Plausibility

Greetings,

I'd like to preface what I'm about to say by stating that I love Elite Dangerous. I've been a player of the Elite franchise since whichever version it was that was released on 5 & 1/4 floppy discs. And I've been playing ED for over a year. I also want to acknowledge that Frontier, as a whole, seems to a pretty damn good job of adding new and interesting content, supporting their player base and generally being relatively "good guys" (as opposed to EA, Activision, Bethesda and the other predatory gaming companies out there). So... I love you guys.

I do have one small complaint, however. And it's a new one.

Recently I've been experiencing something... let's call it "annoying". Now I don't know if it's always been this way or if this is a new development but lately when I've been doing missions with the possibility of hostile ships being sent after me... they stopped being plausible. By that I mean they seem to spawn on top of me. Literally spawning into an interdiction, which means there is nothing I can do, no skill I can develop, no equipment I can purchase or engineer to avoid those interdictions. So that's annoyance number 1.

Then, after I'm interdicted and choose to fight instead of run away, I can beat up an enemy until he runs away. No bounty. Eh. It happens. Only 10 seconds later, while my shield is still recharging, the SAME enemy re-spawns directly behind behind me, immediately begins an interdiction AND he's got a brand new ship with 100% hulls and shields and even a new, more effective weapon layout... defying anything resembling temporal consistency.

So... it's frustrating. Having magical enemies really ruins the game for me. A little bit of consistency here would go a looooong way.

Anyhoo, that's my two cents.
Cheers and carry on.
 
Greetings,

I'd like to preface what I'm about to say by stating that I love Elite Dangerous. I've been a player of the Elite franchise since whichever version it was that was released on 5 & 1/4 floppy discs. And I've been playing ED for over a year. I also want to acknowledge that Frontier, as a whole, seems to a pretty damn good job of adding new and interesting content, supporting their player base and generally being relatively "good guys" (as opposed to EA, Activision, Bethesda and the other predatory gaming companies out there). So... I love you guys.

I do have one small complaint, however. And it's a new one.

Recently I've been experiencing something... let's call it "annoying". Now I don't know if it's always been this way or if this is a new development but lately when I've been doing missions with the possibility of hostile ships being sent after me... they stopped being plausible. By that I mean they seem to spawn on top of me. Literally spawning into an interdiction, which means there is nothing I can do, no skill I can develop, no equipment I can purchase or engineer to avoid those interdictions. So that's annoyance number 1.

Then, after I'm interdicted and choose to fight instead of run away, I can beat up an enemy until he runs away. No bounty. Eh. It happens. Only 10 seconds later, while my shield is still recharging, the SAME enemy re-spawns directly behind behind me, immediately begins an interdiction AND he's got a brand new ship with 100% hulls and shields and even a new, more effective weapon layout... defying anything resembling temporal consistency.

So... it's frustrating. Having magical enemies really ruins the game for me. A little bit of consistency here would go a looooong way.

Anyhoo, that's my two cents.
Cheers and carry on.
Yeah, had that, got annoyed and now I don't take silly 'enemy's gonna get you' missions, I have never liked rule bending for the sake of completion NPCs in any game, it puts me off, I like a level playing field where the same rules apply to me as to the opposition.
 
I do not want to break the idea, but as a longtime player, it's pretty complicated to apply the same rules to humans and NPCs.

otherwise, I agree the NPCs should keep in mind the state of their ship for a moment.

a module against interdiction.. you want to kill piracy is that ? it is complicated to make the interdiction impossible without killing a whole gameplay.

yes, you must play the minigame of the interdiction from the beginning, and I have not heard of any alternative solution that will remove the interdiction without removing space pirates.
 
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To be clear: I don't want to break the game. I just think it is somewhat... mmm... crappy that NPC's spawn into existence directly behind me, within interdiction range and commence pulling me out of supercruise. I don't object to enemies. I don't object to the danger of carrying valuable goods or important information. I object to magical ambushes.

What's worse is when these magical enemies then jump out of an engagement with no shields and 9% hull left only to then interdict me again 20 seconds later with brand new ships... while my shield is still recharging. It feels cheap and there is no skill, no piece of equipment, no amount of preparing or in-game mechanic that I can engage in to mitigate the cheapness of it.

And, to be clear: I know how to avoid an interdiction. I know how to submit to an interdiction and run away. What bothers me is that any other choice has a high probability of being a complete waste of time when the enemy gets away and then magically bends space and time to repair, rearm and then re-spawn directly behind me for another magical ambush.

I mean I hate to sound like a child but the phrase that goes through my mind is, "that's not fair."
 
Yeah, I understand that one has to bend the rules with NPCs, but there should be an illusion that they follow the same rules as us. Enemies blatantly popping up from nowhere break that illusion. They should try to be more subtle with the rules breaking.
 
I hear ya, OP. I hate the flip side of what you describe, which is hunting an NPC, "almost" killing them and having them jump out, which is an insta-heal for them.
 
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