When using the Frontline Solutions shuttle to deploy to a conflict zone, we get to do the cool as hell airborne dropoff maneuver. That is AWESOME.
Can we please get the option to do that normally?
Like, you can implement it tomorrow with just a few hours of work, as follows:
So... Please?
Can we please get the option to do that normally?
Like, you can implement it tomorrow with just a few hours of work, as follows:
- add a new module called "Dropoff Hangar" to Optional Internals. Make it mutually exclusive with SRV hangar and have it look on any ship exactly like it looks on the Frontline Solutions' Vultures.
- NOTE: It would be nice if it didn't have to be like that and if players could jump off the ramps that are visible on every ship when landed, but given Frontier reported 20 million pounds of loss in 2022, I'm suggesting a low-effort solution here that repurposes the existing, well developed mechanism in Frontline Solutions shuttles, in which the dropoff hangar is using the spot taken normally by the SRV hangar. This ensures no new problems are introduced.
- If implementing the procedure below would prove itself problematic with big ships, the Dropoff Hangar could be made mountable only on small ships, or small and medium ships, or even some very narrow selection of ships - just like the SLF Hangars are only mountable on some ships as well. Hell, you could even make it mountable only on Vultures so that you have literally zero work to do lol!
- if you're flying a ship with a Dropoff Hangar mounted:
- remove the SRV deploy panel tab
- copy-paste the Disembark tab, name the copy "Drop Off", change the icon to a parachute
- leave the "Loadouts" button as is
- change the "Disembark" button name to "Drop off"
- make the drop-off button enable if the ship is stationary at ~20 meter altitude.
- Recall that when you're in SRV and want to board the ship, but the SRV is too far from the hangar of your landed ship, the "Board" button is disabled and has "move to ship" tooltip.
You can reuse this mechanism on the "Drop off" button, e.g. to make it show- "Ship in motion" when the ship is not in a stationary hover over the ground
- "Too high" when the ship is too high for a safe dropoff
- "Terrain" when there are surrounding obstacles. Recall that after you use "Dismiss ship" when on foot/ in srv, the ship takes off, points up, boosts and enters supercruise. After you use "Drop off", the ship would perform the exact same steps (from the "points up" step). If there is terrain too close, the button can be disabled.
- when the conditions are correct (ship immobile over the surface at the right altitude over an on-foot landable planet with no terrain too close for a safe automatic departure of the ship) and "Drop off" button is used, the entire sequence from the conflict zone deployment is played out:
- the player loses control of the ship, stands up, screen fades to black (exactly like in the conflict zone dropoff sequence)
- player appears in the Dropoff Hangar (exactly like in the conflict zone dropoff sequence, with the hangar looking exactly the same as well)
- player gets dropped off (exactly like in the conflict zone dropoff sequence)
- the ship takes off (exactly like in the conflict zone dropoff sequence) and is considered "Dismissed", i.e. after it completes its departure into supercruise you can "Recall ship" later.
So... Please?
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