Relax, relax! This is just for funzies!! What the hell am I thinking?? If it's ever a thing, it's at least a half a decade away right?!
I was thinking though about some things I'd like, and one thing I'd love, not just in Planet Zoo but even Planet Coaster (which I own but have... never actually played... the shame of it...) and other 'tycoon' games as well, is more realism in terms of the logistics of the game.
Guests just don't all spawn from the same 'squares' in the map for example. They drive in and have to park, or they come in by public transport, be it bus/boat/train/etc; and they all leave the same way. You might start out with a small car park, and then get build more car parks and setup public transport stops as your zoo gets bigger.
The same thing with stock for shops, or animal food; it's bought in and brought to the zoo by trucks and then would have to be stored in fridges or freezers; and later brought to separate areas of the park where they are needed when they are needed. And similarly, when you actually get animals for the park, they just don't come from one small building in tiny crates in staff member's arms (carrying an elephant????). They're brought in by truck, and they have to be properly transported then into their habitats from the truck.
It would essentially utilise backstage areas by actually making them a necessary part of the gameplay! Staff vehicles as well They don't just walk all over your park, they drive where they need to go. Investing in different SUVs, trucks, vans, etc. Like the animal food and shop stock, it's moved to areas of your park by staff driving them to where they need to go. Each area (be it a food kiosk, keeper hut, etc) of the park has its own inventory, and when it reaches a minimum level, it prompts the game to send the staff to drive and get more from where all bought in foods and things are stored somewhere near the start of your park, and then that storage building also have its own inventory system and when it reaches a minimum level, it sends out a request to buy in more food/gifts which comes in by truck! The same process goes for anything you can think of really; garbage, building (maybe having to wait for builders to build things, and not just have everything magic out of thin air?), etc.
I don't even know if this is possible from a coding perspective, whether it's too advanced, or even if it would require mega-computers that most people couldn't afford to even run properly! Maybe I'm mad too, it's just something I've always fancied seeing in games. There is a very very small version of this in Parkitect I think for food and shops stock, all of which has to be hidden from guest view.
I was thinking though about some things I'd like, and one thing I'd love, not just in Planet Zoo but even Planet Coaster (which I own but have... never actually played... the shame of it...) and other 'tycoon' games as well, is more realism in terms of the logistics of the game.
Guests just don't all spawn from the same 'squares' in the map for example. They drive in and have to park, or they come in by public transport, be it bus/boat/train/etc; and they all leave the same way. You might start out with a small car park, and then get build more car parks and setup public transport stops as your zoo gets bigger.
The same thing with stock for shops, or animal food; it's bought in and brought to the zoo by trucks and then would have to be stored in fridges or freezers; and later brought to separate areas of the park where they are needed when they are needed. And similarly, when you actually get animals for the park, they just don't come from one small building in tiny crates in staff member's arms (carrying an elephant????). They're brought in by truck, and they have to be properly transported then into their habitats from the truck.
It would essentially utilise backstage areas by actually making them a necessary part of the gameplay! Staff vehicles as well They don't just walk all over your park, they drive where they need to go. Investing in different SUVs, trucks, vans, etc. Like the animal food and shop stock, it's moved to areas of your park by staff driving them to where they need to go. Each area (be it a food kiosk, keeper hut, etc) of the park has its own inventory, and when it reaches a minimum level, it prompts the game to send the staff to drive and get more from where all bought in foods and things are stored somewhere near the start of your park, and then that storage building also have its own inventory system and when it reaches a minimum level, it sends out a request to buy in more food/gifts which comes in by truck! The same process goes for anything you can think of really; garbage, building (maybe having to wait for builders to build things, and not just have everything magic out of thin air?), etc.
I don't even know if this is possible from a coding perspective, whether it's too advanced, or even if it would require mega-computers that most people couldn't afford to even run properly! Maybe I'm mad too, it's just something I've always fancied seeing in games. There is a very very small version of this in Parkitect I think for food and shops stock, all of which has to be hidden from guest view.