After getting back in the saddle with my Corvette geared for pirating, I can't help but feel that some of the weapons are a bit lackluster.
Currently I have:
2x 4A gimballed G3 Overcharged beam lasers with Thermal Vent (anti-shield)
1x 3C gimballed G2 Long Range cannon with Force Shell
2x 2B G5 High Capacity seeker racks with Drag Drives
2x 1B G5 High Capacity seeker racks with Drag Drives
The missiles are fine, it's the other stuff I'm thinking of replacing. The only issue with the missiles is that I have to synth reloads for the small racks if I run out and don't head off to rearm and/or sell.
Currently, the beams don't seem to have the DPS to kill the shields without draining the capacitor at least once when facing anything bigger than a Type 7. Additionally, the damage falloff means that once the target gets too far out, the damage is dropping. With this in mind, I hopped on to coriolis.io and had a look at the options. According to coriolis, against a stock Imperial Cutter, two G5 Overcharged class 4 multicannons with incendiary rounds will deplete the shields faster than a pair of G5 Short Range Beam lasers. Is this actually correct? If it is, I think I might swap to the multicannons given I have Todd McQuinn unlocked to G5 and I haven't gotten around to Broo Tarquin yet. Additionally, coriolis says that the beams will drain the capacitor in four seconds whereas the multicannons will theoretically never deplete the capacitor.
The force shell cannon, although recommended by many pirating guides, has never worked for me as a stopping aid*. Since my current loadout involves launching salvos of missiles and repair limpets at the target's point defence, I was wondering if a cannon with high yield shell would work better for me. This would save missiles for more targets and would probably be less destructive to the target's hull.
*I can't bump stop either, my method involves wedging the target between the Corvette cockpit and the top of the main body and then rolling the target while slowly throttling down. But that's another story.
Currently I have:
2x 4A gimballed G3 Overcharged beam lasers with Thermal Vent (anti-shield)
1x 3C gimballed G2 Long Range cannon with Force Shell
2x 2B G5 High Capacity seeker racks with Drag Drives
2x 1B G5 High Capacity seeker racks with Drag Drives
The missiles are fine, it's the other stuff I'm thinking of replacing. The only issue with the missiles is that I have to synth reloads for the small racks if I run out and don't head off to rearm and/or sell.
Currently, the beams don't seem to have the DPS to kill the shields without draining the capacitor at least once when facing anything bigger than a Type 7. Additionally, the damage falloff means that once the target gets too far out, the damage is dropping. With this in mind, I hopped on to coriolis.io and had a look at the options. According to coriolis, against a stock Imperial Cutter, two G5 Overcharged class 4 multicannons with incendiary rounds will deplete the shields faster than a pair of G5 Short Range Beam lasers. Is this actually correct? If it is, I think I might swap to the multicannons given I have Todd McQuinn unlocked to G5 and I haven't gotten around to Broo Tarquin yet. Additionally, coriolis says that the beams will drain the capacitor in four seconds whereas the multicannons will theoretically never deplete the capacitor.
The force shell cannon, although recommended by many pirating guides, has never worked for me as a stopping aid*. Since my current loadout involves launching salvos of missiles and repair limpets at the target's point defence, I was wondering if a cannon with high yield shell would work better for me. This would save missiles for more targets and would probably be less destructive to the target's hull.
*I can't bump stop either, my method involves wedging the target between the Corvette cockpit and the top of the main body and then rolling the target while slowly throttling down. But that's another story.