Planet Coaster 2 performance

Hey guys!

Knowing that Planet Coaster 2 could be in development, I would like to know if the Frontier team has something in mind to solve the big bottleneck that Planet Coaster suffers, with the CPU cores. I have seen that the solution would be Direct x12, but this in question does not work well on systems (Windows 10?), which I do not understand, is it so difficult for Direct x12 to be compatible with an operating system currently used by millions of people?
 
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