Before chapter 4 was introduced, you'd jump into a system with your ship, honk the discovery scanner, proceed to the now-found search zone and continue on from there. Or if you didn't have a discovery scanner installed, go to the system's nav beacon and scan it, then go to the search zone.
Now, honking with the DS does nothing, not even approximate where the signal could be coming from, so in order to find it, you have to visit each and every landable planet and surface scan it until you scan the one with the installation's signal. The nav beacon's role stays the same though. You can scan it and it then finds the search zone. This poses the question why would anyone, even with a ship specifically outfitted for surface scan missions, use the discovery and surface scanner to find the mission target? There's a lot more (needless) work involved, since you can just use the nav beacon.
I think there are a few ways of going about this.
Option 1: The nav beacon is stripped of its search abilities, hence making surface scanning viable for finding the right planet.
Option 2: The discovery scanner gets the same function as the nav beacon - use it to find the search zone on a planet.
And finally option 3, which is the one I would prefer: both discovery scanner and nav beacon approximate on which planet the signal source could be coming from, but there would be no search zone. To find the surface installation, you'd have to surface scan the planet.
Also, there's a few issues with the search zone signals right now.
The search zone "corrects" its initial position right before you start your glide, making you miss your mark for hundreds of kilometers. Even when on the surface, the corrections are way to slow to be functional. Before the update, you could fly over the search zone and its position would update fairly quickly. Now I have to stop to find the next search zone's position, and even then it doesn't always work until I fuss about with my ship a bit. It's an inconvenience, but one can live with this.
The most game-breaking problem here is the apparent location of the search zone signals. About 50% of the planetary scan missions I've done since the update went live had search zone signals coming from underground. And I don't mean just barely underground, i'm talking 10 to 30 km underground, which basically ends the scan mission right then and there because you can't really find the next search zone without leaving the planet and coming back for another try. This wasn't a problem before chapter 4, so I'm not sure what's going on with this.
Sorry guys, it's a bit long. Hope this helps!
Otherwise, keep up the great work, chapter 4 is a blast!
Now, honking with the DS does nothing, not even approximate where the signal could be coming from, so in order to find it, you have to visit each and every landable planet and surface scan it until you scan the one with the installation's signal. The nav beacon's role stays the same though. You can scan it and it then finds the search zone. This poses the question why would anyone, even with a ship specifically outfitted for surface scan missions, use the discovery and surface scanner to find the mission target? There's a lot more (needless) work involved, since you can just use the nav beacon.
I think there are a few ways of going about this.
Option 1: The nav beacon is stripped of its search abilities, hence making surface scanning viable for finding the right planet.
Option 2: The discovery scanner gets the same function as the nav beacon - use it to find the search zone on a planet.
And finally option 3, which is the one I would prefer: both discovery scanner and nav beacon approximate on which planet the signal source could be coming from, but there would be no search zone. To find the surface installation, you'd have to surface scan the planet.
Also, there's a few issues with the search zone signals right now.
The search zone "corrects" its initial position right before you start your glide, making you miss your mark for hundreds of kilometers. Even when on the surface, the corrections are way to slow to be functional. Before the update, you could fly over the search zone and its position would update fairly quickly. Now I have to stop to find the next search zone's position, and even then it doesn't always work until I fuss about with my ship a bit. It's an inconvenience, but one can live with this.
The most game-breaking problem here is the apparent location of the search zone signals. About 50% of the planetary scan missions I've done since the update went live had search zone signals coming from underground. And I don't mean just barely underground, i'm talking 10 to 30 km underground, which basically ends the scan mission right then and there because you can't really find the next search zone without leaving the planet and coming back for another try. This wasn't a problem before chapter 4, so I'm not sure what's going on with this.
Sorry guys, it's a bit long. Hope this helps!
Otherwise, keep up the great work, chapter 4 is a blast!