A planet in the center of my screen looks fine but as I move it to the edge of the screen it becomes more and more oval, is this intended?
A planet in the center of my screen looks fine but as I move it to the edge of the screen it becomes more and more oval, is this intended?
Did you play with FOV or are on multiple monitors?
that might be it. I have mine at 70 as I felt more looked too stretched.Maybe, now im looking at it, it's not just the planets its everything becoming stretched a little. Maybe the shape of the glass on my helmet is doing it? Lol nice touch if it is!
Yes I did I moved it back manually to 76, single monitor in 2560 x1440
I do like the explanation you invented for the stretching though!![]()
I did not invent it! It's true and REAL![]()
In this case they are talking about a 3 monitor setup but the point is valid I think. The effect is caused by trying to calculate imaging for what is naturally a curve (your view in a circle around you) and projecting that onto a flat surface that is effectively a line in front of you. As mentioned int he quote, if the monitor was a circle with the correct radius for your view then this distortion would not be present in the projection.The effect isn't down to a desire to simulate the distortion but more a side effect of the bending of the field of view arc on to what is a flat view from the three monitors used.
Cause the programmers can't know what angle you have your side monitors set up at and the normal way is to have them more or less flat ( mine are only 20 degrees offset from the middle one ).
What your looking for is having the three monitors with an angle of something like 45 degrees to each other or greater. Which this would reduce the stretching of the side views it would cause a break of the view between each of the monitors.
As the other posters have said you spend most of your time only really looking at the middle screen. until someone makes a 48x9 curved monitor screen you're not going to have a fix for this unless you get something like the oculus rift.
I did not invent it! It's true and REAL![]()