play at your own pace

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ok everything takes a lot of time in this game .. it's at the scale of space ..

but in reality it's not long .. it's really very long.. especially grades and ranks.. and only those who play a lot can enjoy a number of things.. for example : Imperial Cutter or federal corvette

so they probably paid the same price as me.. to benefit from this game.. and yet something is missing.

more in life .. we can have time a moment, a year, then the following year do not have so much.

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so I propose to keep individual connection statistics over several months.. and by an intelligent system will increase or decrease the speed of ascending grade or rank as well as money earnings slightly.. slight increase in FSD range (may be difficult to put in place)..

temporary access to shinrarta dezhra for those who do not have access.. it is possible to imagine many small temporary benefits for casual players.

with a refresh every week, every month or every quarter.

for example a few connections per week will increase all this by 50% .. while the one who plays every day will have a normal speed of advancement.. it is necessary to do this intelligent course so that there is no abutment.

for this to work, however, it takes a minimum of connection fidelity.. it is possible to play little, but it must be faithful a connection or two per week for example to be taken into account.. for the feature to work effectively. so favor fidelity to play time.

you can advertise this elsewhere .. to remind players thinking no longer have time dedicated.. is indicated on the home screen of the game .. the gain in percentage of time earned during the absence time.

and also a game finished by tired .. a way to compensate for that by this small temporary gift and one more reason to want to come back.
 
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Bonuses for not playing? That's just bizarre.
http://progressquest.com/

you see that the wrong way .. bonuses to incite to play more. its bonuses only concern those who play little or less.

but I think that the community of this game is not enough developed, the public attract by this game is not wide enough so that it is worth it .. for the moment at least.

Indeed. Perfect Worlds and CCP Games both have this.. And they've been around far longer than Frontier Developments with their MMOs.

yes it's an idea taken from MMO developers..

world of warcraft (rather blizzard) also uses this system .. to reduce imbalance between players.. and allow those who play less to catch up on equipment to those who are very good.

I do not think Frontier and ambition to make Elite Dangerous a big MMORPG.. but if so .. you have to think about that for the balance between the players.. too much imbalance makes you flee.. in my opinion it seems obvious to me.
 
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So who should this cater to in the end? Those who not play the game?

Anybody that just plays a little (a few hours a week?) to rank up to be able to buy a Cutter or Corvette? How do you expect these players to be able to afford such ship in the first place then?
So if you do not expect to do the time to rank for these exciting big ships, how would you even be able to afford such ship if you have not earned the money? By applying the same logic to ship costs and modules costs?

Play less and pay less?


Should this also apply to engineers as well?
I do not have time to unlock all the engineers, I play so little, should the requirements be lowered for those playing little? instead of travelling 5000 LY for Professor Palin, those who play very little, only need to travel 500 LY? OR Selene JEan, requirements for invitation of have refined 500 tons be lowered to 100 tons?

How about material for doing engineering stuff, should costs of this also be lowered for those who do not play the game?


I just try get an understanding how this should and when and not it will apply.
So you manage to over a few months rank up your Federation and/or Imperial rank.
Great, now you can buy a Cutter and/or Corvette.

With what money? you have not earned that much credits during this time to be able to afford these kind of ships, that outfitted will be over 500 million credits (counting low, going for combat, 750+ million is not uncommon), depending on how you outfit these.



I do not see anything good coming from this kind of suggestions. As we would have to break so many things to accommodate such wishes, and what about those players that play to much to receive these bonuses, so now they could make slower progress than you, and still they play more than you? is this fair?



And this whole suggestion rests on the foundation that having any of these ships is the end game, it isn't. I have seen players with more than enough playtime to technically be able to the ranks needed for Cutter and/or Corvette,m but they did other stuff, and achieved those goals they set.


I have seen several MMO's that gives bonuses to players of lower ranks to catch with the max ranked players, but that is because their rank controls what gear, health and damage they do. So being low ranked player means you are at an distinct advantage against higher ranked players, that in most case no amount of skill can overcome, as the numbers are simply to low for the low ranked player. But this does not apply in the same way to Elite Dangerous, as we do not have that kind of ranking system here. Your weapons do the same amount of damage if you are Harmless or Elite. Your ships hull is the same regardless of your ranks. The only thing that affect this is engineering, that is available to anyone with Horizon expansion and do the time to unlock them. So there is no catching up needed.,
And another very big difference is that skill can have much higher impact on your results than your ship, so being in a big ship without knowing what you are doing, opens you up to costly mistakes where you end up on the rebuy screen and pay a premium for you lack of skill. So players in smaller ships can dominate you in what could be considered weak ships compared to your big ship.
Just look at PvP community and the big ships, as that tend top be battle of shields, and how many shield cell banks you have... But the interesting stuff PvP seems to come from people flying the smaller ships. And these CMDRs truly show that skill definitely can beat a bigger much more capable ship in the hands of a mediocre player.


What good would opening up Shinrarta Dezhra do? it is not that hard to find modules or ships. Although I do agree that the tools/information available in game is severely lacking in this regards, but is it not better to fix this problem instead of creating all this kind complexity regarding this? What if you are in Shinrarta Dezhra and play a bit to much, and now you have no longer access, should you get relocated from Shinrarta Dezhra? what about your ships/modules in Shinrarta Dezhra, should they get relocated away from here as well? This idea is not that practical to implement.



The bottom line is, games are rarely built for everyone, as they have different levels commitment attached to them, Elite Dangerous is a game that most of the time requires lots of commitment in the form of time to accomplish most kind of milestones in this game, regardless if it is to become Elite, Triple Elite, Unlock engineers, engineer your ship (ships?), explore the universe (Visit Sagittarius A, Beagle point, all Nebulas etc), buy your "dream ship", buy every type of ship, have a billion credits in the bank (even with the current make money fast scheme) etc.... all of these requires lots of time.

I think this have been clear from the start regarding Elite Dangerous. And it has never been easier to accomplish stuff in Elite... Easier to get money, easier to get improved ships (engineering), easier to rank up... despite still being lots of effort.
 
I think this have been clear from the start regarding Elite Dangerous. And it has never been easier to accomplish stuff in Elite... Easier to get money, easier to get improved ships (engineering), easier to rank up... despite still being lots of effort.

do not worry this is just a suggestion .. it will probably never be the day .. being quite complex to set up.. especially for a game like this.

in any case I drooled to unlock access to the corvette .. so much that I do not even try to have the cutter.

I am currently trying to unblock the last engineer; I can not anymore as it is long and repetitive to farmer lol .. I imagine not even for those who plays occasionally (in thirty years).

but I like this game :p
 
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I have not been playing many games.
I wonder how far I got in them.
:)

You know that's now how it works. Even with CCP Games, once the project is done you have to sign in to start a new project. I do get how you're throwing that sardonic humour as a point.

So who should this cater to in the end? Those who not play the game?

Anybody that just plays a little (a few hours a week?) to rank up to be able to buy a Cutter or Corvette? How do you expect these players to be able to afford such ship in the first place then?

I find myself against adding offline/passive pay outs given that this can then be used as an easy out for end-game ships. That's not normally the purpose off offline project in many of the games I've played; although I'm not sure how this is now working in Blizzard's and can't imagine that you can schlep your way to end game quite like the OP's describing.

In this game? If FDev did anything like Perfect Worlds, it would inflate the costs of end-game ships to the point that even those dedicated to actually playing the game to rage quit hard.

I understand where the OP is coming when he made this suggestion. For the casual player, they're looking at YEARS of time to acquire that Corvette or Cutter. And while it might have worked by playing the exploits of the gold fountains that FDev has done, something's got to give. Because the bottom line is -- the economy in this game is broken. And it's not the broken that kids use nowadays to indicate over-powerful exploits. I mean clapped-out, complete pants broken.
 
I'm not sure how this is now working in Blizzard's and can't imagine that you can schlep your way to end game quite like the OP's describing.

blizzard.. world of warcraft.. 50 euro and you have the minimum level to play at the last extension.. you only have to go through 10 levels to be at the maximum.. (1 month)

then it's at the equipment level.. for the equipment it is not long .. it is only that blizzard spends its time to add equipment of better quality each month almost.. give a carrot to a donkey lol

on the other hand there is a real scenario that holds the road in the middle of all this.. generally I'm happy with the script of the extension .. I let fall for the equipment.

without paying 50 euro you be at level 1 if you start.. however, starting at lvl 1 it takes about 5-6 months of play to arrive at the maximum by playing occasionally..

but I play more (at this game lol), I grow up in age probably.

but remains true that it is really the blizzard efforts that make the players stay .. there are new products every month (date of subscription they are not crazy)
 
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blizzard.. world of warcraft.. 50 euro and you have the minimum level to play at the last extension.. you only have to go through 10 levels to be at the maximum..

Oh I know what you're talking about now. Trion Worlds (Rift) tried something similar. Pay to win is what it's often called. I know it's done for the impatient players with money to burn; but have long been against this in all games since its introduction. It allows people without the experience to get to end game and cause untold havoc when they say, "I'm end-game and know what to do..." only to prove they hadn't a clue.
 
yes paid to win, go faster, have right now ..

but that's absolutely not my suggestion .. my first post and the title do not talk about paying.. it's the opposite, it's almost like a refund (I exaggerate)

otherwise I will have directly written 50 euro the corvette.. or 900 euro as star citizen lol.. nor to receive free right now .. you understood what I propose.

to summarize : a slight increase in speed to increase rank and grade and an increase in financial gains and other things maybe .. exclusively for casual players (necessary to keep connection stats)

this being so, I doubt that it will happen .. I do not write this thread for me, I am not an occasional player.
 
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What good would opening up Shinrarta Dezhra do? it is not that hard to find modules or ships. Although I do agree that the tools/information available in game is severely lacking in this regards, but is it not better to fix this problem instead of creating all this kind complexity regarding this? What if you are in Shinrarta Dezhra and play a bit to much, and now you have no longer access, should you get relocated from Shinrarta Dezhra? what about your ships/modules in Shinrarta Dezhra, should they get relocated away from here as well? This idea is not that practical to implement. . .

it's true why Shinrarta Dezhra ?
this system should be for beginners not for Elite :p

I do not write that the solution is found in advance.. this question is complex.
 
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it's true why Shinrarta Dezhra ?
this system should be for beginners not for Elite :p

Discount on everything in one place. It's true you can get it cheaper in Li Yong-Rui's sector of space, @Misty_Dark points out that the information is seriously lacking to finding which station has what. Once you get Elite, this is set up for the convenience of one-stop shop.

Hey, I'm not complaining really. I used EDDB.IO to find the information (That's how I built out my FAS all within three one-hop jumps from Aasgananu, Houssay Ring). One game in this conversation -- Perfect Worlds' in fact -- has inconsistent pricing on everything between two quadrants.
 
So who should this cater to in the end? Those who not play the game?

Anybody that just plays a little (a few hours a week?) to rank up to be able to buy a Cutter or Corvette? How do you expect these players to be able to afford such ship in the first place then?

I've been playing for ages and still don't have a cutter or corvette, oh woe is me, I need free bonuses to get it, oh hang on, I don't actually want them, I guess that explains it!

I have played games that have idle time bonuses, Atlantica Online comes to mind, you just sit down leave the PC, for hours or days on end, and accumulate XP until you stand up and start moving. It always seemed a bit silly to me, but at least it was generic and benefitted everyone. Any idle time bonus would need to benefit everyone, and honestly I just don't want those things so the idle time bonus would not benefit me at all.

I have all the money I need or want, all the ships I need or want, I can't really think of anything an idle time bonus would give me that would be any use....oh hang on, could I upgrade my modules by just sitting there, that would be nice, it would get rid of all that engineering grind that I don't have the time or willpower to do and I would still get my engineered modules...hooray problem solved.
 
Appart from being unrealistic, it would be extremely.hard to balance. Perhaps with limited access to high tier goodies it is actually doable.
 
I have played games that have idle time bonuses, Atlantica Online comes to mind, you just sit down leave the PC, for hours or days on end, and accumulate XP until you stand up and start moving. It always seemed a bit silly to me, but at least it was generic and benefitted everyone. Any idle time bonus would need to benefit everyone, and honestly I just don't want those things so the idle time bonus would not benefit me at all.

I understand, but it's not the desired effect..

Of course, there must be a lag. you must play in all cases.

the difference the one who plays a little bit goes up faster than those who play a lot, but for a time only..

in the final it is always more beneficial to play more than very little.. but at least a casual player can say I have a chance to finish Elite in my 80 years.

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but no matter, I repeat myself, it remains true that it is difficult to put in place.

for the unreality side it does not matter since it would be little visible, all the more because mainly about the casual player.

I think too this is more important in a game with subscription (without deadline).. and whose additions are continual .. which is not planned for this game .. one day his devellopement will stop.

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or else you write this because the fact of research 500 times the same things to unlock an engineer for example annoys you.. technically I would be of this opinion .. more content less farming.

and therefore you would be jealous that others will arrive at the same result with less effort.

but this is another problem :p
 
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or else you write this because the fact of research 500 times the same things to unlock an engineer for example annoys you.. technically I would be of this opinion .. more content less farming.

and therefore you would be jealous that others will arrive at the same result with less effort.

but this is another problem :p

So that will be the same reason people keep demanding a star gate or wormhole to get them to Colonia, so they can arrive at the same result as me with less effort.
 
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