Player and NPC scans show notoriety / assaults / murders as an inline text variable

ED holds a lot of data on players and NPCs, but its all over the place and hard to parse quickly. One area is players past behaviour- how do you trust another player?

One possible way is collating a players notoriety / assaults / murders and showing them in a simple inline format (N1,A2, M3) next to their HUD scan (for example CMDR XYZ (N1,A2,M3 where N is notoriety, A is assault and M is murder).

Here are four hypothetical example pilots with this in action:

Player 1 has notoriety 10, assaults 10 and murders 12 (N10,A10,M12)

Player 2 notoriety 3, assaults 12 and murders 2 (N3,A12, M2)

Player 3 is not 0, assaults 30 and 0 murders (N0,A30,M0)

Player 4 is not 0, assaults 2 and 0 murders (N0,A2,M0)

If each player had this condensed info in a scan, you can at a glance know exactly what a player is like. From the four examples above:

Player 1 is a murderer and you should just run right now. High notoriety, high assaults and lots of blood and guts over his canopy.

Player 2 is a violent pirate in that they have killed a few people but not a lot (far more assaults than murders). Either way exercise caution.

Player 3 is a skilled pirate and if they pirate you, you have a low chance of being killed. You will however have your face punched :D

Player 4 is someone who has poor trigger discipline and is a normal player- they have not killed or have notoriety (since only murder gives you notoriety) but have low assault charges.

In short, knowing how many assaults, murders and notoriety at the same time is valuable info and can inform you of a players character from the last couple of days (since values change). If you can see this in supercruise etc you can anticipate problems and plan.
 

Robert Maynard

Volunteer Moderator
The colour / symbol for player targets on the scanner could be used to show a simpler version, i.e. how long since each scanner "blip" representing a CMDR destroyed a clean player / how many lifetime clean player kills has the CMDR made - the more recent the kill / the higher the total, the more the blip would be highlighted / faster it would pulse.
 
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I like this idea but from a practical sense I think it would work better to have this information instantly available under the contacts History menu and independent of a ship scan entirely. If a trade ship is attempting to maneuver to face an unknown aggressor and waits for the scan to resolved before taking action it will likely be a bad day for them.
 
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The colour / symbol for player targets on the scanner could be used to show a simpler version, i.e. how long since the target destroyed a clean player / how many lifetime clean player kills has the target made.

Sort of, but its not as illustrative- although its ungainly as a condensed string my idea pretty much illustrates a players behaviour if you know what you are looking at since you only get notoriety from killing. It would help PvP piracy for example, because you know if they have a habit of popping ships rather than punching them up.
 
Is there? Cool! Although I would say that would depend on someone linking their log whereas having it in game means everyone has it available.
That white Ashenfox guy used to talk about it back in those days when he frequented the forums, usually to brag about what a great PvPer he was.
 
It's called ED Recon and the more people that use it, the better it becomes. Also has a few other nice features.

It has saved my bacon on more than a few occasions.
 
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