Surface brightness is conserved, in reality and in E: D as far as I can see.The only thing that is staring to become a little annoying now, is that I wish the stars were brighter the closer your got to them.
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Surface brightness is conserved, in reality and in E: D as far as I can see.The only thing that is staring to become a little annoying now, is that I wish the stars were brighter the closer your got to them.
Maybe I am misunderstanding. but I don't see how this has anything to do with anything, last I checked the reason we aren't great at perceiving depth at such great distances is that we have no frame of reference for it, if you had some frame?
Isn't it a matter of proportion then?we see an object in 3d because one eye can see the object from a different angle to the other. This has a very noticeable effect on a small object close to us as we can see far more of one side of the object with the right eye and far more of the other side with the left eye. When dealing with a large object at a great distance the relatively tiny distance between our eyes is insignificant so both eyes see almost exactly the same image causing the object to appear flat like a painting. This isn't opinion just scientific fact.
Isn't it a matter of proportion then?
I guess an object far away which is big enough is seen differently by both eyes.
As a 3d artist and having worked on many different projects I think it is actually all to do with detail. Detail makes the difference between a ball with a few blobs on it and a gas giant with visible cloud layers etc. At the moment planets with atmospheres are generally lacking detail. The brain notices this and so does not get a sense of scale or rather an incorrect sense of scale. Even if the detail is almost imperceivable it makes all the difference. There is just so much detail in every day life that everyone takes for granted that when it is lacking we really notice it even if it is difficult to pinpoint exactly what is missing.
Are you running the DK2 with the 4K tweak? I've spent countless hours flying at the exclusion zone of earth likes in my T9, the visuals and scale is breathtaking.
4k tweak?
Yes, 4K tweak? You mean the graphics_settings.xml planet textures section thing?
Yes, 4K tweak? You mean the graphics_settings.xml planet textures section thing?
Yep in the planet textures section. Apparently you can get it up to 8K. Apologies if there is another name for it, that's what I have always called it.
@Steve - Look on youtube for a guy called Obsidian Ant, he has a video dedicated to getting the best visuals out of ED. I have been using the 4K tweak for a while, made a big difference for me in the rift when floating above ELW and other planets.
You have to reapply the tweak after every patch/update
I don't think ED is making planets "pop out". We perceive distance and scale with more cues than just binocular vision. For instance, play your favorite FPS (or even dock in ED on a monitor rather than a Rift) and do it with one eye closed. You'll probably find you start perceiving stuff in 3D because with one eye closed your brain is just using relative movement of different objects it knows the size of to do the job, instead of the parallax between the eyes. You also perceive size and distance by things like how clear the object is. This is absent in space. If you've ever been to somewhere with really really clear air, you may have seen mountains that look quite small and close, but after 100 miles of driving you still don't seem to have got any closer (because in fact they are huge and distant, but your brain perceived it wrong denied of the cues it is used to in damp, hazy Britain). I think the moon landing astronauts in fact commented on this - huge mountains hundreds of km away looked small and close because they were deprived of the normal cues for distance we have on Earth.
Since we are by nature ground pounders, most of us never exceeding 500 knots or so ever nor exceeding more than 6 miles altitude, perceiving the size of objects in space is not necessarily going to work well for us even with a perfect, 8K pixel VR headset. We are moving in E : D often at superluminal speeds in frameshift. Distant objects with no parallax from binocular vision will still move relative to the background stars unnaturally quickly, which will mean the brain tries to process this and come up with size and depth. But because we don't have anything to really compare it with things may not look as big as it is because our visual processing is comparing it to stuff we know. Instead of trying to figure the size of the nearest planet by its real relative speed of 0.87C, it's thinking the relative speed is 87mph and thus you're perceiving it much smaller than it really is.