Planet Scenery?

When are you going to spend some more time on the actual gameplay of this game other than
scenery? It is so obvious most effort goes to scenery and building, while all other parts
of the game like management, coasters and paths are being neglected. And even the core
building systems aren't being improved. We still have to work the the broken 3D-gizmo (which
has been broken since launch) which can make building extremely frustrating and tedious.

You keep adding new coaster types and they look and sound great, but the friction is still broken, even with the
Cedar Point Steel Vengeance addition you didn't even bother to tweak some numbers to give
it better friction? How about the coaster builder it self, you have this awesome spline-system,
but lack almost all options that are essential to create proper tracks, which makes
coasters in this game so incredibly rough and unnatural. Not to mention the awful track-restrictions we still have.
These restrictions make no sense at all. And then for new coasters you increase the minimum track length
to prevent collision? Uhm, you just spent months working on a no-collision feature for scenery, but for
coasters this is suddenly a problem (even though we CAN intersect tracks already)? It just doesn't make any sense.
Management, we all know how lackluster this part of the game is. It is horribly unbalanced and doesn't give us
any challange of sense of accompishment whatsoever. Every system that has been added to this part of the game
since launch didn't do anything to make it better, it just caused more annoying gameplay without giving the game
more challange or interesting gameplay. Maybe if you weren't so keen on keeping everything a secret until the
moment before release, the community could give some actual feedback on these features.

Even one of your newest additions to the game, fireworks and the sequencer, suffers from this problem.
The fireworks look and sound great, but the way to make shows is just so incredibly flawed. It is frustrating
and tedious to use the sequencer. We didn't even get a proper time line? Again, all effort went in making
the assets look good, but zero thought went into the actual gameplay system to use these assets.

So please, Frontier, focus more on the gameplay rather than just the look of the game.
 
The big one for me is terrain, its very tedious to sculpt a mountain. In RCT3 I could grab a huge chunk of land and raise it sky high in a second flat, then lower it back down into a canyon in another second. In PC it takes 10 minutes to raise a little bump out of the ground, and another 10 minutes to flatten it back out. Feels like the game should be called Planet OCD [wink]

But yes, I totally agree that scenarios, challenge mode, and management could all be removed [up]

Management: https://forums.planetcoaster.com/sh...-Career-and-Staff-Management-with-Facilities?

Terrain Shapes: https://forums.planetcoaster.com/showthread.php/21790-Square-shapes-w-Snap-to-Angle-for-Terrain?
 
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The big one for me is terrain, its very tedious to sculpt a mountain. In RCT3 I could grab a huge chunk of land and raise it sky high in a second flat, then lower it back down into a canyon in another second. In PC it takes 10 minutes to raise a little bump out of the ground, and another 10 minutes to flatten it back out. Feels like the game should be called Planet OCD [wink]

But yes, I totally agree that scenarios, challenge mode, and management could all be removed [up]

https://forums.planetcoaster.com/sh...-Career-and-Staff-Management-with-Facilities?

A bigger brush size would also be nice. Right now I think the max size is 30? I think 50 or even 100 should be better. This will probably lag a little when applying it, but still it beats spending an hour trying to sculpt a big mountain. I saw someone in another thread suggest square brushes. If we were able to import our own custom .png brushes (like you can do with Cities Skylines) you can make easily very amazing shapes with the terrain.
 
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The big one for me is terrain, its very tedious to sculpt a mountain. In RCT3 I could grab a huge chunk of land and raise it sky high in a second flat, then lower it back down into a canyon in another second. In PC it takes 10 minutes to raise a little bump out of the ground, and another 10 minutes to flatten it back out. Feels like the game should be called Planet OCD [wink]

But yes, I totally agree that scenarios, challenge mode, and management could all be removed [up]

https://forums.planetcoaster.com/sh...-Career-and-Staff-Management-with-Facilities?

I think that terrain is the greatest feature of this game.It can be easily sculpted into anything (if you change the percent and radius very often[wink]) and gives us the ability to have darkrides(still darkness inside buildings pls[sad]).Also it can be painted easily and it works without a grid,not like in rct3[rolleyes][up][up]
 
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I think that terrain is the greatest feature of this game.It can be easily sculpted into anything (if you change the percent and radius very often[wink]) and gives us the ability to have darkrides(still darkness inside buildings pls[sad]).Also it can be painted easily and it works without a grid,not like in rct3[rolleyes][up][up]

I too think its one of the best things the game has to offer, but that doesn't make it perfect. breezerHOG is completely right, it takes a long time to make big changes in terrain. What it comes down to is that making anything big or very small is a bit tedious. Bigger brushes as well as custom brushes Ramm suggested would solve many of the issues the terrain currently have.
 
I think that terrain is the greatest feature of this game.It can be easily sculpted into anything (if you change the percent and radius very often) and gives us the ability to have darkrides(still darkness inside buildings pls).Also it can be painted easily and it works without a grid,not like in rct3

Sure, if your picasso. I agree that when I see people create sculptures it is amazing, but it is also very time consuming, and is not something that appeals to casual players. The lack of a terrain grid is a huuuuge setback for many gamers who enjoy the simplicity of the classic RCTs. And there are still people who play classic RCT or RCT3 and make amazing things in those games, even with the limited terrain tools.

A combination of "voxel terrain" and also a grid style terrain (with the ability to form basic shapes with ease) is something that would absolutely appeal to both casual and more advanced players. IMO a simple brush increase would not be enough. This game needs a basic square formation tool for terrain. And I'll repeat for those who think I am asking to remove voxel terrain, I am not saying the terrain should be grid only, I think that there should be a toggle option for both features

This would also help reduce tedium when trying to align a path up a sloped hill

https://forums.planetcoaster.com/showthread.php/21790-Square-shapes-w-Snap-to-Angle-for-Terrain?


I saw someone in another thread suggest square brushes. If we were able to import our own custom .png brushes (like you can do with Cities Skylines) you can make easily very amazing shapes with the terrain.
Yes that was probably me [wink] terrain shapes are a must have for Planet Coaster!!
 
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I agree. I love being able to do anything with scenery but I dislike placing a flat ride in a few seconds and then an hour making the scenery.
 
Yes please to al suggestions above. But what i want to see most is the gridded terraintool for vertical walls.
Right now it is absolute missery to make terrain, path and building meet at the same point.
 
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