Pirate kill missions and bounties and rewards.. still don't get it.

So here is the thing...
I have a mission to kill a pirate.. who is an individual clearly against the law with a bounty on his head BUT..
to accomplish the mission i have to do an illegal operation trespassing the limits of a settlement to scan a beacon.. having first to shoot and destroy defences and at the end create a bounty on my head and become illegal too..

can anybody explain it to me or make an analogy with real world...?

I understand missions of killing ships from other factions have consecuences.. what at the end is a game of thrones but. this.. just doesn't make any sense to me.
 
Well I guess a real world analogy would be you're a hitman and someone is paying you to get rid of a really horrible person. However because we're in a civilized society with rules, the authorities still won't look kindly on you being a vigilante.

The game definitely needs a bit more....structure in cases like this. Like you get a Bounty Hunting License or something that allows you a bit more freedom of movement etc etc. I'm adamantly against this game having MMO "classes" of course, but structured professions I could get behind if done right.
 
Tis a dumb design. I only take assassination missions that don't involve interrogating a planetary site these days.
 
The target can be wanted in one system and loved in another. Us CMDRs do it all the time ( system hopping to avoid fines/bounties ).
 
Well I guess a real world analogy would be you're a hitman and someone is paying you to get rid of a really horrible person. However because we're in a civilized society with rules, the authorities still won't look kindly on you being a vigilante.
na... if i'm in a res place.. being hazardous or not.. law rewards me killing those who are against the law... so what you say doesn't apply...if you are a hitman to the law.. you are always.
Pirates have bases, refugees etc.. etc.. Tortuga anyone?
Well maybe this is an explanation.. pirates have friends who stay inside the law.. but still.. game forces you to become wanted for accomplish something that is legal.. so i wish there were other mechanisms to infiltrate settlements , like smuggling in bases..
 
na... if i'm in a res place.. being hazardous or not.. law rewards me killing those who are against the law... so what you say doesn't apply...if you are a hitman to the law.. you are always.

Well maybe this is an explanation.. pirates have friends who stay inside the law.. but still.. game forces you to become wanted for accomplish something that is legal.. so i wish there were other mechanisms to infiltrate settlements , like smuggling in bases..

Yes but Rez sites are specific areas where you can do that. Smashing an enemy base and shooting other people to get at your target is another matter altogether. Also if you read the details those missions specifically point out, in big red text, you are being required to do ILLEGAL things to complete it. Am I right?

Since RL analogies were asked for, I just tried to come up with one.
 
Well, how about a bit of history? https://en.wikipedia.org/wiki/Letter_of_marque - not everyone who is wanted as a pirate by one party is considered a criminal by everybody else. Therefore, some pirates may well be sailing under the protection of one or the other minor faction.

And
...having first to shoot and destroy defences and at the end create a bounty on my head and become illegal too...
- no, you don't. It is possible to extract that info from an outpost without any of these. It's reasonably easy to do so with only getting a minor bounty for trespassing (~400 Cr. or so). Get a small, fast ship and train to scan the beacon with that ship's datalink scanner. If you're fast, you can get in, scan and out again before the trespass timer expires. Otherwise, you'll receive a trespass bounty. As far as the defenses go - there's where the fast comes in. Even the heavy guns have trouble hitting a small ship going >800 m/s at 200 meters above ground. The patrol ships usually don't even get the chance to deploy their harpoints before oyu're out of range.
 
Yes but Rez sites are specific areas where you can do that. Smashing an enemy base and shooting other people to get at your target is another matter altogether. Also if you read the details those missions specifically point out, in big red text, you are being required to do ILLEGAL things to complete it. Am I right?

Since RL analogies were asked for, I just tried to come up with one.
Not really.. those missions which are for killing pirates don't come with that advice, again.. since i understand they are legal missions..
but it's probably because not all the pirate killing missions involve a settlemen's beacon scan.

- no, you don't. It is possible to extract that info from an outpost without any of these. It's reasonably easy to do so with only getting a minor bounty for trespassing (~400 Cr. or so). Get a small, fast ship and train to scan the beacon with that ship's datalink scanner. If you're fast, you can get in, scan and out again before the trespass timer expires. Otherwise, you'll receive a trespass bounty. As far as the defenses go - there's where the fast comes in. Even the heavy guns have trouble hitting a small ship going >800 m/s at 200 meters above ground. The patrol ships usually don't even get the chance to deploy their harpoints before oyu're out of range.

Ok.. that's interesting.. at least there is another way, will give it a try.
 
Ok.. that's interesting.. at least there is another way, will give it a try.
and of course you could also disable the defenses by scanning/activating the datapoints around that base, which is probably the intended gameplay (and was the only option beside destroying all defenses from a ship, before ships got their data scanner) - which still would get you a trespassing bounty.
 
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