Planetary Landing Modivation

For planetary landings, I mean obsidianant touched on this in a vid of his, but it is borning really because you don't really have something to modivate us to land on planets because if we had a modivation we would not have to say the game lacks content. Because it doesn't, It's just the the machanics lack the links they need to have to make landing interesting.
 
Agreed. I can't say I'm terribly combat-oriented in my playstyle so take this for what it's worth, but nevertheless, I don't think I've done one base assault, traded planetside extensively, wasted time looking for salvage, or much of anything else besides occasional exploration of the planets in the same systems I mine in, just to screw around. We need more reasons to use the systems already in place, and I hope 2.1 brings it in force like it sounds like it will. Even so, sure would be nice to get some kind of smaller patch to this end before frakking June...
 
I'll admit, I am no longer finding myself touch down on planets unless it is for a mission or for a trade run.

Ammo reloads and FSD boost haven't given me much reason either. The needed materials take too long to gather to make it part of any sort of plan.

Even at that, I am passing over a lot of surface missions. Their payout has to be higher to justify taking the time to land on a planet or to potentially fight with a high gravity world.

Occasionally, I'll drop down to a planet that looks interesting...high peaks, winding canyons and the sort...but none of that really contributes to how I am playing and is more of a screensaver mode.
 
Absolutely agree. Since my last exploration stint of early February this year, I can count the number of times I landed down on the surface on one hand. Prospecting materials is just too time consuming for marginal results. if I need a rail gun ammo restock, I'll just head back to the station. That's quicker. I've done a couple of planet side delivery missions but their payouts are bad and not worth the effort. The other times was for some group SRV-o-batics which is fun but in limited doses.
 
Total agree.
Aside from the colours all the planets look boring same with their craters. Where are planets to land on with some vegetation and landscape?
 
The collection of materials for synthesis is a joke. Driving 4 hours around to find 3 rocks to shoot and collect some materials I never need. :-(
And cannot sell! :-( Thats the worst of it. Why not able to sell these materials?
 
The only interesting mission in payout compared to the difficulty and time for completion is the rescue mission. All others are crap.
 
The scanning thing with the blue circles which disappear when moved down to surface are a silly (or a sadistic?) joke of the devs too.
It would be helpful, if you can trust the blue circle, that the POI is always in the mid of the circle. But it is not! :-(
 
Its silly that shooting down of drones at mission places always bring up a bounty on me - even though the drones marked as 'wanted' and I earn a bounty too after shooted. Not to understand, this behavior.
 
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I assume it's going to be expanded upon. If there are surface (or near the surface) combat zones, or surface community goals, things would get a lot more interesting, I think.
 
First incentive could be making the landing process actually interesting and more seamless. And much quicker, for God's sake. I avoid planetary landing and planetary missions like a plague.

1. Planetary landing takes too long. During the time it takes to land in planetary settlement I can make 2 million elsewhere.
2. Landing should be as seamless, as possible. I get the speed reduction, gliding and so on, but from the gameplay point of view there is no reason to make this any different than exiting supercruise next to a station.
3. Ships are behaving in a different way and it's unnecesary. We have flight assist, it should be capable of modifying ship's behaviour and handling so it doesn't behave any different than in space. I can always switch it off if I want to play this way. In most cases I want to perform an easy task: deliver my cargo or message and be on my way. I don't need it to take ages and pose an unnecesary risk to my ship.
4. Currently the planets look like bits of rock with green and blue lines around them. How about adding some atmosphere instead of the lines and make the environment look slightly different?
5. Again, all planetary settlements look more or less the same. How about a settlement that is carved into a mountain side? How about a settlement that is absolutely huge and looks like a real city?

As much as I would like to say the way planetary landing and planets are awesome in Elite, there is something that makes me think Frontier should get back to the drawing board when it comes to this gameplay aspect:

https://www.youtube.com/watch?v=X5XSiww9ZO4
 
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For planetary landings, I mean obsidianant touched on this in a vid of his, but it is borning really because you don't really have something to modivate us to land on planets because if we had a modivation we would not have to say the game lacks content. Because it doesn't, It's just the the machanics lack the links they need to have to make landing interesting.
Based on the responses, I think everyone supporting the idea can't see far beyond their own system.

What is an ideal system? Stations close to drop in? High tech? RES/CZ near a supplying station? Isolated, therefore condensed mission destinations? Anarchy?
People pick home systems that are convenient to them. So when horizons dropped, they have to chose between a one minute supercruise commute or a three minute planet landing. Of course there's less motivation to land on the planet.

However consider that not all of ED is one minute away. Consider that there are systems that have a more than one minute commute to the nearest station. In the system I was in when horizons landed, a bunch of starports appeared around the planet that had my RES. This was all kinds of convenient for me, considering the nearest station wasn't one minute away.

There's plenty of motivation to land on a planet. It generally takes longer than landing on a starport, but it exists, and in reasonable quantities.

That being said, I won't disagree that horizons is still pretty fresh and has quite a few areas lacking in interesting things to do.
 
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