Ships Piracy weapons

After getting back in the saddle with my Corvette geared for pirating, I can't help but feel that some of the weapons are a bit lackluster.

Currently I have:

2x 4A gimballed G3 Overcharged beam lasers with Thermal Vent (anti-shield)
1x 3C gimballed G2 Long Range cannon with Force Shell
2x 2B G5 High Capacity seeker racks with Drag Drives
2x 1B G5 High Capacity seeker racks with Drag Drives

The missiles are fine, it's the other stuff I'm thinking of replacing. The only issue with the missiles is that I have to synth reloads for the small racks if I run out and don't head off to rearm and/or sell.

Currently, the beams don't seem to have the DPS to kill the shields without draining the capacitor at least once when facing anything bigger than a Type 7. Additionally, the damage falloff means that once the target gets too far out, the damage is dropping. With this in mind, I hopped on to coriolis.io and had a look at the options. According to coriolis, against a stock Imperial Cutter, two G5 Overcharged class 4 multicannons with incendiary rounds will deplete the shields faster than a pair of G5 Short Range Beam lasers. Is this actually correct? If it is, I think I might swap to the multicannons given I have Todd McQuinn unlocked to G5 and I haven't gotten around to Broo Tarquin yet. Additionally, coriolis says that the beams will drain the capacitor in four seconds whereas the multicannons will theoretically never deplete the capacitor.

The force shell cannon, although recommended by many pirating guides, has never worked for me as a stopping aid*. Since my current loadout involves launching salvos of missiles and repair limpets at the target's point defence, I was wondering if a cannon with high yield shell would work better for me. This would save missiles for more targets and would probably be less destructive to the target's hull.

*I can't bump stop either, my method involves wedging the target between the Corvette cockpit and the top of the main body and then rolling the target while slowly throttling down. But that's another story.
 
Pirating in a Corvette isn't really efficient: anything boosting more than 370m/s will run away (that means you'll not be able to catch lightly engineered Cobras, Pythons, ASPs, T6, Clippers, Kraits, Cutters etc etc), having all those seekers mean that if your "victim" drops an heat sink you'll not be able to target it.

So... at least you need an emissive one, then you need FSD reboot (to delay jumping) and then you better add a couple of LR rails to kill drives.

If you really like to go pirating in a large, Cutter is way better for the job.

[I mean for PvP, ...for PvE I don't know as I never did that]
 
This sounds like an NPC piracy ship.

Should be fine for most large load NPC ships.

I myself find for NPC, one seeker missile is enough for taking out drives and PDT.

On a corvette I would put it on the bottom large slot. This leaves the other slots for more interesting things.

Like 4 rails in small med, and two huge gimballed lasers to strip shields.

Beams are very good at taking out PDT by the way. As long as you have a repair limpit at hand in case of too much damages caused.

Corvettes weakness is speed, which can leave a few ships uncatchable once their drives are dead...

It is possible to bump stop fa on. I do it this way. Best explained by showing though. If you play horizons on pc, throw me a friend request and I can teach you what I had to discover over a year of trial and error for this.

Most things you find with piracy, are things that work for you, and you learn from doing. It is one of the best things about it. So never be afraid to try stuff out.
 
This sounds like an NPC piracy ship.
It is.

Should be fine for most large load NPC ships.
I can catch Asps, Type 6s, Type 7s and Type 9s, though I rarely get the Type 9. I learned early on that diamondbacks aren't worth the effort and I can drain the little Cobras I occasionally see with one or two hatchbreakers without disabling them if they don't have point defence.

I myself find for NPC, one seeker missile is enough for taking out drives and PDT.
I found that I typically needed two salvos of two missiles on my Krait which I used before the corvette, now it only takes one.

Like 4 rails in small med, and two huge gimballed lasers to strip shields.
Can't aim rails well, though I expect practice would help. The lasers I have drain the capacitor really quickly. I'm thinking that if coriolis is correct and the multicannons are able to strip shields faster with less distro draw, I can have my shield killer weapons and also be able to fight a little better against other ships. Current strategy if a pirate drops in after I interdict the trader is to kill shields and then flail about a bit trying to kill his power plant with the missiles. By the time I finish, the trader has jumped, the police have usually arrived if one of us brushed the trader with weapons, and I'm down several missiles. Got a new HOTAS recently though so I'm starting to learn how to use Flight Assist.

Beams are very good at taking out PDT by the way. As long as you have a repair limpit at hand in case of too much damages caused.
Did not know this. Small beams? The dual huge ones melt hull really quickly.

Corvettes weakness is speed, which can leave a few ships uncatchable once their drives are dead...
I sort of knew this going into the exercise and was the primary motivation to unlock Palin. I have also accidentally batted large ships full of diamonds beyond speeds I can catch while trying to slow them.

It is possible to bump stop fa on. I do it this way. Best explained by showing though. If you play horizons on pc, throw me a friend request and I can teach you what I had to discover over a year of trial and error for this.
Is it CMDR Viscera?

Most things you find with piracy, are things that work for you, and you learn from doing. It is one of the best things about it. So never be afraid to try stuff out.
Agreed.

Pirating in a Corvette isn't really efficient: anything boosting more than 370m/s will run away (that means you'll not be able to catch lightly engineered Cobras, Pythons, ASPs, T6, Clippers, Kraits, Cutters etc etc), having all those seekers mean that if your "victim" drops an heat sink you'll not be able to target it.

So... at least you need an emissive one, then you need FSD reboot (to delay jumping) and then you better add a couple of LR rails to kill drives.

If you really like to go pirating in a large, Cutter is way better for the job.

[I mean for PvP, ...for PvE I don't know as I never did that]
It's mainly a PvE pirate ship but I also interdict CMDRs if I see them. Usually it's newer players and I find that they either run away in a straight line that makes it easier to shoot them or the big scary ship pacifies them into obeying my messages to stop. The flip side is that half the Cobra MkIIIs that I interdict are new players trying out bounty hunting.

I might refit the Krait for PvP piracy, seeing as I never managed to develop a stopping technique for it.
 
It's mainly a PvE pirate ship but I also interdict CMDRs if I see them. Usually it's newer players and I find that they either run away in a straight line that makes it easier to shoot them or the big scary ship pacifies them into obeying my messages to stop. The flip side is that half the Cobra MkIIIs that I interdict are new players trying out bounty hunting.

I might refit the Krait for PvP piracy, seeing as I never managed to develop a stopping technique for it.
Gotcha!

The Krait is quite reliable, good internals and nice speed for most catches.

YARRR
 
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