Player Faction Missions

To give player factions more of a presence and impact in the game, some additional capabilities would be nice.

To begin with, I'd suggest allowing factions to create missions at the stations they have a presence in, rather than relying on generated ones.

A mission constructor interface would define and limit the options, and the faction leader would create the missions and decide the rewards (or delegate to an officer), within set limits as well, with the rewards being proportional to the mission specifics the same way that NPC faction mission rewards are determined, so based on difficulty, risk, distance, etc. This should prevent credit transfer exploits.

Once a reward is set, and the mission confirmed, the credits and/or materials are taken from a "faction account" which can be contributed to by any faction member. The account cannot be drawn from to any player's personal account, and the funds and materials would be locked there until allocated to a mission.

This would give a measure of control to player factions, allowing them more direct oversight on how they want to effect their influence, and allowing more shrewd leaders to have greater impact by selecting the right missions and rewards.

If you see any potential problems or exploits with the above, then any solutions you can think of would be appreciated.
 
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To give player factions more of a presence and impact in the game, some additional capabilities would be nice.

To begin with, I'd suggest allowing factions to create missions at the stations they have a presence in, rather than relying on generated ones.
A mission constructor interface would define and limit the options, and the faction leader would create the missions and decide the rewards (or delegate to an officer), within defined limits as well, which would be proportional to the missions the same way that NPC faction mission rewards are determined, so based on difficulty, risk, distance, etc. This should prevent credit transfer exploits.

Once a reward is set, and the mission confirmed, the credits and/or materials are taken from a "faction account" which can be contributed to by any faction member. The account cannot be drawn from to any player's personal account, and the funds and materials would be locked there until allocated to a mission.

This would give a measure of control to player factions, allowing them more direct influence over how they want to effect their influence, and allow more shrewd leaders to have more of an impact by selecting the right missions and rewards.

If you see any potential problems or exploits with the above, then any solutions you can think of would be appreciated.

I feel like some squadrons would abuse this but it would be fun nonetheless.
 
I do not like this, this opens up for abusing the system.



What would you do about all the other ingame factions? Not all player groups have requested to have their own minor faction, instead they choose to support an existing minor faction.




Then this "faction" account, I guess the game would be responsible for the restocking of the funds/materials here... well it would definitely not STOP crafty players from creating missions that could be taken by many players at the "same time", just like we can already with any existing missions, so crafty player groups creates a bunch of mission to the same destination, so you can complete these in a single go, and cash in on this, and then wait for the "funds" to restock and repeat.
 
I do not like this, this opens up for abusing the system.



What would you do about all the other ingame factions? Not all player groups have requested to have their own minor faction, instead they choose to support an existing minor faction.




Then this "faction" account, I guess the game would be responsible for the restocking of the funds/materials here... well it would definitely not STOP crafty players from creating missions that could be taken by many players at the "same time", just like we can already with any existing missions, so crafty player groups creates a bunch of mission to the same destination, so you can complete these in a single go, and cash in on this, and then wait for the "funds" to restock and repeat.

The faction account would work similar to a Guild bank in other games lower level people can donate to it but only the leaders decide how to donate it out. I personally would like a bank account to share money with others but I dont think it should effect the influence or reputation with the in game minor faction.
 
The faction account would work similar to a Guild bank in other games lower level people can donate to it but only the leaders decide how to donate it out. I personally would like a bank account to share money with others but I dont think it should effect the influence or reputation with the in game minor faction.

You sure that you are not mixing up minor factions with Squadrons here?
 
I do not like this, this opens up for abusing the system.



What would you do about all the other ingame factions? Not all player groups have requested to have their own minor faction, instead they choose to support an existing minor faction.




Then this "faction" account, I guess the game would be responsible for the restocking of the funds/materials here... well it would definitely not STOP crafty players from creating missions that could be taken by many players at the "same time", just like we can already with any existing missions, so crafty player groups creates a bunch of mission to the same destination, so you can complete these in a single go, and cash in on this, and then wait for the "funds" to restock and repeat.

This is why I asked for suggested solutions if someone foresees an issue.

What problem would this suggestion cause with player groups choosing to support non-player minor functions?
Players groups will choose to support either player or NPC minor factions by completing their missions, which is as it should be.

As for the faction account, the game doesn’t restock anything. Faction members contribute to it by choice, otherwise the balance remains the same.

You listed a legitimate issue though, regarding mission stacking to the same destination. The solution for that would be to restrict how many missions can be created to the same destination at the same time, or even limiting it to no more than one.

Other than that, as the rewards are proportional to the mission difficulty, players still have to do the work to earn the credits, so with a little careful planning, it should be very difficult to exploit.
 
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