pirated by a pirate

Good story. FSD to SC getting masslocked - old story. FSD ingoring mass when going to another system - new to me. Who'd think of that? Have some rep for making others reveal this "secret" ;)
 
Good story. FSD to SC getting masslocked - old story. FSD ingoring mass when going to another system - new to me. Who'd think of that? Have some rep for making others reveal this "secret" ;)

Was new for me as well, maybe they will "correct" it to make both vulnerable to mass lock, dousn't make much sence that the on is and the other isn't.

To OP cool story! Thanx for sharing +1 rep. do you remember what your heat level was? I would have been comfortable to go up to 160 % if not more.
 
I got pirated too the other night in 39 Tauri. I'm in an 'A' rated Asp on a rare goods trading circuit. I didn't see the hollow pip behind me on my sensors until it was too late. I'd just entered the system and lined up for Porta station. I normally enter an emergency jump-out system in case of interdiction but I didn't even have time for that. I submitted to the interdiction and my plan was to escape as I always assume the interdicting CMDR is an antisocial ganker or worse, a cheater running hacks - it's happened to me before and this is why I'm always wary and prepared to run.


Boosting away I put 4 pips to shields and turned flight assist off. I was taking a lot of fire and noticed there were now 2 CMDR's. That's just great I thought - here comes the insurance screen again. I was mass locked but I was determined to get away. I was still convinced they were gankers because at this point I wasn't paying any attention to the comms screen. As my thrusters died, my Asp was spinning uncontrollably and I was waiting for the killer shots to finish me off. At this point I noticed the chat screen and the lead CMDR was demanding cargo or face death and to stop immediately. Without thrusters I couldn't stop. I was still moving forward and slowly spinning.
Then I thought 'well I'm about to be finished off so I've got nothing to lose, let's try rebooting so I can get thrusters back so I can stop'.



I went to the right panel and selected reboot. I've never used this before and thought it would take awhile so I opened the chat window to let them know I was attempting to stop. At this point they had stopped firing so I knew they weren't gankers after all. To my amazement, within seconds my thrusters came back on line. I was more or less lined up with Porta and noticed I wasn't mass locked anymore. Sod it, I thought, they're not getting a thing.
I hit boost again and got back into SC. Amazed I'd got away I immediately killed my throttle and dropped back out of SC. I hit boost again in case they somehow managed to follow my wake but they didn't.
Now this is where I made my big mistake. Yes, you guessed it, I jumped back into SC - I should have jumped to another system - lesson learnt.



Immediately, I was interdicted again. My shields had recharged but they didn't last long against 2 CMDR's. They were demanding I stop as my hull was being torn up by their firing. My canopy then blew out and I reluctantly killed the throttle. Luckily I had an 'A' rated life support so I had 25 mins of oxygen left.
They demanded I drop my Altarian Skins and Indi Bourbon and because I hadn't stopped the first time some other stuff as well. Drop it as 'abandoned' they said. Needless to say, I complied with their wishes and they let me go. One was in a Clipper and I think the other was in a Vulture but I'm not 100% sure about that.



At least I'd survived and I didn't lose much - maybe 25 tonnes of cargo. 'Finally you stopped', they said and 'you made a wise decision'. I replied 'genuine pirates are rare, can you blame me?' to which they said 'It's cool, we're just playing the game'. I got on my way after letting them know my canopy had blown (not much time left you see).
I arrived at Porta with maybe 10 minutes of air left, plenty. So glad I'd bought an 'A' rated life support. It was tricky because I had absolutely no heads up display - the canopy had gone completely.
Even though this experience was a little demoralising, the adrenaline rush was hyper. A real learning experience and I'll do better next time, hopefully :)

(ps. off topic, but how do you put a blank line in between paragraphs to prevent the 'wall of text' effect - I've had to use horizontal lines here.)
 
Good morning CMDRs.
The other day I had my first experience being interdicted and robbed. I'm pretty upset about the experience.

The pirate was an indistinct name in a clipper. I was in a T6. I was completely outclassed in every way.

They interdicted me. I fought. I almost got out, but took a turn wrong and submitted because I didn't want to take the bits of damage from submission.
They told me to stop, which I did. I saw my FSD slowly cool off and get ready. Pirate told me to abandon 15 tons of cargo.
My cargo of the day was about 20t of basic medicines and about 75t of progenitor cells. I could drop the basic medicine.
No, not today thought I.
I had built my T6 for this scenario exactly. I know a clipper almost always gets gimbals due to the hardpoint placement. I spun up the FSD, boosted, threw pips into systems, and started dropping chaff. I can do this.
Cannons splashed off the starboard side shields. Good, no way those are fixed so I don't need to worry about those hitting often. Pulse lasers darted around my canopy, but I rarely got hit. The extra pips to systems should neutralize most of the incoming fire.
I didn't really consider mass blocking in this equation. The FSD was taking a lot longer than I thought it would.
Unfortunately, while I built my T6 for this event, I was not prepared mentally. Adrenaline was rushing through my body, and my flight or fight (flight) prevented me from thinking clearly. Between my SCBs and chaff and boosting and my FSD, I failed to consider my heat buildup.
By the time I did, I was hot. Very hot. I realized that there was no reason to boost (because of the double chaff setup) and that I was spending way too many SCBs with too much waste.
I stop the boosting and lay off the SCBs a bit. However, it was too late. Before I know it, my cargo hatch melts completely and cargo (mostly medicines) spill out. Happy, my pirate wishes me well as I jump into supercruise.

My first pirate experience, and I botched it. I BOTCHED IT!!
Next time I should flip over and hit them in the face with my railguns before spinning up.
Or, drop the cargo while dropping a bunch of mines. Really excited to do that in 1.3 when mines suck a little less.

Thanks for reading.
-Romeo

-------------------------------------

The intent of this story is to empower traders. You need no submit jumping. You need no solo. You need no combat logging. All you need to do is stop being stupid and stop running around defenseless in D rated modules.
Now, let's all laugh at the people who think this is a whining pirate thread! HA HA HA

Tee hee. You're lucky they had only beams and multis. There are other weapons... a pirate can employ that ensure you don't get far while running. They melt through shields like butter. I'd actually find it amusing if I had the opportunity to cross railguns with a T6 (I have, actually once. It didn't end well for him). ;)

*raises a glass*

Here's to hoping we meet sometime! Hats off to ye, sir, for playin' it out instead of pullin' the plug.
 
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Instead of trying to get back into supercruise, select a nearby star system and FSD to there - mass-lock does not affect your FSD drive if you're jumping to a new system.

As Genar-Hofoen said, select a nearby star system. That saves you a lot of time.

My rule#3 is to ALWAYS have a destination system selected as a Route (i.e. not a simple destination). That way you can tap "next system", then "engage FSD" and you're going straight to Hyperspace.

FSD ingoring mass when going to another system - new to me. Who'd think of that? Have some rep for making others reveal this "secret" ;)
It's not here to stay... highwake ignoring masslock from ships is going away soon. Don't get used to it.
 
Instead of trying to get back into supercruise, select a nearby star system and FSD to there - mass-lock does not affect your FSD drive if you're jumping to a new system.
If you are quick it's not hard to find where a trader has high jumped to and if you are caught you will deffonately be killed.
 
you didn't botch it, he let you go.
next time nav menu choose system close by (ensure you have fuel to return or its a system with a post) and jump.
 
Dear traders and pirate victims,

Don't be an idiot.

Protect yourself and you can make it out-
-without exploits
-without submit jumping
-without fleeing to solo

It's more than possible. All you have to do is try.

Thanks,
Romeo

Fortunately, submit jumping is not an exploit. And we traders will keep doing it all day long. Deal with it.
 
Is that a rumour, or wishful thinking, or do you have an authoritive reference?

Fortunately, submit jumping is not an exploit. And we traders will keep doing it all day long. Deal with it.
Devs have already confirmed this was something put in place back in beta to fix some other issue and forgot to change it later (or something). Don't recall off hand, but they said it will be on the chopping block.
 
Devs have already confirmed this was something put in place back in beta to fix some other issue and forgot to change it later (or something). Don't recall off hand, but they said it will be on the chopping block.

Sandro wrote a few months ago that they might increase the FSD cooldown timer after submitting. That's presumably a trivial change, but we've had versions 1.1, 1.2 and a dozen minor releases without it happening. Perhaps they've decided against.

I've not seen any developer comments which suggest adding mass-disruption to hyperspace jumps.

Anyway, from your comment yesterday, it looks like you don't need any changes to prevent your victims escaping.

Out of ALL the ships I have interdicted to pirate that chose to run away... only ONE made it out. And it was a fully shielded + SCB T9. The other triple digit number of pilots that chose to ignore my commands to stop, lost all their cargo and their hull.
 
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Or just give up your cargo? Pirates don't usually ask for much, doing what you just did is a one-way ticket to getting a limpet on your hatch and losing ALL your cargo instead of 20 tonnes.

Of course, traders will continue running and unnecessary damage and sadly deaths will continue to occur. Oh yeah, and if you dropped mines and shot me with a railgun, I just wouldn't bother to be honest and would just hatch break your hold.

Don't lie! I'm a pirate, and Hatch Breakers SUCK. They'll get 8t if you're lucky, don't even threaten with that crap.
 
Unfortunately, while I built my T6 for this event, I was not prepared mentally. Adrenaline was rushing through my body, and my flight or fight (flight) prevented me from thinking clearly. Between my SCBs and chaff and boosting and my FSD, I failed to consider my heat buildup.
Ha ha! Kind of the same happened to me while I got interdicted in my Federal Dropship by a wing of 4 big birds (no pirates, just roleplayers texting me "Die, imperial scum!")! Chaff, SCBs, 4 pips to SYS, FSD cooldown done...enabling FSD supercruise and escaping maneuver! Well...what? Why is my FSD charging so slow, I am in a fat Dropship with masslock factor of 20! Damn, they have a FdL! And BOOM, my ship did not survive long against all these beams, railguns and missiles...

What does not kill you make you stronger, and part of my escape routine is now to hit FSD supercruise first, but if charging slowly, turn it off, select last waypoint, then charge FSD hyperdive to high wake within 15 seconds.

That day I was really p*ssed, but I learnt something from the challenge I lost, which was fun! I'll never go solo for trading.
 
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