Asteroid base. Brand spankin new, I just built it. Sorry I left that out. Only station in entire system.Criminal outpost or pirate installation?
A pirate installation spawns an unauthorised installation these installations have security response disabled. No system defence force for crimes around them. Nothing further.
The outpost sells contraband. No shipyard, no UC, no market demand for any goods of any type. They've got a small landing pad outside the bar window so are a good place to just sit and look into the black.
illegal goods, you can also build such a pirate system next to your main one, so that there are always bounty hunting missions thereI'm not interesting in colonizing, but I am curious.
What is the purpose of Pirate Installations? Increase the pirate spawn to make it a good bounty hunting ground system, or generate pirate massacre missions in the adjacent systems?
Or future opportunity for gankers to sabotage a system, if FDev decides to let players other than the architect build in existing systems?
What about the "contraband" system influence?Criminal outpost or pirate installation?
A pirate installation spawns an unauthorised installation these installations have security response disabled. No system defence force for crimes around them. Nothing further.
The outpost sells contraband. No shipyard, no UC, no market demand for any goods of any type. They've got a small landing pad outside the bar window so are a good place to just sit and look into the black.
Other than the "it's an installation, you can do installation things there" functions:What is the purpose of Pirate Installations?
Because all NPC factions have completely deranged cause-effect responses and Anarchy ones doubly so, shooting at them - provided someone has placed a bounty on their ship - does not harm your rep with them in any way (and also doesn't harm their influence in the system, in and of itself).Kind of on topic but here goes. I have an Anarchy faction in my base at 12% influence (Pirate? Their name includes the term Clan and are always wanting beer and liquor). I'm already allied and have pushed their influence up a bit. My goal is for some good hunting grounds in my own back yard (I really want a CNB). If I go out to the local HazRes and start popping them, will they get mad at me and reduce my rep? It is mostly them causing trouble out there. Thx.
That converts itself and potentially other nearby stations to the new "contraband" economy (which is labelled, confusingly, as Service on the station itself) - basically, look at the banned commodity list for a Federal Theocracy or someone similarly restrictive, and it'll sell most of that. Drugs, weapons, high-end consumer goods, slaves, that sort of thing.What about the "contraband" system influence?
Caveat: as long as you don't take missions to shoot them. Stacking massacre missions is a quick way to make new best enemies. Sometimes they even send assassins against you! Poor little things barely get their hardpoints deployed before getting blasted to space dustBecause all NPC factions have completely deranged cause-effect responses and Anarchy ones doubly so, shooting at them - provided someone has placed a bounty on their ship - does not harm your rep with them in any way (and also doesn't harm their influence in the system, in and of itself).
Exactly.Caveat: as long as you don't take missions to shoot them.
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Because all NPC factions have completely deranged cause-effect responses and Anarchy ones doubly so, shooting at them - provided someone has placed a bounty on their ship - does not harm your rep with them in any way (and also doesn't harm their influence in the system, in and of itself).
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Caveat: as long as you don't take missions to shoot them. Stacking massacre missions is a quick way to make new best enemies. Sometimes they even send assassins against you! Poor little things barely get their hardpoints deployed before getting blasted to space dust![]()