Player death - re-spawn locations

Why not? That's exactly what happens with ship missions. If I die in a CZ or a massacre mission my rebuy is at the last station I docked at, and I need to jump & supercruise back to the mission/action. If I die and my wingmates are still in a CZ, I don't respawn after rebuy right outside of the CZ.

It would also be comparable to some massive multi-player missionish FPS games - I'm thinking of the different Battle Royal scenarios in CoD in particular. If my squadmate dies during the action, they need to wait until I can get them back into the fight (which can take a bit sometimes) and even then they do not spawn right on top of my fully geared up.

It will be interesting to see how FDev balance all the different possibilities. Sure it may suck if you're the only wingmate to die and you respawn in orbit and have to make your way back down, but then that might mean your role has suddenly changed. It would also suck if there are settlement scenarios (like the ship installation scenarios) which end up with players on different sides and your enemies keep respawning fully geared up ad infinitum right where you killed them.
There's a big difference between losing a ship and dying in a fps shooter, in 5 years I have only lost a ship during pve combat 1 time and that was within the first 3 months.
I have learned very quickly that if you get in trouble in a has-res or cz it's very ease to just run away, not so much as a fps where life is short.

I think it would be better to spawn outside of the base to continue the fight, if you got back to the ship or space station the mission will reset and you will have to start over.

If you re-spawn outside the base you can fight your way back in and pick up your dropped stuff and continue or head back to your ship rethink or reset the mission, its up to you how it plays out.
 
This is where I'd expect ED to use a bit of realism. If you're within a base and you get taken out, you should respawn in the base medical facility, unless there's some provision for your companions to stretcher you out. You are then under arrest, of course. Welcome to Odyssey C+P.
 
So we have had it confirmed that a player can either respawn in their ship (in outer orbit) or at a station.

My burning question is - if we did a mission like the CM's walk through... and a player who was transported there within another player's ship died in the mission - where do they respawn?

A) In the wingbuddies ship?
B) In their own ship out of orbit?
C) Station?

It would be a nightmare if they went back to the station.


Raik
In ArmA Warlords you spawn at you base, however you can also quickly teleport to a location close to the AO, often 500 meters away.
To make it fun, spawning in a ship orbiting the planet or in a space station if you're on a mission would kill the game, if you just roam around then you should spawn back in your ship where ever you parked it, if you didn't leave the 2 km zone for automatic take off. If on a mission with team mates, you should spawn back in the ship that got you to the location, this way the flow of the game would be high paced and it will also make people more interested in playing the game, because I guess the hope to get more FPS players into the game AKA more money to FDEV.

The other option is that you could have a medic in your team who could revive you if you get nuked.
 
You are going to respawn in yo mama's ......

not happy 2.jpg





kitchen. And she will give you a lecture how the illegal things you are doing are not allowed in her house.
 
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