General / Off-Topic Planet Coaster & Rollercoaster Tycoon 3 content comparison.

People have always compared Planet Coaster to RCT3, so I decided to compile a list or so, ride count, coaster count, shop etc, not to cause arguments in any way, just so people can look back here if they were to refer to anything, if you want scenerny and themes added, let me know :D


Rollercoaster Tycoon 3:
40 Flat Rides (55 including recolors (69 with expansions)
38 coasters (45 including recolors (46 with expansions)
16 water/tracked rides (26 including recolors (22 with expansions)
49 different shops/facilities (61 with expansions)

The list below shows the things that I did not consider its own thing / recolor / changeable car.
Gallows Swing (chairswing recolor)
Lasso (round up ride)
Rotovator (rotor)
Spider Top Spinner (top spinner)
TNT Vortex (revolution)
Buffalo Roundabout (Merry Go Round)
Monster Ride (Merry Go Round)
Odyssey Ride (Floundering Ferry)
Snake Helter-Skelter (Spiral Slide)
Mirror Maze (Crooked House)
Planitarium (3D Cinema)
Space Arcade (Laser Battle)
Spooky Wheel (Ferris wheel)
Western Wheel (Ferris Wheel)
Zero G Trampoline (Trampoline)
Canoes (bumper boats)
Jet Skis (bumper boats)
rowing boats (bumper boats)
swan boats (bumper boats)
water tricycles (bumper boats)
Flying Turns (bobsled Coaster)
Inverted Verticle Shuttle (Inverted Shuttle Coaster)
Mini Suspended Flying Coaster (Mini Suspended Coaster)
Stand Up Twister Coaster (Floorless Roller Coaster)
Tilt Coaster (Corkscrew Coaster)
Twister Coaster (Floorless Roller Coaster)
Wooden Wild Mine (Wooden Wild Mouse)
Cheshire Cats (car)
Ghost Train (car)
Haunted Hotel (car)
Monster Trucks (car)
Double Deck Observation Tower (observation tower)
Soap Box Derby Racers (Motorbike Races)
Squeeky Cycles (Motorbike Races)
Steeple Chase (Motorbike Races)
Vintage Cars (car)

For the expansions, some rides such as House Of Fun I've considered a recolor of the Cooked House, to give Planet Coaster more of a fair chance when compared. Giant Flume and others have been considered water / tracked rides instead of Coaster's in RCT3, I have kept Reptile houses / walk throughs seperate due to the different animations and areas within those rides, however kept the lion / tiger shows as 1.



Planet Coaster
42 flat rides (43 including DLC)
32 coasters (42 including recolors (43 including DLC)
6 water/tracked rides (9 including recolors (9 including DLC)
27 shops / facilities

Again, using the same method removing recolors / things that aren't their own thing.
Boomerang Bolt (Looping/American Arrow, RCT3's is part corkscrew coaster)
Boomerang Trident (Looping/American Arrow)
Steel Vengeance (Hybrid - Malice Unchained)
Hyper Coaster Anubis (Giga/Rage)
Inverted-2 Seater Boa (Inverted - 4 Seater Rival)
Junior Dragon (Junior Wendigo)
Looping Degen (Looping/American Arrow)
Stand Up Enigma (Floorless Werewolf)
Wing - Launched Cloud Runner (Wing Black Falcon, RCT3 would include launch)
Wooden The Monster (Wooden Gnarler)
Magic Katz (Powered Track Ride Luna Autos)
Sleigh Ride (Powered Track Ride Luna Autos)
Iron Horse (Steam Train Railroad Connie Express)
 
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Excellent list that is factual. While PG isn't RCT, it does point out some areas where there's a lot of similarity in the numbers and some areas where there's perhaps a larger difference. Thank you for posting it.
 
What I find is that many seem to compare PC to RCT3 + Splash + Wild, frankly that's not fair at all, folks need to do the BASE game, PC has yet to have an Expansion of any kind ( yet ) yes PC is in a state of being upgraded over time but has anything been along the lines of a big expansion like Splash or Wild ?

I think people need to take a step back and see that we're in the age of Steam, where games are released & get updated all the time thanks to being connected to steam, in this way games aren't done per say, but added onto over time, if there was a huge expansion type deal in the works there would be fewer updates while they work on a expansion, right ?

That hasn't happened, and I don't think it will, we have to live w/ small updates that add bit by bit to the overall game, water parks might not happen at all, just the way the water works in game currently makes it so it can't be done in way it was done in RCT3 people seem to think PC is 3D and RCT3 is 3D so same thing, right ? No, PC is built from ground up, not using same assets, code, etc from RCT3, people need to come to this reality.

THEY ARE NOT THE SAME GAME SO STOP COMPARING THEM TO ONE ANOTHER

The sooner folks wake up to that then we can move forward with the game we have now & where it will go forward from where it is...
 
it would be cool to have a screen shot comparison i'd like to see how the rides have changed from each other. [big grin]

Yeah and then you also realize how the RCT3 assets lack any detail, how poorly everything was scaled and how simplistic their design and animations really were. It already looked quite abysmal back in the day and the game did not age well at all. It cannot be compared to PlanCo's visual fidelity. I dare to state that one single ride in PlanCo contains more polygons, animations and textures than a small sized RCT3 park.

The amount of effort and resources needed for one ride in both games cannot be compared, so please stop doing that. Quality before quantity and all that.
 
I'd like to add to this, hopefully this doesn't seem off-topic/out of place, but I figured this is a comparison, right...?

it would be cool to have a screen shot comparison i'd like to see how the rides have changed from each other. [big grin]
here is the complete collection of RCT blueprints for Planet Coaster - https://steamcommunity.com/sharedfiles/filedetails/?id=1166030341

and a collection of videos from RCT3 and RCT Classic for comparing - https://forums.planetcoaster.com/showthread.php/24090-RCT-Classic-and-RCT3-Nostalgia

[up]


THEY ARE NOT THE SAME GAME SO STOP COMPARING THEM TO ONE ANOTHER
Super Mario Odyssey, SM64, NewSMB, and SMGalaxy, are not the same game, but they still get compared, just as games of different genres can be compared. GTA and Zelda have similarities in that they are both open world. People can compare movies whether they are sequels or not... you can even compare a movie to a book, or a video game to a ride!

https://forums.planetcoaster.com/sh...nd-the-flack-they-receive?p=234152#post234152 . . . Now if you had two things that were exactly the same, then you wouldn't have anything to compare at all [wink] thats pretty much how comparisons work
 
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Yeah and then you also realize how the RCT3 assets lack any detail
Whilst looking through yesterday, I noticed the octopus cars don't spin haha, there is deffo a lot less detail!

What I find is that many seem to compare PC to RCT3 + Splash + Wild, frankly that's not fair at all, folks need to do the BASE game, PC has yet to have an Expansion of any kind ( yet ) yes PC is in a state of being upgraded over time but has anything been along the lines of a big expansion like Splash or Wild ?

I think people need to take a step back and see that we're in the age of Steam, where games are released & get updated all the time thanks to being connected to steam, in this way games aren't done per say, but added onto over time, if there was a huge expansion type deal in the works there would be fewer updates while they work on a expansion, right ?

That hasn't happened, and I don't think it will, we have to live w/ small updates that add bit by bit to the overall game, water parks might not happen at all, just the way the water works in game currently makes it so it can't be done in way it was done in RCT3 people seem to think PC is 3D and RCT3 is 3D so same thing, right ? No, PC is built from ground up, not using same assets, code, etc from RCT3, people need to come to this reality.

THEY ARE NOT THE SAME GAME SO STOP COMPARING THEM TO ONE ANOTHER

The sooner folks wake up to that then we can move forward with the game we have now & where it will go forward from where it is...

I did compare it to the base game, I added the expansion stuff too though, the same as how I've decided to add the DLC for Planet Coaster, to give it more of a fair chance, which is fine considering both RCT expansions were released within a year and we're what... almost at 2 years with Planet Coaster?

Personally, I don't really care for waterparks and such, I also decided not to add them to the list, or the animals to the list~ I mean I could, but that'd be more unfair to Planet Coaster right? and I understand they're not the same game and all but Frontier did work on a game previously, and this is suppose to be the spiritual successor to that game, so its a little underwhelming when it has that less content.

People are going to compare them, in the past I've used the excuse that they're not the same thing, and that this isn't RCT, but I've also said in another post, at this point I've lost enthusiasm for the game because I expected more content, especially after reading the artbook PDF "this is only the beginning" I also stated that I felt cheated with the studios pack due to animatronics of a certain theme not being under their theme (pirate, fairytale, sci fi animatronics) and also that I felt cheated when the Christmas update was released, and they got us to vote for a ride, and that ride was either finished before the vote ended (which means the other 4 would have been so they could add it to the game) or they started work on the ride when the vote had finished, and they take a lot less to make / code than we all thought.
(like, the Ferris Wheel wasn't added until summer, so it had probably just been sitting waiting to be added to the game)

Anyway, as I said, this thread wasn't created for your sort of comment, so if you would kindly~
 
considering both RCT expansions were released within a year and we're what... almost at 2 years with Planet Coaster?

Planet Coaster Alpha released to the public on March 22, 2016. Alpha received a couple updates before heading over to Steam around August, and then the so-called "beta" only ran for a couple weeks before they declared the game complete, even though many updates have been released since then.

The official "marketing" release date is November 17, 2016 ...but many players already had their hands on the game and were sharing blueprints for nearly 8 months at that point. I would say the game is over 2 years old by now, even though we wont celebrate the 2nd anniversary until the holidays (because it looks better from a marketing perspective)
 
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You can make fake water parks for now. Use the log flume trough to make water slides, and there are bobsled coaster pieces on the workshop that can be used for fake water slides.
 
There would be no point, coz in my mind, RCTW doesn't exist 8D it doesn't exist according to Atari either when they made they crowdfunded the Switch port of "touch"
 
RCT3 had better management and the ability to track guests. PC has neither.
dont forget the guest editor which was much much more robust than the one in PlanCo, and same for the scenario editor which had way more features in RCT3 and also the fully featured and very detailed tutorials that RCT3 had!
 
Eeeeey, I was just talking to someone about the guest editor in RCT3, and how I'd make 3 different groups haha. It would be cool to have that in PC and watch what each are doing, Maybe I should edit this list of things each game has that the other doesn't either? hmmm
 
Yes, we took a step backwards with PC compared with RCT3 but actually if you compare RCT3 without any custom stuff, without expansions, PC is overall better. There were no moving doors in RCT3 unless you count the user made ones, the walls and roofs are better in PC and now we have glass windows. In PC you can place anything at any angle, unlike past RCT games, and make fine adjustments to walls, roofs, and scenery. But we are still missing angled roof junctions especially outward ones where there is a gap between roof sections if using two normal roofs. I don’t care about management, RCT3 and Parkitect might have better management but PC has better graphics. RCT3 and Parkitect are stuck on a grid system but PC has broken free from the grid except for gridded buildings and paths. PC has custom music and billboards like RCT3 as well. And the ability to turn off collision to place things closer together, build rr crossings with path, and more. It seems though that Frontier won’t change anything from the base game, like add a guest editor or the ability to track guests.
 
I much prefer RCT 3 over Planet Coaster. It is far easier to create paths and large areas and courts. I hate the way paths work in Planet coaster. In RCT 3 I can create water parks for my theme parks, in Planet Coaster you can't. In RCT 3 you will lines for every rides. In Planet Coaster no matter what I do it seems like some rides most people will not go on like a few of the flat rides. Sometimes flat rides will just be abandoned after a year and people will only ride the coasters. I get far more satisfaction out of making parks in RCT 3 than in Planet Coaster which seems like a big hassle trying to make anything look good. There is also sling shot rides and bungee jump rides which aren't in planet coaster but are installed at many parks. I like Planet Coaster but also after nearly two years of owning it I get more and more disappointed with it.
 
I don’t care about management, RCT3 and Parkitect might have better management but PC has better graphics.

Graphics is quite important, but honestly, if gameplay (management) is bad, it can´t save the day. Maybe for some people, who play the game for building custom stuff only. That´s not what I bought the game for though and since Frontier doesn´t seem to care about the gameplay, I´m slowly loosing my interest in the game. :(
 
Graphics is quite important, but honestly, if gameplay (management) is bad, it can´t save the day. Maybe for some people, who play the game for building custom stuff only. That´s not what I bought the game for though and since Frontier doesn´t seem to care about the gameplay, I´m slowly loosing my interest in the game. :(

Sadly I think we are destined to die on this hill.
 
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