Player bounties

Trying to come up with a way of improving the crime and punishment system and I thought about bounties and how they work.

Now this won't 'FIX' things but might be one of a few 'fixes'

Bounties get wiped when you get killed, hence the suicide winder thing. So I'm thinking make player bounties persistent until a player actually cashes in said bounty to the relevant authorities.

e.g.

Player killer (PK) has racked up numerous bounties across a couple of systems. 1 mil from system 2 'A' and 2 mil from system 'B'.
Now Mr PK gets killed a couple of times by system auth ships. His bounties stay in place.
Then he gets killed by a Bounty Hunter (BH) player. The BH now has two claims from the PK, 1 for sys 'A' and one for sys 'B'. However PK still has bounties listed against him and still shows up wanted for now.
BH then goes and cashes in said bounties but can only cash in sys 'B' in his current system (Factions and all that stuff) so PK now only has 1 bounty still on his head until BH cashes in the other bounty claim as normal.

This gives a bit more persistence to bounties for player killing and makes it a bit more consequential to PK. Maybe even make them a Pilots federation bounty to combat 'rogue' pilots?!?

Just a tweak to the system that may help it along a bit.
 
Before something like this comes into effect, we're going to need some proper tools for said bounty hunting.
As it is now, we have to means of tracking wanted players. Of course, unless they are in our friend list. The last known system in station bulletin isn't really all that helpful.

Btw. Bounties ARE persistent. They won't disappear when you commit suicide or are killed by an NPC. Only change we would need is for them to not go dormant, when they are over certain amount (Let's say, one accidental kill in RES).
 
Before something like this comes into effect, we're going to need some proper tools for said bounty hunting.
As it is now, we have to means of tracking wanted players. Of course, unless they are in our friend list. The last known system in station bulletin isn't really all that helpful.

Btw. Bounties ARE persistent. They won't disappear when you commit suicide or are killed by an NPC. Only change we would need is for them to not go dormant, when they are over certain amount (Let's say, one accidental kill in RES).

Ah I did not know that. Thank you.
 
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