Plant brush

This would really help to cover the more naked parts of the zoo.

I'd make it so that you could pick a group of plants and then choose the density of it whether you want a dense forest or a patchier forest.

This would make prettying up the zoo so much easier as, like in JW:E, I can just paint with wide strokes and cover up all the bare patches of my zoo.
 
A suggestion for something in the meantime, could you select multiple plants and copy them? Or save it as a blueprint and place that down as necessary?
 
A suggestion for something in the meantime, could you select multiple plants and copy them? Or save it as a blueprint and place that down as necessary?
That's one way to do it, but on uneven terrain it starts to look funky really fast. Then you have to go in afterwards and manually adjust every out-of-place plant anyway
 
I agree we need a foliage brush that filters based on continent and biome that you can resize, change density and paint procedurally generated foliage over large areas on the game maps, especially outside habitats. That way you can have the natural feel of the procedurally generated foliage contrast against manmade enclosures that try to resemble the natural feel. This contrast would create extremely realistic looking spaces.
 
This would be a game changer. one of the big turn-offs of this game is the methodical placement of every foliage piece which really slows the game down for me gameplay-wise.
 
This could be kinda fixed/working if the "snap to ground" was possible to allow for each object in the group. So then by moving the group on hilly surface, each plant would snapped to the ground, not be in the air at one place and completely submerged on other.

Hand in hand with that also individual auto rotation of each object in the group.
 
This has to be the one change that would make the game for me. I don't really have time to spend half an hour on each exhibit, but I really want to build a zoo with lots of animals. The plant brush I think would be a game changer on that front.
 
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