Piracy - interaction & the player base

Incoming essay/rant - sorry to waffle on, if you don't like long posts stop here.

Some might know me, have been pirated by me or have seen my name on the bounty list in stations. Name in game is same as the forums. I had a 4million bounty on my head in alliance space.

I only decided to play the piracy profession after finding bounty hunting had little to no interaction with commanders and as this is a multi player game i figured there must be more interaction out there.

I have only killed about three commanders in the last month or two of pirating as murder was never my intent, murder does not help a pirate to gain more profit nor spread their reputation and therefore it makes no sense to kill any commanders.

For the first few weeks i was getting some experience with the piracy mechanics mostly by pirating NPC's and even though they cannot react back i decided to write decent pirate messages/responses as a trial run for when I decided to change to commander piracy and general piracy player interactions.

I decided to pirate using the Python which is silly but fun, costs way too much in wear and tear alone to ever make a profit but i figured it would make a more epic ship to create a piracy character around. After experimenting it seemed i would lose 500k every hour or two of pirating which i decided was worth the fact that the profession would provide more interaction with the player base and would be a more epic nemesis for bounty hunters to search for..

The first few players i pirated was exciting and fun although invariably a bit disappointing due to the fact that players seemed to take one of a few options and make no effort to interact. These are listed as bellow.

1. Submit and then instantly run away and charge FSD.

2. Stop say nothing then auto self destruct.

3. Say nothing then ramm ship causing themselves to blow up.

4. Say nothing and drop whatever cargo you ask for.

5. Slight interaction usually 1-2 words mostly abusive followed by one of the above.

6. Attack leading to a battle which they obviously lose as they are flying a trading ship.

7. Log off before you have a chance to say anything to them.

At first i figured i was having a bad run at piracy and soon i would get some player interaction but after a few months i realised that seemed to be about it.

Very occasionally i would have a conversation with the player, possibly a "ill drop you such and such but please don't stop me next time" or a "how about you protect me in future if i drop you these goods" i relish this form of interaction and these players names were all written down and added to a list that actually interact with mini contracts/agreements which i will keep.

This occasional interaction kept me from losing my mind, as these tiny morsels of conversation and RP would be the only thing that stopped me from coming to the conclusion that the players either didn't know there was a comm system or had lost the ability to communicate with other human players due to mass NPC comm messages or being too long in deep space.

I decided that pirating players in a sensible way was not providing any real interaction or multiplayer entertainment, so i figured id have to up the levels of commander interaction by hanging around in the most common/busy spots for bounty hunting/trading and try and stir up some trouble. I would sit at the Lave nav point most of the day and message all bounty hunters that entered telling them to warrant scan me and call in friends if they needed them to try and get my bounty. Few would answer.

I held an event where I invited any/all to come find and kill me/claim my bounty by watching my stream and hunting me down, this was a partial success and lead to some fun interaction, though all through the stream chat, no-one talked in game.

My piracy story came to an end last night and it was disappointing to say the least. I decided to just put myself in as much danger as possible by going to the community goal area Yembo and fly round and round to get some sort of reaction from the many bounty hunters there after seeing the forum posts about it.

All it turned into was repeated interdictions and me attempting to RP with players that would attack on sight and say nothing even when i would stand still after removing their shields and try and interact with them...

Some players would write abusive comm messages involving cancer and my family members one guy told me to eat Sh*t and die but far more would say nothing at all and just silently interdict me with 2-4 friends waiting to help and then attack like NPC's, in fact worse than NPC's they don't say anything at all! Meanwhile i was busy writing messages to them trying to RP the situation a tiny bit, past the point of caring about my death and just desperate to make the game come alive a little with some interaction.

Don't know who got the 4 million bounty, none of the attackers bothered to type anything to me in the 1+ hour that they interdicted me over and over apart from abuse. I don't care about the costs but the lack of story or even sign that these were not just NPC's was disturbing.

So yea a disappointing outcome to the piracy experiment, costs along the way came to around 45 million, only positive thing I came away with was the players that said that i made the game far more fun for them by adding to their immersion and the very few players that bothered to RP back to me that i have met along the way. Thank you to you and respect for actually bothering to try and immerse yourselves in the game.

I could blame FD or hate on players for wanting a danger free trader game etc but it all seems far more down to the fact that the vast majority of players in Elite don't seem interested in interacting in a multiplayer game and instead play like silent automatons.

For me ill be taking a break from playing most days and instead chill out and go exploring to deep space as there is no point in trying to force interaction and i'll probably get more chatter out of the NPC's anyway :)

Fly safe commanders.
 
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2. Stop say nothing

3. Say nothing

4. Say nothing

Honestly, if I were in their place, I wouldn't want to waste time writing even a single line in chat, either, because even if the attacker demands cargo and appears to be content with what I jettison for them, there is no guarantee they will might not change their mind, or scoop up the cargo and then try to kill me anyway (or attack again in hope for more). A few seconds could be the difference between getting out of the encounter alive or getting destroyed.
 
Hmm... there's another kind too to add to that list (depending on ship they have, of course): those who submit, don't say a thing, zip their ship around, and shoot the interdictor into many pieces. (The kind I am). Altho, if interdictor "shouts" something along lines of "stop!" - I might well do so and listen what they have to say.
 
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Honestly, if I were in their place, I wouldn't want to waste time writing even a single line in chat, either, because even if the attacker demands cargo and appears to be content with what I jettison for them, there is no guarantee they will might not change their mind, or scoop up the cargo and then try to kill me anyway (or attack again in hope for more). A few seconds could be the difference between getting out of the encounter alive or getting destroyed.

I do not blame them for saying nothing.

Its just very disappointing for a multiplayer game when you write so much to them giving them time to escape and they almost never respond.

I think i'm just used to games with far more player interaction and by that i don't just mean fighting/action but actual RP or immersive player experiences.

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Hmm... there's another kind too to add to that list (depending on ship they have, of course): those who submit, don't say a thing, zip their ship around, and shoot the interdictor into many pieces. (The kind I am).

That would be no6 then.

6. Attack leading to a battle which they obviously lose as they are flying a trading ship.

Problem is they still don't say anything usually, less than NPC's do anyhow ;)
 
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For a few days before they changed interdictions, i pulled everyone i met out of SuperCruise and KW scanned them. i told them i was doing a bounty scan, and interestingly enough most actually stopped complied. I got few people actually replying to me, and didn't find anyone with a bounty.

I feel that either chat is bugged or people have become hermit crabs. for the last week i have messaged about every commander i met with a "greetings commander" and i don't even get a "hello". :( im all alone! its like playing an even lonelier solo!
 
What is there to write?
You want cargo. They want bounty. Pew-pew.

Diplomacy and economy are the speak-heavy areas and those are simply absent.
 
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Interesting post, thanks.

I can only speak from my perspective, but I have only been interdicted by a cmdr once. In that engagement he did communicate with me, and I did manage to reply - eventually. However never having had a communication opportunity before I didn't really know how the systems worked and I felt exposed trying to work it out with his hardpoints aiming at me... I do think interaction is something that has been difficult to find and I hope that this may improve when the wings release comes out cmdrs become more familiar with working with each other.

Enjoy your exploring.
 
6. Attack leading to a battle which they obviously lose as they are flying a trading ship.

Problem is they still don't say anything usually, less than NPC's do anyhow ;)

Ah, aye. But as it goes, whoever interdicts me, about 99.99% the time they don't stop me for a chat... so, habitually I just shoot them. I had couple nice changes to that pace tho recently - when they managed to tell me they wanted just to chat between me zipping around while getting weapons out. Nice surprise, as a matter of fact.
 
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For a few days before they changed interdictions, i pulled everyone i met out of SuperCruise and KW scanned them. i told them i was doing a bounty scan, and interestingly enough most actually stopped complied. I got few people actually replying to me, and didn't find anyone with a bounty.

I feel that either chat is bugged or people have become hermit crabs. for the last week i have messaged about every commander i met with a "greetings commander" and i don't even get a "hello". :( im all alone! its like playing an even lonelier solo!

Yea Starschulz, i thought interaction was bad during early beta's but now i realise that time was far more lively to now. I miss the days of the old freeport blockade and actually stopping to chat to commanders when you saw them.

Not sure why people have become like hermit crabs but it sure feels lonely when you are surrounded by commanders and everyone is silent or refuses to even answer what you say to them lol
 
You must be a very good pilot! I would not dare to take on a Python even in a Type 9.

Mmm, well, I've not been shot out of skies since betas. But with all the "pirate-wannabes" who just shoot at sight, I've become pretty trigger-happy myself - shoot first, ask later. Tho, to take on Python in T9, unless the Python pilot is a total newb, T9's gonna have a rough day - I'd rather drop cargo (or run) with T9 than try fight - much less costly. (That said, I've flown T9 only in betas, I'd never fly that whale in real game).
 
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It's a disappointing way to end something that actually had its own lore built up. When we crave content and a little more fun and someone goes out to make it using the game only to be met with interaction like this it does make me a little sad. I started a thread about Wings and what people would be doing once it came in. I expected a lot of chat about "me and my friends will do xyz" but there was a lot of negative feedback. There does seem to be a good percentage of the player base who will play in Open but don't want any part of multiplayer interaction itself.
There is also the way Comms have been introduced into this game. It's fiddly and not at all slick enough to allow a rapid interaction before a pirating session takes place. Coupled with blind panic if you're inexperienced and carrying a full cargo then it can be overwhelming. What I don't agree with is the abuse. Simply no need but that's just part of being an online game, there will always be players who are like that and I don't think it's even exclusive to age demographics either.
In all honesty I think you're doing right thing by changing profession though, because you could have walked away from the game in sheer disgust and frustration but haven't. Perhaps when Wings comes in you will return to the pirating fold but this time with a posse, and maybe I'll bring my Judges to take you down ;)
 
What is there to write?
You want cargo. They want bounty. Pew-pew.

Diplomacy and economy are the speak-heavy areas and those are simply absent.

If that is the case why even bother playing a multiplayer game? For me personally its not all about pew pew but immersion and some interaction.

Might as-well go solo and pew pew NPC's ad infinitum. I play multiplayer games for interaction with other players.
 
I think that one of the main problems is that interaction and RP take soooo long. In the time it takes to type out "you interdicted me - what do you want", your shields are down and you're sucking space. Most traders simply won't take the chance that a CMDR who pulls them out of SC isn't going to toast them straight off. Voice comms would be great, but there isn't really a system for that as yet.

I can only suggest that if it's interaction and RP you're after, search for (or start up) an RP group. Have a look at the freelancer discovery RP rules and get a few ideas from there.

Cheers.
 
There is also the way Comms have been introduced into this game. It's fiddly and not at all slick enough to allow a rapid interaction before a pirating session takes place. Coupled with blind panic if you're inexperienced and carrying a full cargo then it can be overwhelming. What I don't agree with is the abuse. Simply no need but that's just part of being an online game, there will always be players who are like that and I don't think it's even exclusive to age demographics either.

The chat system could be much better, and less fiddle-this-fiddle-that. For that, and other purposes, me and friends use Mumble - and now and then invite other people to it if situation warrants.
 
I think that one of the main problems is that interaction and RP take soooo long. In the time it takes to type out "you interdicted me - what do you want", your shields are down and you're sucking space. Most traders simply won't take the chance that a CMDR who pulls them out of SC isn't going to toast them straight off. Voice comms would be great, but there isn't really a system for that as yet.

I can only suggest that if it's interaction and RP you're after, search for (or start up) an RP group. Have a look at the freelancer discovery RP rules and get a few ideas from there.

Cheers.

I agree when attacked one has no time to type anything but that is not how i pirated.

I would ask them to stop first and never open fire.

Here is a good example, with a pilot that actually responds, these type of interactions were unfortunately very few and far between.

http://www.twitch.tv/time_of_chaos/c/6058854
 
There may be a case here Subsynk for you to have written up some lore and posted it up on GalNet ? Or do what Anarchy have done and created a video. If RP and interaction was the goal then more glamour around your infamy as a pirate could spark some more imagination from players. Never too late to return :)
 
you missed me. Otherwise you'd have another option... "heave to and negotiate"

I usually negotiate with pirates. They demand X I tell them "I'll give you Y, abandoned not jettisoned" we both leave with greater profits than from any other outcome.
 
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