Evidently, my fellow pirates, our profession is ravaged by the 1.3 patch. In particular, the notorious 20 cargo limit per instance.
This has been mentioned in the following threads prominently:
https://forums.frontier.co.uk/showthread.php?t=155722
https://forums.frontier.co.uk/showthread.php?t=155887
https://forums.frontier.co.uk/showthread.php?t=155315
A few quotes from those threads:
"Only 20 cargo can be present in a given instance, this makes piracy nearly impossible. Breaking an entire profession is a severe issue, equivalent to globally reducing commodities market supplies to 100 for each commodity, only providing 50k bounty for any bounty hunting target, or having exploration data price reduced to one-third of its original price. I sincerely hope this isn't FD's way of implying its abandonment on piracy as a part of the game's essential, marketed mechanic."
"I don't believe killing a profession is the solution to optimize a game. If we follow that logic, we should start deleting RESs, since asteroids lag people, NPC spawn lags people, Bounty Hunting, Mining can also die for the sake of optimization. Wait, let's optimize even more, reduce commodity types to 5, and there will only be 5 commodities that will ever be traded to reduce lag in commodity market screen.
Wait wait, let's reduce weapons to pulse lasers only to reduce the amount of load time, as well. Everyone should fly a Sidewinder, let's reduce the lag by sacrificing advertised game mechanics and content!
This is something FD most likely did on purpose to spite piracy, which is something I cannot accept and need to see changed."
Now for this thread:
FD does not provide a response that signifies that this issue is actually being looked at as a game-breaking, profession-ruining change that needs to be reworked immediately. For that if a commodity market is filled with only 5 types of commodities, a RES with only 20 asteroids and only 50k Cr Bounty targets, they will be fixed immediately. Just because piracy has a small portion of players and is despised by other player professions, it should not be trampled upon like so.
No trader will stand for having only 5 commodities to trade with only 100 supplies, and cannot carry shields or high grade thrusters/power distributor. No miner will stand having only 20 asteroids in a RES site that only provide 5 fragments each. No explorer will stand having exploration data capped at, say 20 pages. No bounty hunter will stand having 50k Cr targets flat across the board. I sincerely wish this isn't to single piracy out and killing it off.
What are you doing FD? A profession breaking change isn't up for suggestions to fix said change, it is a game-breaking flaw that needs imperative attention and mending, not swept under the rug.
EDIT:
The following screenshot provided by archeolog108 proves that FD really wants to kill Piracy, it demonstrates that in a weak signal source, more than 20 tons of cargo can appear (thus the cargo limit isn't a bad patch of global blanket fix, instead it is targeting piracy implicitly to kill it off as a profession):

In case you haven't noticed, FD...
Killing off a profession is UNACCEPTABLE!
This has been mentioned in the following threads prominently:
https://forums.frontier.co.uk/showthread.php?t=155722
https://forums.frontier.co.uk/showthread.php?t=155887
https://forums.frontier.co.uk/showthread.php?t=155315
A few quotes from those threads:
"Only 20 cargo can be present in a given instance, this makes piracy nearly impossible. Breaking an entire profession is a severe issue, equivalent to globally reducing commodities market supplies to 100 for each commodity, only providing 50k bounty for any bounty hunting target, or having exploration data price reduced to one-third of its original price. I sincerely hope this isn't FD's way of implying its abandonment on piracy as a part of the game's essential, marketed mechanic."
"I don't believe killing a profession is the solution to optimize a game. If we follow that logic, we should start deleting RESs, since asteroids lag people, NPC spawn lags people, Bounty Hunting, Mining can also die for the sake of optimization. Wait, let's optimize even more, reduce commodity types to 5, and there will only be 5 commodities that will ever be traded to reduce lag in commodity market screen.
Wait wait, let's reduce weapons to pulse lasers only to reduce the amount of load time, as well. Everyone should fly a Sidewinder, let's reduce the lag by sacrificing advertised game mechanics and content!
This is something FD most likely did on purpose to spite piracy, which is something I cannot accept and need to see changed."
Now for this thread:
FD does not provide a response that signifies that this issue is actually being looked at as a game-breaking, profession-ruining change that needs to be reworked immediately. For that if a commodity market is filled with only 5 types of commodities, a RES with only 20 asteroids and only 50k Cr Bounty targets, they will be fixed immediately. Just because piracy has a small portion of players and is despised by other player professions, it should not be trampled upon like so.
No trader will stand for having only 5 commodities to trade with only 100 supplies, and cannot carry shields or high grade thrusters/power distributor. No miner will stand having only 20 asteroids in a RES site that only provide 5 fragments each. No explorer will stand having exploration data capped at, say 20 pages. No bounty hunter will stand having 50k Cr targets flat across the board. I sincerely wish this isn't to single piracy out and killing it off.
What are you doing FD? A profession breaking change isn't up for suggestions to fix said change, it is a game-breaking flaw that needs imperative attention and mending, not swept under the rug.
EDIT:
The following screenshot provided by archeolog108 proves that FD really wants to kill Piracy, it demonstrates that in a weak signal source, more than 20 tons of cargo can appear (thus the cargo limit isn't a bad patch of global blanket fix, instead it is targeting piracy implicitly to kill it off as a profession):

In case you haven't noticed, FD...
Killing off a profession is UNACCEPTABLE!
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