Pirate installation

I have a Pirate Outpost but the services are limited, what services does the Pirate Installation have? I really need to be able to bring my ships to the base.
 
I'm not interesting in colonizing, but I am curious.
What is the purpose of Pirate Installations? Increase the pirate spawn to make it a good bounty hunting ground system, or generate pirate massacre missions in the adjacent systems?
Or future opportunity for gankers to sabotage a system, if FDev decides to let players other than the architect build in existing systems?
 
Kind of on topic but here goes. I have an Anarchy faction in my base at 12% influence (Pirate? Their name includes the term Clan and are always wanting beer and liquor). I'm already allied and have pushed their influence up a bit. My goal is for some good hunting grounds in my own back yard (I really want a CNB). If I go out to the local HazRes and start popping them, will they get mad at me and reduce my rep? It is mostly them causing trouble out there. Thx.
 
Criminal outpost or pirate installation?

A pirate installation spawns an unauthorised installation these installations have security response disabled. No system defence force for crimes around them. Nothing further.
The outpost sells contraband. No shipyard, no UC, no market demand for any goods of any type. They've got a small landing pad outside the bar window so are a good place to just sit and look into the black.
 
Criminal outpost or pirate installation?

A pirate installation spawns an unauthorised installation these installations have security response disabled. No system defence force for crimes around them. Nothing further.
The outpost sells contraband. No shipyard, no UC, no market demand for any goods of any type. They've got a small landing pad outside the bar window so are a good place to just sit and look into the black.
Asteroid base. Brand spankin new, I just built it. Sorry I left that out. Only station in entire system.
 
I build my pirate outposts for a theme. You've got an asteroid base so I'd end up with a pirate installation because pirates. Then I'd throw down a farm. We're pirates and want to be able to lay low and be self sufficient when it gets hot. You've got extraction from the asteroid base so I might look into a little industry and finish it off with a space bar because what's a pirate base without a bar.
 
I'm not interesting in colonizing, but I am curious.
What is the purpose of Pirate Installations? Increase the pirate spawn to make it a good bounty hunting ground system, or generate pirate massacre missions in the adjacent systems?
Or future opportunity for gankers to sabotage a system, if FDev decides to let players other than the architect build in existing systems?
illegal goods, you can also build such a pirate system next to your main one, so that there are always bounty hunting missions there
 
Criminal outpost or pirate installation?

A pirate installation spawns an unauthorised installation these installations have security response disabled. No system defence force for crimes around them. Nothing further.
The outpost sells contraband. No shipyard, no UC, no market demand for any goods of any type. They've got a small landing pad outside the bar window so are a good place to just sit and look into the black.
What about the "contraband" system influence?
 
What is the purpose of Pirate Installations?
Other than the "it's an installation, you can do installation things there" functions:
- it lowers system security a lot, cheaply, which is useful for if you want to get your Interstellar Factor back after you overshot into medium on other builds
- it gives a high boost to wealth (the highest for any T1 orbital construction, and competitive with a lot of the T2s for a lot less cost) which ... does something? (affects the shape of the economy sliders, maybe does other stuff too)
- cheaper way to spread "contraband" economy influence than an actual outpost
- you get a T2 construction point for it, of course, but that's hardly a unique point in its favour

Kind of on topic but here goes. I have an Anarchy faction in my base at 12% influence (Pirate? Their name includes the term Clan and are always wanting beer and liquor). I'm already allied and have pushed their influence up a bit. My goal is for some good hunting grounds in my own back yard (I really want a CNB). If I go out to the local HazRes and start popping them, will they get mad at me and reduce my rep? It is mostly them causing trouble out there. Thx.
Because all NPC factions have completely deranged cause-effect responses and Anarchy ones doubly so, shooting at them - provided someone has placed a bounty on their ship - does not harm your rep with them in any way (and also doesn't harm their influence in the system, in and of itself).

What about the "contraband" system influence?
That converts itself and potentially other nearby stations to the new "contraband" economy (which is labelled, confusingly, as Service on the station itself) - basically, look at the banned commodity list for a Federal Theocracy or someone similarly restrictive, and it'll sell most of that. Drugs, weapons, high-end consumer goods, slaves, that sort of thing.

Best combined with a station owner that doesn't ban half that stuff itself, of course.
 
Because all NPC factions have completely deranged cause-effect responses and Anarchy ones doubly so, shooting at them - provided someone has placed a bounty on their ship - does not harm your rep with them in any way (and also doesn't harm their influence in the system, in and of itself).
Caveat: as long as you don't take missions to shoot them. Stacking massacre missions is a quick way to make new best enemies. Sometimes they even send assassins against you! Poor little things barely get their hardpoints deployed before getting blasted to space dust😔
 
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Because all NPC factions have completely deranged cause-effect responses and Anarchy ones doubly so, shooting at them - provided someone has placed a bounty on their ship - does not harm your rep with them in any way (and also doesn't harm their influence in the system, in and of itself).
...

Caveat: as long as you don't take missions to shoot them. Stacking massacre missions is a quick way to make new best enemies. Sometimes they even send assassins against you! Poor little things barely get their hardpoints deployed before getting blasted to space dust😔

Thanks all. I only shoot at them if they're red, juicy and wanted. Never as mission targets. I only do missions for my Anarchists, not the political scum.

Yay, my own little hunting reserve where I get to feed and fatten up my prey. Bizarre I know, but it is nifty.
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