Planets nothing to find?

Hi I have landed on various planets and driven around for a few hours yet I cannot find anything to harvest? Is there not much to find? The radar has some blips but I drive in that direction but do not find anything.
 
Watch out for the rocks where the blips point to.

Then shoot the rocks with the lasers, deploy cargo scoop and get the materials.
 
You might want to check out these videos from Frontier, especially the one about the wave scanner:

[video=youtube;sV49hyUgVYU]http://www.youtube.com/watch?v=sV49hyUgVYU[/video]
[video=youtube;O2uYM2ykS1I]http://www.youtube.com/watch?v=O2uYM2ykS1I[/video]
[video=youtube;sNW6J-bGPRs]http://www.youtube.com/watch?v=sNW6J-bGPRs[/video]
[video=youtube;sjbOgK-c2Ss]http://www.youtube.com/watch?v=sjbOgK-c2Ss[/video]
 
Watch out for the rocks where the blips point to.

Then shoot the rocks with the lasers, deploy cargo scoop and get the materials.

This...pretty much exactly this.

The scanner on the SRV is a little odd, but once you figure it out, it's really quite cool and very useful. The sounds and where the signal shows on the scanner are important and actually tell you a lot about what the scanner is picking up. Upper/outer part of the scanner means metallic/manmade objects such as cargo pods, building and skimmers, while lower/inner part of the scanner means natural objects, which means objects to shoot to get materials out of.

I'm sure there's a post somewhere that gives a much better description of the scanner function, I'll see if I can find it and link it here for you.

*edit*
Ok, found this, should be helpful as it covers not only the scanner functionality but all aspects of planetary landings, enjoy!

https://docs.google.com/presentation/d/1rfn8iK0a2LuIjHZSEpTPtZJnOhHDwWx4nnC350lHCME/edit#slide=id.p
 
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In addition to things like materials and wrecks, I had hoped there'd be more for explorers such as 'First landed on by .....' tags or discovery (and naming?) of particularly significant landmarks (eg craters of a particular size, mountains of extreme height) but I guess some of that might be hard to implement given the procedural generation and data storage requirements that might result. Hopefully we'll see more along those lines down the track though.
 
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