Someone mentioned in another thread that the 'outlaw' status should be attached to those that persistently attack other players.
I think that this could work well if a huge bounty was placed on their heads.
I was thinking of something similar... we already have "fines" and "bounties"... add a third stage that is "warrants" (though you can call it "outlaw".. in fact I think I like that one better now) which applies for murder. This third state:
- Either can't be paid off
or
- Can only be paid off at certain rare places for very high amounts (because you're having to bribe officials etc)
and
- Precludes you docking at stations other than pirate/anarchy/unsanctioned/etc stations. Maybe even include independent stations of certain govt types (eg: independent democratic stations won't let them dock coz they have rule of law, but independent dictatorships and independent religious cults will because they're more corrupt, and independent corporate states will allow it IF you pay an expensive "docking fee" since they're all about profit.
This would encourage the formation of "Pirate Bays" which would be safe harbours for "low life villainous scum" (like olde days Tortuga, Port Royal, etc) from which they could venture out for raiding parties but to which they'd have to return when it got too hot. It would also form real "hotspots" which would gain a reputation of always being dangerous places (much like Freeport was back in the beta/gamma days). Not only would this mean relatively safe harbours for the pirates, but also prime hunting spots for bounty hunters, and the stations there could offer stupidly high profit margins for the bravest traders who WANT to put themselves "in the line of fire". There could even be a mechanism whereby the more murders in the vicinity of these specific stations, the more the profit margins went up at those stations (higher demand caused by lower supply = higher prices) which would attract more "flies to the honey pot".
It would also mean that murder wouldn't be something you could casually do without caring, and just spend a bit of cash to wipe the problem away. It'd still be just as possible to be a pirate or a murderer or a psychopath, but it'd be a real "career choice" with real and lasting consequences AND real benefits (ports catering specifically to piratey trades, with better black markets that pay higher profits, facilities to bribe officials, outfitters that sell more ship equipment specifically aimed at piracy (perhaps at reduced prices?) and maybe even specialised items found ONLY at these stations etc).