Hi Cmdrs
One thing that I’d really like to see developed over time is the number of ships in the ED universe. I don’t know how this is handled in the canon but surely if space travel has been around for hundreds of years, and there are 1,000’s of populated systems each with millions of people supporting economies on a planetary scale, then you’d expect there to be hundreds of ship types. Old & new, obsolete & cutting edge, good and bad, custom made and military models etc etc. I think this would help to add considerable depth to the universe and contribute to making it a more believable and immersive game world.
Obviously the big limiting factor for FD is the resource to create these ships – and in an ideal world I’m sure they’d also want as many ships in game as possible.
So I suppose two points.
One, do you think FD will continue to develop more ships past the stated goal of 30 (I think its 30)? Perhaps this is linked to how well ED does and how long the player base continues to support the game.
Two, in lieu of lots of new ships, how would Cmdrs feel about “variants” of existing ships. I thought this might be a quick and easy way to add a bit of variety and depth to the existing ship roster. I guess my thinking here is maybe a Light / normal / heavy version of each ship. So the light and heavy will look suitably and subtly different, have slightly amended performance stats (i.e heavy = less manoeuvrable but better armour) and also a very slight difference to internal layouts. Price would obviously need to be adjusted for each.
It’s a very high level idea I admit but if light and heavy variants were introduced then immediately the number of ships goes from 30 to 90. I’m likely hugely underestimating the amount of work required to achieve this and if its basically the same as creating a brand new ship then its probably a non-starter.
I’m just really keen to see the variety of ships increase considerably in the future so would be interested to hear any ideas others may have.
One thing that I’d really like to see developed over time is the number of ships in the ED universe. I don’t know how this is handled in the canon but surely if space travel has been around for hundreds of years, and there are 1,000’s of populated systems each with millions of people supporting economies on a planetary scale, then you’d expect there to be hundreds of ship types. Old & new, obsolete & cutting edge, good and bad, custom made and military models etc etc. I think this would help to add considerable depth to the universe and contribute to making it a more believable and immersive game world.
Obviously the big limiting factor for FD is the resource to create these ships – and in an ideal world I’m sure they’d also want as many ships in game as possible.
So I suppose two points.
One, do you think FD will continue to develop more ships past the stated goal of 30 (I think its 30)? Perhaps this is linked to how well ED does and how long the player base continues to support the game.
Two, in lieu of lots of new ships, how would Cmdrs feel about “variants” of existing ships. I thought this might be a quick and easy way to add a bit of variety and depth to the existing ship roster. I guess my thinking here is maybe a Light / normal / heavy version of each ship. So the light and heavy will look suitably and subtly different, have slightly amended performance stats (i.e heavy = less manoeuvrable but better armour) and also a very slight difference to internal layouts. Price would obviously need to be adjusted for each.
It’s a very high level idea I admit but if light and heavy variants were introduced then immediately the number of ships goes from 30 to 90. I’m likely hugely underestimating the amount of work required to achieve this and if its basically the same as creating a brand new ship then its probably a non-starter.
I’m just really keen to see the variety of ships increase considerably in the future so would be interested to hear any ideas others may have.