I do agree that the planetary navigation system is a bit clunky, although I will say that it's far from difficult once you find a process that works. (For me, I fly in orbital cruise at 90 / 0 to get to the lat position, then turn 90º and fly until I get to the long position.)
My one (perhaps small) concern with planetary markers is that the game becomes even more 'point and click'. I hope that over time FD will be able to come up with a way to pinpoint a general location, and then enable us to look for and find things in a practical and fun entertaining way (no RNG, please). I recognize it's challenging with 1:1 scale planets, even at the speeds we are able to fly.
Anyway, not wishing to put down your suggestion, just hoping that FD can come up with a way of finding
everything in the game more engaging and fun. In real life, knowing exactly where you are going before you set out is probably a very good thing, but in a game, finding stuff should be part of the fun.
