a high degree of mobility. You need to take a perfectly legal commodity from one place to a place where suddenly it is not so welcome. And then go back for more.
So what I'm thinking is that doing these two activities will be a bit difficult if the refuel is pure grindium.
As an example, imagine using a fleet carrier to shift your T9 full of narcotics into that federal democracy. Load up on drugs, dock, massive friendship drive detected. Woohoo! Party time! Then grindy grind to refuel. Go back to the fun Anarchist Agricultural system, fill up on drugs. Grindy grind refuel. Jump back, woohoo Party time! Repeat.
Might as well take a 180 ton python there ten times.
Being able to store cargo onboard would be handy. Imagine how happy the Anarchist farmers would be when they ask how many tons of drugs you want to buy and you open the cargo doors on a fleet carrier.
"All of the tons"
So yes, I am excited by the potential of Fleet carriers but also have a concern the gameplay on offer may not match actual play style.
I'm quite a celebrity in some systems and there's even a little warning light in my cockpit that flashes Wanted up when there is a high chance I'll encounter a fan looking to for an autograph. So being able to dock and refuel without those pesky fanboi System Authority coming after me will be really handy.
As will the ability to make like a tree and branch out into another system quickly.
Which made me think about refuel. You see Piracy is something which requires mobility. PvE Piracy requires Boom states which come and go (Especially when you steal all the diamonds) while PvP Piracy requires CG's or special events or mining rushes which again move around.
Smuggling too, by its nature also requires a high degree of mobility. You need to take a perfectly legal commodity from one place to a place where suddenly it is not so welcome. And then go back for more.
So what I'm thinking is that doing these two activities will be a bit difficult if the refuel is pure grindium.
As an example, imagine using a fleet carrier to shift your T9 full of narcotics into that federal democracy. Load up on drugs, dock, massive friendship drive detected. Woohoo! Party time! Then grindy grind to refuel. Go back to the fun Anarchist Agricultural system, fill up on drugs. Grindy grind refuel. Jump back, woohoo Party time! Repeat.
Might as well take a 180 ton python there ten times.
Being able to store cargo onboard would be handy. Imagine how happy the Anarchist farmers would be when they ask how many tons of drugs you want to buy and you open the cargo doors on a fleet carrier.
"All of the tons"
So yes, I am excited by the potential of Fleet carriers but also have a concern the gameplay on offer may not match actual play style.