To give player factions more of a presence and impact in the game, some additional capabilities would be nice.
To begin with, I'd suggest allowing factions to create missions at the stations they have a presence in, rather than relying on generated ones.
A mission constructor interface would define and limit the options, and the faction leader would create the missions and decide the rewards (or delegate to an officer), within set limits as well, with the rewards being proportional to the mission specifics the same way that NPC faction mission rewards are determined, so based on difficulty, risk, distance, etc. This should prevent credit transfer exploits.
Once a reward is set, and the mission confirmed, the credits and/or materials are taken from a "faction account" which can be contributed to by any faction member. The account cannot be drawn from to any player's personal account, and the funds and materials would be locked there until allocated to a mission.
This would give a measure of control to player factions, allowing them more direct oversight on how they want to effect their influence, and allowing more shrewd leaders to have greater impact by selecting the right missions and rewards.
If you see any potential problems or exploits with the above, then any solutions you can think of would be appreciated.
To begin with, I'd suggest allowing factions to create missions at the stations they have a presence in, rather than relying on generated ones.
A mission constructor interface would define and limit the options, and the faction leader would create the missions and decide the rewards (or delegate to an officer), within set limits as well, with the rewards being proportional to the mission specifics the same way that NPC faction mission rewards are determined, so based on difficulty, risk, distance, etc. This should prevent credit transfer exploits.
Once a reward is set, and the mission confirmed, the credits and/or materials are taken from a "faction account" which can be contributed to by any faction member. The account cannot be drawn from to any player's personal account, and the funds and materials would be locked there until allocated to a mission.
This would give a measure of control to player factions, allowing them more direct oversight on how they want to effect their influence, and allowing more shrewd leaders to have greater impact by selecting the right missions and rewards.
If you see any potential problems or exploits with the above, then any solutions you can think of would be appreciated.
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