Pirates & Greavers in Open [Positive]

Skvala, if you read through some of the ideas though, there are many suggestions that make more of an individual impact rather than forcing everyone to play one way or another. You choose solo or Private, good for you, I myself exist predominately in Private with a few friends. But I do want Open. I just don't want to deal with scum.
Then I think I mentioned you: "those who don't want PVP yet still wish to play in Open".

Another layer to the confusion is a wildly differing definition of what that scum is, or more politically said, what is and is not griefing. To be fair, this game has many aspects that make that line really hard to draw.
No, I don't think it does. The line is very clear, at least to me, as someone who dislikes PVP and really doesn't enjoy the feeling of being attacked and destroyed:

Griefing is deliberate harassment. Most of the killing that goes on in E|D isn't griefing. At least, I've not read any reports on this forum that I could accept as griefing, and none of the attacks on me have been griefing, I can say that for certain. Nobody was trying to harass me, or even annoy me beyond the bounds of what I can expect to experience in Open mode. It is a PVP environment, whatever we all choose to call it. "Being blown up and not enjoying it" is a completely different matter from "being griefed".

FD's reluctance to clearly define it, and a strange multitude of non-participating, defending players, don't help the matter. But if I feel that "unsporting conduct" of "player A" is something I don't want to deal with, I should simply be able to ignore it, via an in-game method to prevent matching with "player A", and move on with my gaming.
So a fourth mode, then? A sort of inverse Private Group?

You don't like PVP at all, I get that. And that is perfectly your right. You also don't seem interested in MMO, also your right.
It is. But, for the record, it's not that I'm not interested in MMOs. It's that I'm not interested in this MMO. I've tried to play in Open because people have told me the game's so much better that way, but honestly I didn't find that it was. So yes, as you say, Solo is perfect for me.

I however accept the risk of PVP and want the MMO aspect, but I want no part of the griefing players. A perfect solution for me is an "Ignore" function. And until today when Darrett suggested it, I hadn't even considered this simplest of solutions. THAT is why we talk about stuff like this in detail.
Because after pages and pages and pages, months and months of squabbling, sneering and snark, someone comes up with a gem of an idea like an Ignore function. An Inverse Private Group mode. Don't see the players you don't like. When do you get to add them to your list, though? Can you do it during an interdiction?

And not to be rude, but if you don't want to read about it, don't click on the thread. I have, for example a lovely thread requesting a place to fly in asteroids that I started today.
I'll be sure to have a look at it. But, also not to be rude, I want to comment on the thread. Because I want to put forward my view that it's all a terrible waste of time and we've pretty much been round the course more than enough times already. That's quite different from just "I don't want to read another argument". Sure, after this thread I imagine there won't be a deal more for me to say, so I presumably won't read any others that are clearly the same old grind over again. But for now, I'll spEak My bRanes.

Also, there's a great TV Tropes page on "Don't Like Don't Read" as an argument.
 
Not a fourth mode, just an "ignore player" function that prevents further matchmaking with the target player. To prevent abuse you would probably have to make it take effect on the first re-instancing after add the target to the list, so to answer what I think you are asking, it would be something you use after you have an undesired interaction. Listening to you, I don't think it would change anything for you at all. It wouldn't prevent getting attacked or griefed, the first time.

As to examples of griefing itself, it really is subjective, but there are examples that stand out as hard to deny. I don't like player killing without a reason, but I would find it a bit of a stretch to call that griefing unless, as you have mentioned, it is repetitive or some kind of harassment. But now that dynamic duo that has been haunting George Lucas station for the past few months, ramming dockers and destroying ships with no 'legal' form of defense against it, now that is griefing.

I didn't mean to give you the impression that your opinion was invalid, just more reminding you that saying nothing is a sure fire way to have nothing improved. I agree, alot of these discussions get out of hand, but this one has been pretty rational and tame in comparison I think.
 
If only there was a "roleplaying" universe along with solo/open/Mobius... one where you needed a valid reason (even if just "he stole my kill!") to attack someone beyond "I'm being a psycho."

But that would take a large number of like-minded players plus a way to actually monitor and sanction behaviour. I think Frontier have their hands too full to enforce even the most basic rules; it's "can't" before they even get near "won't."
 
Kudos to the OP, you make a lot of valid points. I got griefed for the very first time in two months of open play today by four dimwits in Imperial Clippers who shot me down three times in about ten minutes and station rammed me a fourth time. It was annoying and eventually I just dropped into Solo while I did what I wanted to do in that system and returned to Open once I'd left.

It was a real shame because an hour earlier in the same system, I got pulled up twice by proper pirates and had a great time interacting with them. I'll be returning to Open next time I play the game because I know running into griefers & gankers is rare and I don't let them sully my game.
 
I felt the need to post this thread solely because there is an abundance of one-sided, exceedingly vocal conversations going on about Pirating, and Greaving, and the Open vs Solo vs Group debate.

Seriously people, Human Occupied Space is really big. There are lots of stars and lots of stations, and relatively not that many people. There are even far, far fewer people who get their kicks simply from popping noobs & the ill-equipped. I'm no trader, and I'm happy, willing, and able to fight ANY Greaver, Pirate, or PvP'r, no problem. So my perspective varies greatly from that of the typical T-X pilot.

For those who aren't prepared for such endeavors, you shouldn't, and don't have to be. And guess what? You can still play in Open. In real life, I would not currently walk through the streets of Ramadi, unless I was rolling deep & with enough firepower to level a few city blocks, and even that probably isn't enough. Just as in real life, I do not plan on venturing into hostile enemy territory without being properly fit.

I'm not saying every trader needs to be in an Anaconda with big teeth to make it through Diso, but if you're trying to turn huge profits on rare goods, shouldn't there be some risk outside of the consensus view of super easy NPC interdiction? I run a rare loop from my home system Hip 80242, through Lave, Leesti, Diso, down to Vega, and all the way out to Toxandji with a few stops at some other Rare's stations. I see Pirates, real Pirates not Greavers, occasionally but even they are few and far between. To be honest, I wish I ran into CODE or RoA more than I do on this route. And notice how I'm not afraid to tell everyone where my home system is, Greavers are not to be feared, they are to be pitied.

And for the folks who say "I've been grinding for sooo many hours, and HATE losing all that Cr on rebuy and Pirated goods!!" To that I say, why are you grinding, unless you enjoy the grind? Do you not enjoy the game or something? I play ED to fly a spaceship, not see how many credits I can make. I try to make Cr in real life, and it sucks, why would I do it in a game, especially if I didn't enjoy it.

Now I do agree that there should be harsher consequences for folks who murder simply for murdering. But if you're a trader, just trying to trade, please don't feel like Open is only for PvP'ing and Grief.

Here here. I spend most days trading in open space without any issue at all. If it looks dangerous, stop trading there. Do something else for a bit and come back when its cleared up. The game is so much more fun with danger. Stop hording credits and play!
 
That's why I specifically mentioned both of those groups, and repeatedly tried to make that one of the main points of this thread.


I know, TL;DR, it's fine.
 
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