piracy missions anyone bother with them?

This probably applies more to the combat orientated players.

The missions ask you to generally relieve a target of a quantity of cargo and bring it back to the mission giver. The name and system are given and a time window for when the target will be in that system. I have dithered about taking these on but so far haven't bothered. Any one here a fan of these at all?
 
This probably applies more to the combat orientated players.

The missions ask you to generally relieve a target of a quantity of cargo and bring it back to the mission giver. The name and system are given and a time window for when the target will be in that system. I have dithered about taking these on but so far haven't bothered. Any one here a fan of these at all?

Nope.
Not my thing.

Although I might do them if I am in desperate need of certain mats.
 
Seen so many complaints about them (target not turning up, time sink and all that), I haven't bothered. Of course, they may actually be quite good once you get into them.
 
This probably applies more to the combat orientated players.

The missions ask you to generally relieve a target of a quantity of cargo and bring it back to the mission giver. The name and system are given and a time window for when the target will be in that system. I have dithered about taking these on but so far haven't bothered. Any one here a fan of these at all?

I wanted to do them but are really bad. I dont like the mechanics of wait for a particular ship and then pirate it more than once. It has no sense.

Also when I did it it was bugged, the ship appeared only once.
 
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Well I assume these are the same as the hostage missions. Plus sign on an eagle in mission list.

Think they vary with your combat ranking/mission rank. At novice I had to pirate T7s this switched to asps after that.

You need a lot of limpets and small guns particularly for the T7s. I disabled power plant, used hatch breakers and then tickled with a class 1 multifamily to maximise malfunctions and cargo drops. Did not get all the cargo out of T7 before it blew up. Never thought of going to super cruise and looking again whilst it was still alive.

Simon
 
I did one once. It was an awful lot of effort for a puny reward. Some people like pirating though.

I had the same experience. Was fun and stressful, but not worth doing. It's especially difficult when done in a system that isn't Anarchy and the target hires an escort. It's easy to get caught up in a bad situation or even accidentally kill the target.. which means having to find another instance and do it all over again. They also have more than just want you need (or not enough of what you need) in their hold so you may not even get what you need in one run.
 
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Heck no, if I am gonna pirate someone it will be a real player. Those missions are only there so FD can still try and claim piracy is a viable career even when it is in the joke of a state it is
 
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I saw a 14.1 million 108 ton "military acquisition" mission, turned out it required me to attack a Sirius Corp Type-9. I abandoned the mission since I'm allied with them.
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Piracy missions are basically just assassinations with the extra work or cargo collection. If there was some kind of novel game mechanic to go with it like a ship-disabling Star Wars-esque ion cannon, or the ability to board ships, or something like that, then maybe it would be fun.
 
I've done a few and they can be fun. The reason I don't do more of them is because the timing of them means you can't really stack them.
 
i have done quite some of those. i like them. piracy (for whatever reason) is an interesting activity, a different set of challenges (not to kill the target, to deal with the escorts, etc.).
 
Thanks for the replies here chaps.

I guess I'd give it a crack for 14million lol. But not for 50k and a few cooling hoses.
 
Sometimes the mission is asking for a quantity (say 48 tonnes of x) and when the target turns up, they are in a Hauler (carrying 11 tonnes of the cargo).... This sillyness put me off taking any more of these for the moment.
 
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Sometimes the mission is asking for a quantity (say 48 tonnes of x) and when the target turns up, they are in a Hauler (carrying 11 tonnes of the cargo).... This sillyness put me off taking any more of these for the moment.

Exactly, it has no sense.

Also sometimes they carry another commodity and its a pain to wait for the one you need.
 
i have done quite some of those. i like them. piracy (for whatever reason) is an interesting activity, a different set of challenges (not to kill the target, to deal with the escorts, etc.).

Yea, but they can be near impossible in any system that isn't Anarchy. Dealing with a police response and still getting the cargo can be really tough or deadly, especially if you need to do it a second/third time due to not enough cargo. It does give a real sense of being a bad     Pirate, but the reward usually isn't enough to justify the amount of danger.
 
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Yea, but they can be near impossible in any system that isn't Anarchy. Dealing with a police response and still getting the cargo can be really tough or deadly, especially if you need to do it a second/third time due to not enough cargo. It does give a real sense of being a bad Pirate, but the reward usually isn't enough to justify the amount of danger.
Maybe if ECM stopped police response for a bit? And with more ECM installed, longer the player has to pirate.
 
This probably applies more to the combat orientated players.

The missions ask you to generally relieve a target of a quantity of cargo and bring it back to the mission giver. The name and system are given and a time window for when the target will be in that system. I have dithered about taking these on but so far haven't bothered. Any one here a fan of these at all?

I took one, once. I interdicted the target, he fought back but when his hull got to about 5% he high-waked. I used the wake scanner to find him in the next system and interdicted him again, this time I lost the interdiction fight and couldn't find him again. I ended up abandoning the mission.
 
Once I discovered how poorly many of these features were implemented I never bothered with them again. A far cry from the gameplay that occurred on a PC from almost 20 years ago with the original titles. Todays gameplay makes the old versions look like the real deal compared to ED today. It was actual gameplay now it's POI gimmick. Junk design for consoles. Happens when ever a console version of the game is announced. Happened with ED, happened with NMS, but hasn't happened to SC yet. Not to mention all the other PC only titles that fell victim to the greed of the cash cow.
 
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