As recommended, I am reposting this from /r/EliteDangerous:
With the rumors / plans for bigger and bigger ships coming to the game, it got me thinking about how lonely it can be in deep space. I enjoy having crew on ships that have a fighter bay (loving my Krait) but I was thinking it would be cool to be able to hire additional crew to help with other things in the ship.
Not everyone would want crew so instead of making it a requirement, give a bonus for those who want a crew. Since crew take a percentage of your earnings (say ~10%) it would be cool if they could be hired to give about a 15% bonus to certain effects. For instance:
Engineering crew: Can auto repair some damage modules, faster power rerouting when you re-assign your pips. Faster recovery from overheating.
Research/scanner crew: Faster, more precise scanning. auto limpet interactions
Gunner: increase accuracy of turret weapons / faster lock on for missiles
Co-pilot: Ship can better handle itself when you are piloting an SRV/Fighter
With more crew, this could also open up another means of mission discovery:
Crew member learns of a deal at a station while docked
Crew member gets ARRESTED while at a station while docked
Crew member trust increases with levels gained while with you, eventually gives you a personal request mission/ recruit for a cause
Crew member doesn't trust you and rats you out to authorities while anonymous at a station you are wanted. REVENGE mission opens up.
This is not in anyway a critique of the game. I love it obviously, and it has inspired some theory crafting.
Thoughts from the community?
I personally want to see a crew member walking around the cockpit and making himself an espresso in my krait.
With the rumors / plans for bigger and bigger ships coming to the game, it got me thinking about how lonely it can be in deep space. I enjoy having crew on ships that have a fighter bay (loving my Krait) but I was thinking it would be cool to be able to hire additional crew to help with other things in the ship.
Not everyone would want crew so instead of making it a requirement, give a bonus for those who want a crew. Since crew take a percentage of your earnings (say ~10%) it would be cool if they could be hired to give about a 15% bonus to certain effects. For instance:
Engineering crew: Can auto repair some damage modules, faster power rerouting when you re-assign your pips. Faster recovery from overheating.
Research/scanner crew: Faster, more precise scanning. auto limpet interactions
Gunner: increase accuracy of turret weapons / faster lock on for missiles
Co-pilot: Ship can better handle itself when you are piloting an SRV/Fighter
With more crew, this could also open up another means of mission discovery:
Crew member learns of a deal at a station while docked
Crew member gets ARRESTED while at a station while docked
Crew member trust increases with levels gained while with you, eventually gives you a personal request mission/ recruit for a cause
Crew member doesn't trust you and rats you out to authorities while anonymous at a station you are wanted. REVENGE mission opens up.
This is not in anyway a critique of the game. I love it obviously, and it has inspired some theory crafting.
Thoughts from the community?
I personally want to see a crew member walking around the cockpit and making himself an espresso in my krait.