After hearing DB talking about future ideas and reasons behind planetary landings I was thinking how we could go about implementing it and why...
DB had mentioned dropping off a mining or resource collecting apparatus on planets in which would be there working in which we could collect the resources periodically. It would be the initial purpose for land based structures and a first step.
I think this is the perfect start.
Imagine we find a moon that is rich in Helium3. We only have a ship with limited cargo space. How do we build an outpost? We can't really physically land and do it ourselves.
So we'll need robots and automated machines to do this.
So without re-inventing the wheel we could make "outpost construction parts" that are -prepackaged and interchangeable as an item we can carry in our cargo hold. These are "modular" and robotic in nature that will assemble themselves into practical parts. Each cargo space could include basically a rover with a robotic arm, metal hull plating and refinery parts.
These would be initially unmanned stations that produce ore for you.
So we scan a moon and see a heat map of the elements on the moon. We discover a hot spot of Helium3 and hover over the spot and then jettison our cargo canisters that contain the automated parts. They land on the ground via parachute or other means, self deploy and begin the building process.
Tiny Outpost would require 20 cargo units to make a fully functioning refinery and produce and store only small quantities of ore.
You would return later with more canisters to add on to the refinery
Small Outpost would require 50 of the expensive canisters and would upgrade the size and output and type of materials you could extract/refine. You can add more and more to increase the capacity and production of these sites.
If you wanted to add a landing pad you'd need to return with 50 modular "Port Facility Fab Units" that would add on a landing pad for you. Bring 50 more you make a large pad. This would help automate the loading and unloading (no more jettisoning of pods which could destroy some of these valuable and expensive components).
There would be many types of modular units that would add and or expand different aspects of your outpost. Such as:
*Habitation Quarters Modules
*Defense Turret Modules (to protect against other players)
*Storage and Warehousing Modules
*Shield and Cosmic Radiation Modules
*Remote Communications Array (to contact you if it is under attack or is full of resources)
*Player transaction and trading hub interface.
All would require several numbers of these modular automated construction packages that "unwrap" themselves and work together to build.
So you could return later and see your base change over time and even collect the profit!
So this is my vision of how we'd start some sort of ground based base in the future. Very simple and elegant and automated. The actual processing of the facility would be calculated the next time you visit or another player visits. Since it is based on a time calculation. So it really does need much more in the way of processing power unless someone is "there" to interact with it in some way.
What are your ideas? I know its probably a year or two away.. .
DB had mentioned dropping off a mining or resource collecting apparatus on planets in which would be there working in which we could collect the resources periodically. It would be the initial purpose for land based structures and a first step.
I think this is the perfect start.
Imagine we find a moon that is rich in Helium3. We only have a ship with limited cargo space. How do we build an outpost? We can't really physically land and do it ourselves.
So we'll need robots and automated machines to do this.
So without re-inventing the wheel we could make "outpost construction parts" that are -prepackaged and interchangeable as an item we can carry in our cargo hold. These are "modular" and robotic in nature that will assemble themselves into practical parts. Each cargo space could include basically a rover with a robotic arm, metal hull plating and refinery parts.
These would be initially unmanned stations that produce ore for you.
So we scan a moon and see a heat map of the elements on the moon. We discover a hot spot of Helium3 and hover over the spot and then jettison our cargo canisters that contain the automated parts. They land on the ground via parachute or other means, self deploy and begin the building process.
Tiny Outpost would require 20 cargo units to make a fully functioning refinery and produce and store only small quantities of ore.
You would return later with more canisters to add on to the refinery
Small Outpost would require 50 of the expensive canisters and would upgrade the size and output and type of materials you could extract/refine. You can add more and more to increase the capacity and production of these sites.
If you wanted to add a landing pad you'd need to return with 50 modular "Port Facility Fab Units" that would add on a landing pad for you. Bring 50 more you make a large pad. This would help automate the loading and unloading (no more jettisoning of pods which could destroy some of these valuable and expensive components).
There would be many types of modular units that would add and or expand different aspects of your outpost. Such as:
*Habitation Quarters Modules
*Defense Turret Modules (to protect against other players)
*Storage and Warehousing Modules
*Shield and Cosmic Radiation Modules
*Remote Communications Array (to contact you if it is under attack or is full of resources)
*Player transaction and trading hub interface.
All would require several numbers of these modular automated construction packages that "unwrap" themselves and work together to build.
So you could return later and see your base change over time and even collect the profit!
So this is my vision of how we'd start some sort of ground based base in the future. Very simple and elegant and automated. The actual processing of the facility would be calculated the next time you visit or another player visits. Since it is based on a time calculation. So it really does need much more in the way of processing power unless someone is "there" to interact with it in some way.
What are your ideas? I know its probably a year or two away.. .