Planet Coaster on server for less lag

Hello,
I propose the development of Planet Coaster server version to get a more fluid game without lag because the server would take over all calculation therefore there would be less or more client side lag.
 
Hello,
I propose the development of Planet Coaster server version to get a more fluid game without lag because the server would take over all calculation therefore there would be less or more client side lag.


Yes... because it worked soooo well with Sim City... [rolleyes]
 
What hardware do you expect a server to use when running not only your game, but also everyone else's?

Also, don't you think there might be quite a lot of input lag due to internet bandwidth and speed when everything you do has to be sent to Cambridge to be calculated? [weird]
 
"servers are down for maintenance"

"Can not connect"

"You've been disconnected from the server"

"Server restart in 10 minutes"

"There are 117 people in queue"

No thank you. I enjoy the (mostly) offline functionality.
 
"servers are down for maintenance"

"Can not connect"

"You've been disconnected from the server"

"Server restart in 10 minutes"

"There are 117 people in queue"

No thank you. I enjoy the (mostly) offline functionality.


Indeed, why bind yourself to an online server in an OFFLINE game... this is one of the few Games I can still play, when the Internet craps out.
 
It would be hosted on another pc or a server or at a host like "Verygames" for example, as the game client no longer lag.(ie the pc of the player) because the server would calculate everything because when the world begins to be Full lag play.
 
It would be hosted on another pc or a server or at a host like "Verygames" for example, as the game client no longer lag.(ie the pc of the player) because the server would calculate everything because when the world begins to be Full lag play.

So what godly, futuristic CPU do you expect the server in question to have that it will experience no lag? A server still has to perform the calculations somehow, if technology is a limitation on a desktop PC, how it would be any different on a server? (which simply-put is just a PC that you access remotely). Add that with the network latency of sending action in the game to and from the server, and you'd be in for a miserable experience.
 
there was a video game service a friend of mine had several years ago (i forgot the name) but it was a small console you bought like about the size of a wii and it had no discs or no cds, everything was streamed from some online service. The only problem was it had bad frame rate, low resolution, and the image was blurry as it was being streamed. At the time though, my friend considered it a good deal as he was able to play a lot of new games for very cheap.

I dont see this as a good idea for PC, i would rather have local online co-op so that I can visit parks and ride coasters with friends
 
private local server?? So you would need to buy 2 computers to play this game? lol yeah right, good luck with that
 

WingardiumLevicoaster

Volunteer Moderator
Sadly I am not sure this would be feasible for a game like Planet Coaster. It would cost far too much money if it was technically possible, the user would end up paying the cost, meaning you might as well upgrade your own computer.. [sad]. Plus latency would be a huge issue. As someone who works in the UK and has worked using a server in the US.. frequent disconnections are frustrating [haha]
 
Last edited:
I have an Nvidia Shield Android TV. Perfect for Shooters, race games and other not so complex games. It streams the games in ultra resolution. But it does this only with games which can be processed by a server that can handle that amount of calculations. The console only transforms the signal to a moving image through its Tegra X1 GPU processor. And the amount of games that can be played is limited and besides there is a subscription method where you can play several games for a fixed price per month the newer games need to be bought for ridiculous amounts of money (how can someone ask € 59,99 for a crappy game like No Man's Sky).

However I also can play Steam games if controller is supported. Otherwise I have to connect my wireless keyboard.

I love the concept, but as other people state. When a game like Planet Coaster uses so much CPU power, which shooters, racers and platformers clearly don't need, how can it be efficient.

I can still play Planet Coaster on my "42 inch tv screen but it is then powered by my desktop and transfered through the ethernet cable to the console. So effectively my pc still does all the work. Everybody can do this btw with a long enough HDMI cable.

Latency is definitely not a problem. I play GTA 5 on my tv with no delay while streaming through my Nvidia SHIELD console. It's just that I'm really really bad with controllers....
 
Last edited:
there was a video game service a friend of mine had several years ago (i forgot the name) but it was a small console you bought like about the size of a wii and it had no discs or no cds, everything was streamed from some online service. The only problem was it had bad frame rate, low resolution, and the image was blurry as it was being streamed. At the time though, my friend considered it a good deal as he was able to play a lot of new games for very cheap.

I dont see this as a good idea for PC, i would rather have local online co-op so that I can visit parks and ride coasters with friends

OnLive.
 
i dont get it

maybe put the server in a virtual pc so your real pc doesnt experience lag :p
 
Last edited:

Joël

Volunteer Moderator
i dont get it

maybe put the server in a virtual pc so your real pc doesnt experience lag :p

The general idea "Planet Coaster on server for less lag" is that you run Planet Coaster on a server, because a server can be more powerful than your computer at home. In theory you would be able to get more FPS since the server does all of the work (and not your own CPU / GPU). The server can stream the output of the game that you see on the screen to your computer at home. All of the calculations are done on the server; you are basically watching a livestream of a game that you can play while it is running completely on the server.

You could compare it with a high end version of TeamViewer specialized for playing games that are installed remotely on a server.
 
Back
Top Bottom