Ok Ok so I hear FDev are looking for making piracy better. and i have some simple suggestions that would make piracy more effective, I WILL KEEP THE SUGGESTIONS REALISTIC. So you wont see no ground breaking new ideas here. Just some good ideas that will enchance piracy (and some other areas of the game together)
If you have Unrealistic Ideas Please make another thread this one is just for things that can be done if they have time over the C&P. As much id like to see huge pirate implementations in game i don't believe those can be done so fast.
Ok so Lets start by talking Hatch breaker limpet.
The actual Function of the hatch Breaker is bad for TIME and cargo collection, this means that for a pirate trying to take cargo from a fleeing victim it's a bad tool.
Actually most PvP pirates don't even use it, even after the hatch-breaker go trough shields thing.
The biggest problem over here is the fact that it drops cargo one by one, making it a pain in the asp to collect, and the fact that people will be running spinning and evading make it even harder.
So my suggestion:
-Make hatch break an "special effect" like the engineered stuff, so we can see the effect taking place and the cool down (optional, and unrealistic)
-Make that cargo drop by Hatch breaker to be like cargo drop by dropping cargo , In group of 4s.
-Reduce Hatch breaking time to 2/3 of the today's time , making it possible to target, attach and hatch break a ship that submitted to the interdiction. This should be enough to a slow ship be hatch breaked and a fast one don't.
-Raise the cargo drop by at least 1.5x ( if there will be no change in the trade prices this will actually help taking more cargo!)
-Introduce a Cool-down (see 1) to counter the ideas 2,3,4. Making it good but not too much.
On the second tool comes the loved Collector Limpet.
This one is kind of a life savior. I don't think any pirate would be what it is today if they didn't exist, imagine collecting 100 Cargo by driving to each cargo... it would take ages. But, The goodness in this tool for miners and scavengers, comes with a HUGE downside for a pirate, Movement.
Moving anywhere between 8M/s is tolerable to the collectors, more than that means Boom cargo, Trying to move large distances with collectors trying to collect another stuff? Boom Collector. Need to keep fighting while collector collect? Boom Cargo.
So Onto Suggestions:
- Limpets would be able to safely drop cargo into the hatch at the speed cargo can be scooped, 40 m/s.
- Moving faster than 40 M/s will make collectors stay at 500 meters of your ship waiting for a proper time to "dock"
- Collectors would check if the cargo is outside his range at least every second. so it would give up if the cargo is off limits , not wasting limpets.
- Slight increase in limpet speed would be appreciated. (optional)
Manifest Scanner.
Not much to be said about it. It works, can be better yes... So i wont talk to much here.
Suggestions:
- Increase the manifest time... Today's i think is 30 secs or so... it's clearly not good enough anymore.
- A galactic average would be interesting to see on the tab, for us and for the trader, seeing if something is pricey might make people demand less for weaker ships.
Wake scanner
The wake scanner is at this point one of the most useless thing for PvP piracy at this point. For PvE it works just fine.
Suggestions:
-make it faster, at least 50% faster.
-(this one might be unrealistic but i will put here anyway) If it's a player it must hold the instance alive for the other player arrive. even if the player is already gone. or at least give the player another high wake to scan so he can actually follow the traces of X CMDR.
If you have Unrealistic Ideas Please make another thread this one is just for things that can be done if they have time over the C&P. As much id like to see huge pirate implementations in game i don't believe those can be done so fast.
Ok so Lets start by talking Hatch breaker limpet.
The actual Function of the hatch Breaker is bad for TIME and cargo collection, this means that for a pirate trying to take cargo from a fleeing victim it's a bad tool.
Actually most PvP pirates don't even use it, even after the hatch-breaker go trough shields thing.
The biggest problem over here is the fact that it drops cargo one by one, making it a pain in the asp to collect, and the fact that people will be running spinning and evading make it even harder.
So my suggestion:
-Make hatch break an "special effect" like the engineered stuff, so we can see the effect taking place and the cool down (optional, and unrealistic)
-Make that cargo drop by Hatch breaker to be like cargo drop by dropping cargo , In group of 4s.
-Reduce Hatch breaking time to 2/3 of the today's time , making it possible to target, attach and hatch break a ship that submitted to the interdiction. This should be enough to a slow ship be hatch breaked and a fast one don't.
-Raise the cargo drop by at least 1.5x ( if there will be no change in the trade prices this will actually help taking more cargo!)
-Introduce a Cool-down (see 1) to counter the ideas 2,3,4. Making it good but not too much.
On the second tool comes the loved Collector Limpet.
This one is kind of a life savior. I don't think any pirate would be what it is today if they didn't exist, imagine collecting 100 Cargo by driving to each cargo... it would take ages. But, The goodness in this tool for miners and scavengers, comes with a HUGE downside for a pirate, Movement.
Moving anywhere between 8M/s is tolerable to the collectors, more than that means Boom cargo, Trying to move large distances with collectors trying to collect another stuff? Boom Collector. Need to keep fighting while collector collect? Boom Cargo.
So Onto Suggestions:
- Limpets would be able to safely drop cargo into the hatch at the speed cargo can be scooped, 40 m/s.
- Moving faster than 40 M/s will make collectors stay at 500 meters of your ship waiting for a proper time to "dock"
- Collectors would check if the cargo is outside his range at least every second. so it would give up if the cargo is off limits , not wasting limpets.
- Slight increase in limpet speed would be appreciated. (optional)
Manifest Scanner.
Not much to be said about it. It works, can be better yes... So i wont talk to much here.
Suggestions:
- Increase the manifest time... Today's i think is 30 secs or so... it's clearly not good enough anymore.
- A galactic average would be interesting to see on the tab, for us and for the trader, seeing if something is pricey might make people demand less for weaker ships.
Wake scanner
The wake scanner is at this point one of the most useless thing for PvP piracy at this point. For PvE it works just fine.
Suggestions:
-make it faster, at least 50% faster.
-(this one might be unrealistic but i will put here anyway) If it's a player it must hold the instance alive for the other player arrive. even if the player is already gone. or at least give the player another high wake to scan so he can actually follow the traces of X CMDR.