How long have these missions been screwed up and often failed? Try 12 months!
While some of the issues have been somewhat fixed in 3.0, I am still running into situations where the missions still fail to complete after scanning the Public or Private Beacon. The latter still gets you a nice bounty that you have to pay off at an Interstellar Factor broker, but the mission itself fails to update. Leaving the mission icon still applied to the planet, and the mission itself still showing the time left in your transactions menu. These missions are basically borked at this point and can never be turned in. Your only option is to delete them and incur the hit to your influence with the mission giver's faction.
One thing I have found is that stacking multiple planetary scan missions to the same system/planet opens you up to a much higher probability of the missions failing to complete after completing the mission requirements/objectives.
Making a point to only accept (1) mission per system seems to make them more reliable.
Either way, I find it incredibily disappointing that after a year of being broken, with hundreds of complaints and bug reports being logged to FDEV, that we are still dealing with this problem in 3.0.
While some of the issues have been somewhat fixed in 3.0, I am still running into situations where the missions still fail to complete after scanning the Public or Private Beacon. The latter still gets you a nice bounty that you have to pay off at an Interstellar Factor broker, but the mission itself fails to update. Leaving the mission icon still applied to the planet, and the mission itself still showing the time left in your transactions menu. These missions are basically borked at this point and can never be turned in. Your only option is to delete them and incur the hit to your influence with the mission giver's faction.
One thing I have found is that stacking multiple planetary scan missions to the same system/planet opens you up to a much higher probability of the missions failing to complete after completing the mission requirements/objectives.
Making a point to only accept (1) mission per system seems to make them more reliable.
Either way, I find it incredibily disappointing that after a year of being broken, with hundreds of complaints and bug reports being logged to FDEV, that we are still dealing with this problem in 3.0.