Piracy is Broken by 1.3

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Evidently, my fellow pirates, our profession is ravaged by the 1.3 patch. In particular, the notorious 20 cargo limit per instance.

This has been mentioned in the following threads prominently:

https://forums.frontier.co.uk/showthread.php?t=155722

https://forums.frontier.co.uk/showthread.php?t=155887

https://forums.frontier.co.uk/showthread.php?t=155315

A few quotes from those threads:

"Only 20 cargo can be present in a given instance, this makes piracy nearly impossible. Breaking an entire profession is a severe issue, equivalent to globally reducing commodities market supplies to 100 for each commodity, only providing 50k bounty for any bounty hunting target, or having exploration data price reduced to one-third of its original price. I sincerely hope this isn't FD's way of implying its abandonment on piracy as a part of the game's essential, marketed mechanic."

"I don't believe killing a profession is the solution to optimize a game. If we follow that logic, we should start deleting RESs, since asteroids lag people, NPC spawn lags people, Bounty Hunting, Mining can also die for the sake of optimization. Wait, let's optimize even more, reduce commodity types to 5, and there will only be 5 commodities that will ever be traded to reduce lag in commodity market screen.

Wait wait, let's reduce weapons to pulse lasers only to reduce the amount of load time, as well. Everyone should fly a Sidewinder, let's reduce the lag by sacrificing advertised game mechanics and content!

This is something FD most likely did on purpose to spite piracy, which is something I cannot accept and need to see changed."

Now for this thread:

FD does not provide a response that signifies that this issue is actually being looked at as a game-breaking, profession-ruining change that needs to be reworked immediately. For that if a commodity market is filled with only 5 types of commodities, a RES with only 20 asteroids and only 50k Cr Bounty targets, they will be fixed immediately. Just because piracy has a small portion of players and is despised by other player professions, it should not be trampled upon like so.

No trader will stand for having only 5 commodities to trade with only 100 supplies, and cannot carry shields or high grade thrusters/power distributor. No miner will stand having only 20 asteroids in a RES site that only provide 5 fragments each. No explorer will stand having exploration data capped at, say 20 pages. No bounty hunter will stand having 50k Cr targets flat across the board. I sincerely wish this isn't to single piracy out and killing it off.

What are you doing FD? A profession breaking change isn't up for suggestions to fix said change, it is a game-breaking flaw that needs imperative attention and mending, not swept under the rug.

EDIT:

The following screenshot provided by archeolog108 proves that FD really wants to kill Piracy, it demonstrates that in a weak signal source, more than 20 tons of cargo can appear (thus the cargo limit isn't a bad patch of global blanket fix, instead it is targeting piracy implicitly to kill it off as a profession):
h6S6CZQ.jpg

In case you haven't noticed, FD...

Killing off a profession is UNACCEPTABLE!
 
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Good points, but I'm not sure they're singling out piracy. Smuggling has never been worth bothering with financially, and it took them a very long time to get bounty hunting profits up to a respectable amount.

Mining is an odd one because from my experience it seems more limited by how long you want to spend in a belt than by the number of asteroids there. It makes me wonder why they can have a brazillion asteroids floating around on-screen but only 20 canisters. Are they having to cut back on interactive objects to compensate for increased server load from Powerplay and new Steam sale users or something?
 
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+1 from someone who is not even pirating at the moment.

I understand this fix was to prevent mass dumping of cargo near stations. The fix as implemented should either be finished (implement the 'near station' part of it), or rolled back if time constraints prevent Frontier to do so.
Part of the 1.3 changelog was increased server side logging for cheat detection. This seems like a much better way to handle this type of issue (log every instance of dropping N tons of cargo by a station and warn players; if the same player is logged X times over Y days, shadowban) than screwing over every pirate in the game.

I hope you get lots of replies to this thread so it gets noticed and FD acts on this half baked fix.
 
Why was cargo dumping near stations so problematic? Anyone have any insight into what went into the 20T cargo limit per instance decision?
 
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I just love the brutal trolling from fd. "Hey pirates, here's a way to scoop more than 20-30 tons of cargo, but we limited the the max cargo in an instance to 20. Have fun".

Give a glimmer of hope to pirates that their profession will get better, and then snuff it out quickly. It would be hilarious if I wasnt a pirate.
 
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I 100% agree with this. This fix the way it was done did nothing but hamstring a profession that has been advertised as part of this game from the start.It takes the most high risk profession in the game and destroys the reward. Please fix it so this only restricts it in station instances. We are only asking for common sense to be used instead of the heavy handed game destroying way you have of fixing problems

- - - Updated - - -

People weren't jettisoning hundreds of asteroids in station interiors...

Then punish the people that did it and dont destroy a whole profession in the process
 
Wonder why the stations don't consider cargo dumping a KOS offense? If the buyback isn't enough of a deterrent, make it void the perpetrator's insurance policy too.
 
Wonder why the stations don't consider cargo dumping a KOS offense? If the buyback isn't enough of a deterrent, make it void the perpetrator's insurance policy too.
That would be really bad for traders who accidently hit the jettison all button.

The system we have now is good....if it only was in effect near stations or combat zones.
 
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That would be really bad for traders who accidently hit the jettison all button.

The system we have now is good....if it only was in effect near stations or combat zones.

Well things like this should have been made 2 stage rather than easy to do by mistake. 1 button to arm it which allows a 2nd button to then do it.
 
Good points, but I'm not sure they're singling out piracy. Smuggling has never been worth bothering with financially, and it took them a very long time to get bounty hunting profits up to a respectable amount.

Mining is an odd one because from my experience it seems more limited by how long you want to spend in a belt than by the number of asteroids there. It makes me wonder why they can have a brazillion asteroids floating around on-screen but only 20 canisters. Are they having to cut back on interactive objects to compensate for increased server load from Powerplay and new Steam sale users or something?

I really hope it isn't singling out piracy, but the implicit effect of the change and the lack of its notice in the change log (unless I missed it) is really troubling and frustrating me. The lack of transparency in changes is the first sign of great calamity, from personal experience.
 
I'm not a pirate but even I see the silliness in removing pvp piracy from the game. Most pirates I've encountered seem to ask for 40t so raise the limit to that. Wasn't Michael Brookes complaining about the lack of players joining Archon Delightful or whatever in the newsletter?
 
Yep, learned it the hard way... was wondering why everything above 20 tons was exploding.

Really ridiculous... on the one hand they invented cargo drones to make scooping more than 20 tons possible in the first place and on the other hand they limited the maximum number of containers per instance to 20? :(

Please, FD, lift the 20 tons limit. We need at least 100 tons to make piracy even remotely profitable.
 
We need at least 100 tons to make piracy even remotely profitable.

Piracy took a hit because of exploiters. I'm fully with you that cargo should be wholly droppable in instances not involving stations or outposts - Gluttony wrote out a nice code of how he saw that could work, and I do think that FD should pay attention to this.

Peeps trying to cargo-spam stations should be punished, but in the middle of nowhere with just a few players? It should work as it did originally.
 
Funny reading this, I actually got interdicted by a pirate for the very first time today after playing since January. We were both in Pythons and mine was armed to the teeth, but I was in a good mood so obliged his request, which was for me to drop 40 tons. Thought it was odd that as my ship dropped them it sounded like a bunch of them were just exploding for no reason. Now reading about this 20 limit I guess thats why. This pirate obviously didn't know about this limit either then.

*edit* just saw your post above Bortas, lol, that was you right :)
 
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Funny reading this, I actually got interdicted by a pirate for the very first time today after playing since January. We were both in Pythons and mine was armed to the teeth, but I was in a good mood so obliged his request, which was for me to drop 40 tons. Thought it was odd that as my ship dropped them it sounded like a bunch of them were just exploding for no reason. Now reading about this 20 limit I guess thats why. This pirate obviously didn't know about this limit either then.

*edit* just saw your post above Bortas, lol, that was you right :)

Yes, nice to see you here :)

I indeed didn't know it, and was wondering, too, why so much of it was exploding. Just wanted to start my own thread to complain about this ridiculous limit, when I found this one :)

I was looking forward to doing some piracy this weekend, because I didn't have much time to play this week and they finally released the tools us pirates have always missed so badly (cargo drones), just to find out they made them useless at the same time. :mad:
 
I am getting really fed up with unannounced major changes by FD. It sparks off why did you Beta guys not find this, were you too busy playing with the new ships. Why invent collector limpets then put in a 20 limit. I am not a Pirate but I feel your anger.
 
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