Pirates have a lot of new tools - are there going to be harsher consequences?

Great live-stream!

I'll preface with this post with the fact that player-piracy absolutely should exist in open-play.

The live-stream hints a lot of goodies that pirates can use to disable their prey.


My question is, are the penalties for piracy going to be increased because of this? As it stands the update appears to worsen the experience for those who are pirated (e.g. the traders). Open play is open play.

Should some thought be given, perhaps not to countermeasures, but to the penalty of piracy?


All round, very good update! :)
 
Do you have the list of "goodies that pirates can use to disable their prey"?

As for a worse experience for those who are pirated, the good news is that they should quickly figure out whether their opponent is a real pirate which wants a share of the cargo or a psycho who wants a free murder.
Some would say that it would make the situation much better than what it is at the moment.
 
Do you have the list of "goodies that pirates can use to disable their prey"?

As for a worse experience for those who are pirated, the good news is that they should quickly figure out whether their opponent is a real pirate which wants a share of the cargo or a psycho who wants a free murder.
Some would say that it would make the situation much better than what it is at the moment.

Yup. I might even turn to piracy myself. :D
 
Do you have the list of "goodies that pirates can use to disable their prey"?

As for a worse experience for those who are pirated, the good news is that they should quickly figure out whether their opponent is a real pirate which wants a share of the cargo or a psycho who wants a free murder.
Some would say that it would make the situation much better than what it is at the moment.

A fair point.

The two I remember from the stream - one disabled the FSD drive (as a fired weapon), and one killed the engines for 10 seconds. Obviously good tools any "decent" pirate should have - so I take your point that if someone comes out guns a-blazing, chances are they're not interested in your cargo.
 
Great live-stream!

I'll preface with this post with the fact that player-piracy absolutely should exist in open-play.

The live-stream hints a lot of goodies that pirates can use to disable their prey.


My question is, are the penalties for piracy going to be increased because of this? As it stands the update appears to worsen the experience for those who are pirated (e.g. the traders). Open play is open play.

Should some thought be given, perhaps not to countermeasures, but to the penalty of piracy?


All round, very good update! :)
Well, they will also have utility defensive wise, but this also means traders will need to arm up, which they aren't really used to.
 
What makes it so traders can't use those weapons against pirates? Disabling pirates FSD and you can avoid chain interdiction from same player etc.

Also point defense turrets target mines, missiles and torpedoes. Use your arsenal/options. No one pirate without gearing for it and traders can also gear to make it easier to escape or survive. Weapons or utilities don't lower your cargo capacity.
 
Last edited:
A fair point.

The two I remember from the stream - one disabled the FSD drive (as a fired weapon), and one killed the engines for 10 seconds. Obviously good tools any "decent" pirate should have - so I take your point that if someone comes out guns a-blazing, chances are they're not interested in your cargo.

The missile was a torpedo, which means Vultures are kind of SOL with only 2 weapon mounts. PD is going to be pretty much mandatory. The mines can detonate and hit anyone, presumably yourself if you're within the blast radius so it's going to take skill o get it under PD and not hit yourself.

NPCs can use all of this stuff, but they didn't talk about the new System states, security rating or crime and punishment.
 
What makes it so traders can't use those weapons against pirates? Disabling pirates FSD and you can avoid chain interdiction from same player etc.

That's a good point.

Perhaps those that are flying "zero-shield/zero-offensive" builds are going to take a slight hit in profit to have the ability to stop a (legitimate) pirate dead - fast enough for them to get away.
 
That's a good point.

Perhaps those that are flying "zero-shield/zero-offensive" builds are going to take a slight hit in profit to have the ability to stop a (legitimate) pirate dead - fast enough for them to get away.

Weapons and utility mounts don't take internal slots so no cargo space lost.
 
Penalty should be going to psycho Cmdrs, not pirates (not all of the penalty, anyway).

They need to consider that Piracy is as much a legitimate profession as all the others that seeks the highest risk/reward ratio. Psychos should simply be dealt with like Loiterers and have their faction reps bottomed out and unable to be raised for a defined period of time, making it difficult to find a place to land beyond Anarchy systems. That is how it was in the previous games afterall.
 
They need to consider that Piracy is as much a legitimate profession as all the others that seeks the highest risk/reward ratio. Psychos should simply be dealt with like Loiterers and have their faction reps bottomed out and unable to be raised for a defined period of time, making it difficult to find a place to land beyond Anarchy systems. That is how it was in the previous games afterall.

Agreed.
 
They need to consider that Piracy is as much a legitimate profession as all the others that seeks the highest risk/reward ratio. Psychos should simply be dealt with like Loiterers and have their faction reps bottomed out and unable to be raised for a defined period of time, making it difficult to find a place to land beyond Anarchy systems. That is how it was in the previous games afterall.

Absolutely agreed with you (apparently I rep'd you for an unrelated comment, so you'll just have to sit this one out ;) )

There needs to be a distinction, as Gluttony says, between piracy and psychopaths. The former profession should have penalties, the latter needs seriously harsh penalties.
 
Great live-stream!

I'll preface with this post with the fact that player-piracy absolutely should exist in open-play.

The live-stream hints a lot of goodies that pirates can use to disable their prey.


My question is, are the penalties for piracy going to be increased because of this? As it stands the update appears to worsen the experience for those who are pirated (e.g. the traders). Open play is open play.

Should some thought be given, perhaps not to countermeasures, but to the penalty of piracy?


All round, very good update! :)

I did not catch the start of the stream so I have no idea if they went over the Crime and Punishment review - technically that's not part of "Engineers" (which is why I think they probably didn't mention it) but should be included in 2.1/1.6.
 
I did not catch the start of the stream so I have no idea if they went over the Crime and Punishment review - technically that's not part of "Engineers" (which is why I think they probably didn't mention it) but should be included in 2.1/1.6.

Alas they did not - so I may have genuinely missed something :)
 
Back
Top Bottom