When are you going to spend some more time on the actual gameplay of this game other than
scenery? It is so obvious most effort goes to scenery and building, while all other parts
of the game like management, coasters and paths are being neglected. And even the core
building systems aren't being improved. We still have to work the the broken 3D-gizmo (which
has been broken since launch) which can make building extremely frustrating and tedious.
You keep adding new coaster types and they look and sound great, but the friction is still broken, even with the
Cedar Point Steel Vengeance addition you didn't even bother to tweak some numbers to give
it better friction? How about the coaster builder it self, you have this awesome spline-system,
but lack almost all options that are essential to create proper tracks, which makes
coasters in this game so incredibly rough and unnatural. Not to mention the awful track-restrictions we still have.
These restrictions make no sense at all. And then for new coasters you increase the minimum track length
to prevent collision? Uhm, you just spent months working on a no-collision feature for scenery, but for
coasters this is suddenly a problem (even though we CAN intersect tracks already)? It just doesn't make any sense.
Management, we all know how lackluster this part of the game is. It is horribly unbalanced and doesn't give us
any challange of sense of accompishment whatsoever. Every system that has been added to this part of the game
since launch didn't do anything to make it better, it just caused more annoying gameplay without giving the game
more challange or interesting gameplay. Maybe if you weren't so keen on keeping everything a secret until the
moment before release, the community could give some actual feedback on these features.
Even one of your newest additions to the game, fireworks and the sequencer, suffers from this problem.
The fireworks look and sound great, but the way to make shows is just so incredibly flawed. It is frustrating
and tedious to use the sequencer. We didn't even get a proper time line? Again, all effort went in making
the assets look good, but zero thought went into the actual gameplay system to use these assets.
So please, Frontier, focus more on the gameplay rather than just the look of the game.
scenery? It is so obvious most effort goes to scenery and building, while all other parts
of the game like management, coasters and paths are being neglected. And even the core
building systems aren't being improved. We still have to work the the broken 3D-gizmo (which
has been broken since launch) which can make building extremely frustrating and tedious.
You keep adding new coaster types and they look and sound great, but the friction is still broken, even with the
Cedar Point Steel Vengeance addition you didn't even bother to tweak some numbers to give
it better friction? How about the coaster builder it self, you have this awesome spline-system,
but lack almost all options that are essential to create proper tracks, which makes
coasters in this game so incredibly rough and unnatural. Not to mention the awful track-restrictions we still have.
These restrictions make no sense at all. And then for new coasters you increase the minimum track length
to prevent collision? Uhm, you just spent months working on a no-collision feature for scenery, but for
coasters this is suddenly a problem (even though we CAN intersect tracks already)? It just doesn't make any sense.
Management, we all know how lackluster this part of the game is. It is horribly unbalanced and doesn't give us
any challange of sense of accompishment whatsoever. Every system that has been added to this part of the game
since launch didn't do anything to make it better, it just caused more annoying gameplay without giving the game
more challange or interesting gameplay. Maybe if you weren't so keen on keeping everything a secret until the
moment before release, the community could give some actual feedback on these features.
Even one of your newest additions to the game, fireworks and the sequencer, suffers from this problem.
The fireworks look and sound great, but the way to make shows is just so incredibly flawed. It is frustrating
and tedious to use the sequencer. We didn't even get a proper time line? Again, all effort went in making
the assets look good, but zero thought went into the actual gameplay system to use these assets.
So please, Frontier, focus more on the gameplay rather than just the look of the game.