As I understand it the framerates in Odyssey can tank if you're looking at a settlement/CZ.
This seems to be associated with high CPU usage.
This actually sounds familiar as X3 Terran Conflict had a similar issue with 'booze-n-weed megaplexes' apparently due to the number of polygons being calculated.
Various work arounds came out including stacking factories inside each other and modding the connectors out.
This makes me think that old-skool CPU clockspeed and Ram may have more effect than a chunky graphics card. It also brings up the question of threading and the ability of the game to use multiple cores; (X3 was single threaded so multiple cores went unused)
This seems to be associated with high CPU usage.
This actually sounds familiar as X3 Terran Conflict had a similar issue with 'booze-n-weed megaplexes' apparently due to the number of polygons being calculated.
Various work arounds came out including stacking factories inside each other and modding the connectors out.
This makes me think that old-skool CPU clockspeed and Ram may have more effect than a chunky graphics card. It also brings up the question of threading and the ability of the game to use multiple cores; (X3 was single threaded so multiple cores went unused)