(TL;DR: Piracy needs to be much more risky, much more rewarding, and more difficult to get any good at it.)
Unfortunately, piracy in this game is very ineffective, that only very few people bother with it. Which is a shame. Piracy should generate much more income in the game than it currently does. Or at least way more than bounty hunting. Why on earth would I do piracy if I can farm anacondas.
I don't know if the devs intend to improve piracy. What they could do, is increase both the risks as well as the rewards for piracy. You should really need "cut-throat" skills to be a pirate, and if you're actually any good at it, then you should be getting a lot of booty.
As a start, the game could introduce top-tier, and maybe *illegal* cargo scanners (except in most Anarchy systems, as usual) that work while in SC and are also able to complete a scan much quicker than the normal, sanctioned scanners (so that there's less time for commanders to hide in a private instance prior to getting interdicted). Or the scanners could work while the tether is established, and if they find nothing of value, the pirate can abort the interdiction attempt (this would raise the skill cap required by a good pirate to do this, which is very good in my book; you *should* need skills in order to be a successful pirate.) Unless the victim submits first, of course. To balance this out, those scanners might have some negative side-effects on the vessel using them.
That way, pirates don't waste their time with poor people transporting gummybears. This would also mean that the risk of being interdicted by players while trading high-value items is also increased, while people transporting "small fries", or nothing at all, is decreased. People starting out and transporting cheap nonsense wouldn't get as much attention from pirates as the rich guys who have a cargo filled with gold and slaves.
Currently, pirating in the game is only done for role playing and immersion reasons, but otherwise it's not even remotely a profitable career path.
Of course one should also not go overboard with making pirating too powerful. But as it currently stands, it's way too inconsequential for everybody involved; both for the pirates as well as the victims.
PS:
I'm actually posting this suggestion because I *want* to be pirated much more than I currently am. I gave up on pirating myself because it pays next to nothing. Pirating is one of the best ways to have great moments in the game, and I truly believe there's not even remotely enough of it going on in the game currently. And before anyone mentions it: no, getting interdicted by NPCs doesn't count
This always feels totally fake and you are never in any actual danger. What I want is for pirates to see my cargo full of rares gathered from several systems 170ly away and worth a million, telling me to drop it and me telling them "come and get it, big boy." That is truly great fun.
Unfortunately, piracy in this game is very ineffective, that only very few people bother with it. Which is a shame. Piracy should generate much more income in the game than it currently does. Or at least way more than bounty hunting. Why on earth would I do piracy if I can farm anacondas.
I don't know if the devs intend to improve piracy. What they could do, is increase both the risks as well as the rewards for piracy. You should really need "cut-throat" skills to be a pirate, and if you're actually any good at it, then you should be getting a lot of booty.
As a start, the game could introduce top-tier, and maybe *illegal* cargo scanners (except in most Anarchy systems, as usual) that work while in SC and are also able to complete a scan much quicker than the normal, sanctioned scanners (so that there's less time for commanders to hide in a private instance prior to getting interdicted). Or the scanners could work while the tether is established, and if they find nothing of value, the pirate can abort the interdiction attempt (this would raise the skill cap required by a good pirate to do this, which is very good in my book; you *should* need skills in order to be a successful pirate.) Unless the victim submits first, of course. To balance this out, those scanners might have some negative side-effects on the vessel using them.
That way, pirates don't waste their time with poor people transporting gummybears. This would also mean that the risk of being interdicted by players while trading high-value items is also increased, while people transporting "small fries", or nothing at all, is decreased. People starting out and transporting cheap nonsense wouldn't get as much attention from pirates as the rich guys who have a cargo filled with gold and slaves.
Currently, pirating in the game is only done for role playing and immersion reasons, but otherwise it's not even remotely a profitable career path.
Of course one should also not go overboard with making pirating too powerful. But as it currently stands, it's way too inconsequential for everybody involved; both for the pirates as well as the victims.
PS:
I'm actually posting this suggestion because I *want* to be pirated much more than I currently am. I gave up on pirating myself because it pays next to nothing. Pirating is one of the best ways to have great moments in the game, and I truly believe there's not even remotely enough of it going on in the game currently. And before anyone mentions it: no, getting interdicted by NPCs doesn't count
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