I've noticed that people like to place a lot of trees in small spaces. A large group of trees is perfect for separating different parts of the park. However, the frame rate starts to drop if you have too many trees in one space. Rendering all those individual objects is a lot for the game. So how about a way to place a cluster of trees as one object? Maybe for each type of tree, you could have a choice between placing a single tree or a cluster of trees.
If there is time, perhaps there can be a few different sizes of clusters. Maybe a way to change how closely packed the trees are (the density of the cluster). I think this could really reduce some lag and work.
Maybe the same option could be used for things besides trees, also. Rocks and smaller plants could benefit from this. A cluster of rocks could be very helpful. And a group of bushes or flowers would certainly come in handy.
If there is time, perhaps there can be a few different sizes of clusters. Maybe a way to change how closely packed the trees are (the density of the cluster). I think this could really reduce some lag and work.
Maybe the same option could be used for things besides trees, also. Rocks and smaller plants could benefit from this. A cluster of rocks could be very helpful. And a group of bushes or flowers would certainly come in handy.