Basically a copy-paste of this thread: https://forums.frontier.co.uk/showthread.php/341055-Idea-Pirate-Hideouts?p=5346958 since someone recommended putting this in the suggestions area. 
This is aimed as a sort of solution for if you have a really really powerful hyper-engineered ship, or a wing of such ships, and will become extra useful with Multicrew. I'm kinda suggesting this as I'm a bit nostalgic for the base assault missions in Independence War 2.
A pirate hideout is an advanced conflict zone with only one faction: the pirates, and one station present, which would likely not be very large. They are all wanted (no combat bonds, just normal bounties) and spawn at about the rate of a High Intensity CZ, varied by a difficulty level for giggles. They will only stop when the station is destroyed. Depending on the difficulty, the destruction of the station will provide 5-50 million credits, split between wing and multicrew members as normal. (50 million station might require a Multicrewed wing of engineered Corvettes.
)
The station would have guns, of course, making things more interesting as you try to draw the pirates away from it to destroy them, and as you try to destroy the station itself.
Finding the station could be as simple as random USS spawns (threat 10 [wacko]), or it could be a mission-only thing, or even something new. Having the station rather difficult to find would add to the "hunting" part of "bounty hunting."
--IronDuke
This is aimed as a sort of solution for if you have a really really powerful hyper-engineered ship, or a wing of such ships, and will become extra useful with Multicrew. I'm kinda suggesting this as I'm a bit nostalgic for the base assault missions in Independence War 2.
A pirate hideout is an advanced conflict zone with only one faction: the pirates, and one station present, which would likely not be very large. They are all wanted (no combat bonds, just normal bounties) and spawn at about the rate of a High Intensity CZ, varied by a difficulty level for giggles. They will only stop when the station is destroyed. Depending on the difficulty, the destruction of the station will provide 5-50 million credits, split between wing and multicrew members as normal. (50 million station might require a Multicrewed wing of engineered Corvettes.
The station would have guns, of course, making things more interesting as you try to draw the pirates away from it to destroy them, and as you try to destroy the station itself.
Finding the station could be as simple as random USS spawns (threat 10 [wacko]), or it could be a mission-only thing, or even something new. Having the station rather difficult to find would add to the "hunting" part of "bounty hunting."
--IronDuke