While the idea of a player driven commodity system isn't new, there should be a place to sell unwanted data and materials.
I don't think it would make sense to just add a market commodity system to sell these items, but maybe an Auction house would?
The auction wouldn't be just limited to the system but universal. Data would be free to receive but a small delivery charge for materials ( they are small items, so a very small delivery charge ).
FD could add more synthesis recipes for QoL - for example, a timed buff to FSD speed etc.
This could add to existing game play - some Materials only found in remote systems ( i.e., 6K LY ) which would add another element to exploration. Also be a benefit to Engineers - I'm regularly seeing people asking "how do I find X" for farseer, as an example...
I don't think it would make sense to just add a market commodity system to sell these items, but maybe an Auction house would?
The auction wouldn't be just limited to the system but universal. Data would be free to receive but a small delivery charge for materials ( they are small items, so a very small delivery charge ).
FD could add more synthesis recipes for QoL - for example, a timed buff to FSD speed etc.
This could add to existing game play - some Materials only found in remote systems ( i.e., 6K LY ) which would add another element to exploration. Also be a benefit to Engineers - I'm regularly seeing people asking "how do I find X" for farseer, as an example...