Problem
With surface-based missions, especially in Odyssey where it is (realistically) extremely dark at night, it would be extremely useful to be able to see the local time of day for surface missions on the missions board. It would also add a great deal to immersion, since it's hard to imagine living and working on a world using a time system completely out of sync with the local day-night cycle (UTC).
Proposed solution
Introduce local times and time zones for settlements and show these on mission boards along with a little icon showing dawn/day/dusk/night.
The details
A relatively intuitive way to implement local time, is to declare that all bodies have the familiar 60-60-24 second-minutes-hours-days structure, with 86,400 seconds per day/night cycle (same as on Earth), but with each having its own "Local Second" that is proportionally shorter or longer than an Earth/Universal second according to the body's rate of rotation relative to that on Earth.
This will obviously become more or less useless on anything rotating faster than about 12x the speed of Earth, but if such bodies exist, I suspect they are few and far between and would be populated by madly dashing Onionhead-fueled NPCs.
Examples
Would love to hear your thoughts on this.
With surface-based missions, especially in Odyssey where it is (realistically) extremely dark at night, it would be extremely useful to be able to see the local time of day for surface missions on the missions board. It would also add a great deal to immersion, since it's hard to imagine living and working on a world using a time system completely out of sync with the local day-night cycle (UTC).
Proposed solution
Introduce local times and time zones for settlements and show these on mission boards along with a little icon showing dawn/day/dusk/night.
The details
A relatively intuitive way to implement local time, is to declare that all bodies have the familiar 60-60-24 second-minutes-hours-days structure, with 86,400 seconds per day/night cycle (same as on Earth), but with each having its own "Local Second" that is proportionally shorter or longer than an Earth/Universal second according to the body's rate of rotation relative to that on Earth.
This will obviously become more or less useless on anything rotating faster than about 12x the speed of Earth, but if such bodies exist, I suspect they are few and far between and would be populated by madly dashing Onionhead-fueled NPCs.
Examples
- Delivery mission to an Odyssey settlement showing 13:00LT (x4.00) and a little "day" symbol. You know the days are four times longer than on Earth and it's only just after noon, so you have plenty of daylight left.
- Restore power mission to a settlement showing 17:30 (x0.25) and a little "dusk" symbol. Days are short on this world and it's almost dark. Might need to hurry up.
Would love to hear your thoughts on this.