I posted this in another thread, but felt it might be useful as a conversation piece in its own suggestion thread? So here's a set of changes to try and tighten up the piracy/trader interdiction mechanic.
Six things need to happen IMHO:-
Traders are penalised if they keep dodging
Pirates are heavily penalised for murder
Show Pirates if the Victim is EXITing
NPC pirates do not murder if you play ball
Dedicated (interdiction) messages
Make scooping easier
Note1: Maybe also add other mechanics such as when a "Pirate" kills a player (trader), immediately broadcast it over the coms channel in the system (as some sort of distress signal), so any local bounty hunters could start looking in that system - Maybe specify a rough location or put up a temporary location to navigate to? So if a pirate kills someone, bounty hunters nearby (in the system) can come to investigate?
Note2: Maybe introduce a small "sales tax" on trading in "Group" or "Solo" to make "Public" more appealing to traders.
Six things need to happen IMHO:-
Traders are penalised if they keep dodging
The game knows if you are being interdicted, so if (as a trader) you keep dodging (your process just happens to end during an interdiction), after a couple of times, you are penalised in some fashion (eg: an increasing time penalty before being allowed back into OPEN). At the moment it's all too easy to terminate your process to dodge any interdiction.
Pirates are heavily penalised for murder
If traders knew they are not likely to be killed, they'd be much more willing to "play ball" (& not end up playing solo through constant fear of destruction).
eg: Bounties that cannot be simply paid off, but which are retained for say X gameplay hours (not real hours) before they can be?
I'm especially interested if anyone can see an issue with this one as it is quite a big change to the current kill and easily get away with it mechanic!
eg: Bounties that cannot be simply paid off, but which are retained for say X gameplay hours (not real hours) before they can be?
I'm especially interested if anyone can see an issue with this one as it is quite a big change to the current kill and easily get away with it mechanic!
Show Pirates if the Victim is EXITing
If a player is exiting to desktop/menu, show this countdown on all other players HUDs (in the instance). Make the countdown 20-30 seconds? Maybe apply a damage multiplier while in this state? eg: 25% more damage?
NPC pirates do not murder if you play ball
Likewise if you hand over some cargo, NPC pirates will generally also let you go. Maybe NPCs could demand (over comms) a value of cargo (eg: X tons of Y) based on your actual cargo. As long as you jettison this, they will typically let you go.
Dedicated (interdiction) messages
Allow default messages to be defined (against hot keys), so you interdict someone and quickly let them know they need to pay with X tons of their most valuable cargo for example.
Make scooping easier
Picking up even half a dozen bits of cargo can get frustrating! Its painful for pirates (and miners) so make it less painful. eg: Add a small magnetic effect to the scoop. Or allow ship to ship docking (see sig)
Note1: Maybe also add other mechanics such as when a "Pirate" kills a player (trader), immediately broadcast it over the coms channel in the system (as some sort of distress signal), so any local bounty hunters could start looking in that system - Maybe specify a rough location or put up a temporary location to navigate to? So if a pirate kills someone, bounty hunters nearby (in the system) can come to investigate?
Note2: Maybe introduce a small "sales tax" on trading in "Group" or "Solo" to make "Public" more appealing to traders.
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