Piracy Problem.

Hello everyone, I am currently in Pichch playing as a pirate, and it has become completely impossible for me to pirate effectively. Now, nithing is wrong with the game, I think I just need advice. Currently, the controlling faction, an independent one, holds 97%, yes, 97% control of the system. There are, however, two imperial factions in the system that I am not disturbing whatsoever, as I am trying to gain positive reputation within the Empire. The problems I have lie here, as nearly all of the transports arriving in the system are a part of either of the two imperial factions. It's rare that I can actually rob a T7 at this point, and even T6s. The next problem is that, while i cruise at 30km/s waiting for any trade ships to jump in, Police are constantly interdicting me, as I am hostile and wanted. The problem here is that some of these police are actually managing to interdict me in their Vipers and Eagles, which I can kill in about 15 seconds. This is the big problem, as police are just an annoyance right now. The straightforward fix, to improve the Police Ai which is coming in 1.2 is going to be disastrous, as these interdictions happen once about every 3 minutes, usually with about 3 or more policemen ready to interdict me. How am I supposed to pirate effectively? Am I supposed to travel the whole of human space?

Please help :(
 
So......the place you have chosen to be a Pirate...is swarming with Police............and you are wondering why the Police are bothering you?
.
Maybe try and be a Pirate in an Anarchy system.....one not swarming with Police?
 
The problem with Piracy as I see it is that unlike all other roles in game, this one has little-to-no support, its almost all player run.
Traders have the economy and cargo racks, bounty hunters have bounties and KWS, Miners have asteroid fields and mining lasers, smugglers have illegal/stolen goods and cargo scanners, explorers have unexplored systems and scanners, and all of them have BB missions.
While all pirates have are FS interdictors, and interdiction is buggy at its best times and broken the rest of the time.

What I suggest if any FDev are reading this is to put some enforced piracy systems in place, instead of having the wannabe pirates RP it all there should be a piracy UI, upon interdiction the pirate chooses what he wants from a menu, the victim chooses how to respond from his menu, so on and so forth, if the victim complies his selected cargo is ejected and the pirates weaponry is disabled until the victim has left, if the victim does not comply then the pirate can either attack or leave.
This would make it much easier, prevent exploiting and make people trust piracy and not see it as greifing.
 
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Isn't hanging around at 30km/s just begging to be interdicted anyway? Does it help to move out of the plane of the system a bit?
 
Hello everyone, I am currently in Pichch playing as a pirate, and it has become completely impossible for me to pirate effectively. Now, nithing is wrong with the game, I think I just need advice. Currently, the controlling faction, an independent one, holds 97%, yes, 97% control of the system. There are, however, two imperial factions in the system that I am not disturbing whatsoever, as I am trying to gain positive reputation within the Empire. The problems I have lie here, as nearly all of the transports arriving in the system are a part of either of the two imperial factions. It's rare that I can actually rob a T7 at this point, and even T6s. The next problem is that, while i cruise at 30km/s waiting for any trade ships to jump in, Police are constantly interdicting me, as I am hostile and wanted. The problem here is that some of these police are actually managing to interdict me in their Vipers and Eagles, which I can kill in about 15 seconds. This is the big problem, as police are just an annoyance right now. The straightforward fix, to improve the Police Ai which is coming in 1.2 is going to be disastrous, as these interdictions happen once about every 3 minutes, usually with about 3 or more policemen ready to interdict me. How am I supposed to pirate effectively? Am I supposed to travel the whole of human space?

Please help :(

I see what you did there! ;)
 
"Crime is Hard"...

It's not meant to be easy. If pirates are starting to find they are getting chased by police in "Police Controlled" areas, then it sounds like the system is FINALLY starting to do something right.
Pirates should stick to the anarchy sectors and leave the good, law-abiding traders in what "should" be safe areas alone...

As has been mentioned several times before, the police need to be REALLY improved in their strength, numbers and ability. Piracy is far too easy at the moment.
 
"Crime is Hard"...

It's not meant to be easy. If pirates are starting to find they are getting chased by police in "Police Controlled" areas, then it sounds like the system is FINALLY starting to do something right.
Pirates should stick to the anarchy sectors and leave the good, law-abiding traders in what "should" be safe areas alone...

As has been mentioned several times before, the police need to be REALLY improved in their strength, numbers and ability. Piracy is far too easy at the moment.

Yeah, right. Try npc pirating, try and make a profit on it. All I've been doing the last couple of days is to try and make piracy work against npcs, just because I'm sick of all the traders accusing us of just going after players because we're psychopaths that like picking on other players. But the fact of the matter is pve piracy doesn't work. I either have to wait in SC and interdict every hauler I can before scanning him, and because of interdiction damage that won't last long before I have to dock up again. Or I can sit at nav points. God I hate nav points, always steered clear until I tried pve piracy. Can't hang around outside stations scanning and follow through warp, because half the time the npc forgets what it's carrying by the time it gets to the next system and it'll have something completely different. So right now the only viable thing is nav points. Ugh
 
The problem with Piracy as I see it is that unlike all other roles in game, this one has little-to-no support, its almost all player run.
Traders have the economy and cargo racks, bounty hunters have bounties and KWS, Miners have asteroid fields and mining lasers, smugglers have illegal/stolen goods and cargo scanners, explorers have unexplored systems and scanners, and all of them have BB missions.
While all pirates have are FS interdictors, and interdiction is buggy at its best times and broken the rest of the time.

What I suggest if any FDev are reading this is to put some enforced piracy systems in place, instead of having the wannabe pirates RP it all there should be a piracy UI, upon interdiction the pirate chooses what he wants from a menu, the victim chooses how to respond from his menu, so on and so forth, if the victim complies his selected cargo is ejected and the pirates weaponry is disabled until the victim has left, if the victim does not comply then the pirate can either attack or leave.
This would make it much easier, prevent exploiting and make people trust piracy and not see it as greifing.

I agree with your 1st paragraph, your 2nd just ripped all the fun out of piracy for me. An improved comms system would be enough and more players wearing headsets....

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Yeah, right. Try npc pirating, try and make a profit on it. All I've been doing the last couple of days is to try and make piracy work against npcs, just because I'm sick of all the traders accusing us of just going after players because we're psychopaths that like picking on other players. But the fact of the matter is pve piracy doesn't work. I either have to wait in SC and interdict every hauler I can before scanning him, and because of interdiction damage that won't last long before I have to dock up again. Or I can sit at nav points. God I hate nav points, always steered clear until I tried pve piracy. Can't hang around outside stations scanning and follow through warp, because half the time the npc forgets what it's carrying by the time it gets to the next system and it'll have something completely different. So right now the only viable thing is nav points. Ugh

Spot on, the cargo NPCs carry is worthless, it wouldn't be so bad if hatchbreakers were more effective/reliable. Then you've got the stolen cargo nonsense so any profits barely cover damage and ammo. Player piracy is the only way to do it at the mo.......it also happens to be the most fun.

I've spotted a few NPC fleets recently at USSs...a few T7s and some fighters, they'd be a good target for a wing of pirates
 
Oh, no, you DO find npcs carrying decent cargo. I've camped stations a few times scanning the npcs then following through warp to grab them, and I find them carrying decent stuff, sometimes rares too. But by the time they've got to the next system half the time they forget what they were carrying and you end up with something else. And I don't even bother if they're carrying rares or USS specific cargo, then they ALWAYS forget. And this is the ONLY reliable way to hunt npc traders other than those bloody nav points.
 
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