Player factions (guilds/clans)

Read the post first please: What do you think?


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I put no

I really cant be botehred with guilds in this or another game it doesnt in the slightest improve things for me - what would a guild do anyway?

But overall this isnt that sort of a game

Think of a needle in a haystack - wtha magnet you might find that needle after some time

Elite is a needle in a haystack in a field full of haystacks on a farm full of fields in a county full of farms in a country full of counties. finding me with a magnet will take ages

Even if a packet of 100 needles was placed in a haystack you would still take a lifetime to find it

Elite is that sort of game even 100 mates will still be an insignificant dot on the universe

And player owned stations - jeez if you can build a player owned structure you have to be able to destroy them too
.
Im going to be mighty annoyed to come back off holiday to find my fleet of 5 ships gone because some guild decided they didnt like the station I have settled in
 
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Another poll? Oh deep joy!

Yeah I don't bother voting in them. This feature needs to be removed, they are often biased and mean little when the vast majority of the player base don't take part. Ugh.

But as for clans.. sure why not? Hardly game breaking if someone has a tag next to their name.
 
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Well,to start off, it's useless to argue this because Frontier Developments have been unmoved since the beginning in their vision for the game, in that the player is a lone wolf trying to make his way in the world. T


One word that flies in the face of your statement, Wings. So much for lone wolf, eh?

@ OP, I really doubt we will see guilds in the traditional sense in ED.

If FD implement anything like corps/guilds/squadrons it will be in the loosest terms possible. We as players are meant to have as little impact on the game as possible, I think we will be forever changing background numbers rather than the galaxy itself. Which is a real shame.
 
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Because "one man in a spaceship" simply can't compete with dozens, hundreds, or thousands of men in a guild/corp/gang/etc in any arena, regardless of how many restrictions you put on that group. It is simply the DIRECT OPPOSITE of what Elite is (and has been for thirty years) all about. There are plenty of games with group mechanics, if you want that in a game then go play one of them.

There are 400 billion systems out there. Surely, giving few thousands uninhabited, on the far edges of the human space, to player guilds so they can build small outposts and pretend that they own something shouldn't harm anyone. ED with its heavy instancing, p2p limitations to those instances, and solo mode is not that kind of game where large groups could possibly spoil the game for lone wolves: it is very likely that we wouldn't even notice the presence of tiny player-run factions, while in the same time this could mean a lot for players seeking for more meaningful socialization.

After all, ED claims to be a sandbox - what's wrong with giving people more tools to play with? It's not like we have awfully lot of those anyway.
 
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That may well be, but neither the original Elite or the Frontiers had any choice in the matter.

Personally, I'd like to have a hanger/outpost/spaceport to call home. Personally, I wouldn't mind player run assets in Empire, Federation or Alliance space as long as they follow the rules laid down for existing assets, i.e. no arbitrary behaviour.

Colonising new systems? Not so sure, I'd like FD to come up with proposals as to how this should be done if it is going to involve player factions.

Frontier had a choice this time. They chose not to, with the support of the backers. Have you read the DDF?
 
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One word that flies in the face of your statement, Wings. So much for lone wolf...

Wings are Elite's version of guilds but seem included to help instancing more than anything else. I'd prefer they weren't in their current form as there are too many "unintended advantages".

The only assets a player should own are their ship, equipment, data and credits.

There are far better things to spend development and testing time on.
 
Frontier had a choice this time. They chose not to, with the support of the backers. Have you read the DDF?

Not all of it no. FD can choose what they want, I'm just talking about personal preferences. No biggy if they don't happen.
 
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the only thing I find could be improved is how rewarding loyalty to a faction is.
now anyone can fly any ship and can hold any rank of any faction at the same time.
its like we are all mercenary,s
this makes no sense to me.
 
Would be happy with something as simple as a clan tag to be able to identify fellow group members. other than that, not particularly interested.
 
I guess some folk just can't accept new idea or different game styles.
Elite is primarily a single player game, always has been and will be.
No player guilds, deal with it...
 
It would be nice, but I understand that this is not THAT game.. However at this very momment It's neither the game what could represent FD original vision.
While we haven't got options to dramaticly change the inhabbited galaxy political,infrastructural and millitary power, and we cant see lvl 2 and lvl3 NPCs and we cant help them to achive their goal, It wont be that so well protected gaming experiance ever. So I suggest until we reach FD original vision... We should consider the option to give some power to the players to generate more content.

We should be able to form Corporations(call whatever u want) build small outposts(not stations), where we could STORE our minerals and trade goods. These outposts should be upgradable to sertain functions. Yes I want crafting, researching, scavenging! If a few people works together they could build small and medium ships in a well upgraded outposts, our just weapons and internal parts. When we find the targoids, we could steal/buy technology from them. If we have a research station we could develop new techonogies from it and start the massproduction in another outpost. I am shure when we get update for planetary landings that would be fun if we can build mining colones etc. However I am shure these features can be implemented in a way that doesnt make E: D to another EVE online, just a more exiting game. The devs have the knowlidge and experiance to do it.

In my solid opinion is FD couldnt bring the galaxy to life. Maybe it just matter of time, maybe it's more like a technical issue, or They were wrong at the begining, and the best solution is not just one or another, It's a healthy mix of both aproach.
 
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Yaffle

Volunteer Moderator
All this thread is a duplicate of this thread - https://forums.frontier.co.uk/showthread.php?t=8368

Which also had a poll, and pretty much had the same result of here. As a result we cannot merge the threads.

I'm closing this as it's a duplicate, and I took the liberty of changing the 'no' option to something less pejorative. Please feel free to continue your discussion over there.
 
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